• TF2 Emporium Halloween Event 2k13
    3,414 replies, posted
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=185913720][img]http://cloud.steampowered.com/ugc/541848004520314163/18DDDF939359EECA758302B01B59D53BF38A0760/[/img] [/url] [media]http://www.youtube.com/watch?v=wUA8bUAFHBk[/media]
[QUOTE=ZombiPlastiClok;42513085]Thanks for the new wallpaper, Void[/QUOTE] Now get a desktop like mine [t]http://i.cubeupload.com/o1UMwp.png[/t]
[QUOTE=Tiitaniume;42518977]Now get a desktop like mine [t]http://i.cubeupload.com/o1UMwp.png[/t][/QUOTE] I'm confused now. Is that Windows 8/8.1 or a skinned 7? The icons look like 8, but the desktop as a whole looks like 7....(confused). If it is 7, any chance of a link to the icons you're using in the taskbar?
[QUOTE=Zenamez;42519422]I'm confused now. Is that Windows 8/8.1 or a skinned 7? The icons look like 8, but the desktop as a whole looks like 7....(confused). [/QUOTE] it's 7
I've gotten quite a few comments on my Arm-ageddon item requesting I add hands to the arms. Problem is the importers 1400 tri limit. Would these hands be worth completing as another misc or weapon? Finish it = Agree Not worth the effort = Disagree [URL=http://smg.photobucket.com/user/DarkTwist/media/handconcept_zpsd1e09b58.png.html][IMG]http://img.photobucket.com/albums/v170/DarkTwist/handconcept_zpsd1e09b58.png[/IMG][/URL]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=185967965&tscn=1381761815[/url] [IMG]http://cloud-4.steampowered.com/ugc/559862403038064921/3D07F83589BD5607C21DFCED034302D29F18262C/[/IMG] Demo was drunk. Drunk people can't make good costumes. He came up with this. [I]so fitting[/I]
Hope i'm not too late [url=http://steamcommunity.com/sharedfiles/filedetails/?id=185985768] [img]http://imageshack.com/a/img855/899/b8s9.png[/img] [/url] [video=youtube;fkcaaBMwDio]http://www.youtube.com/watch?v=fkcaaBMwDio[/video]
Working on the apron texture to make it more cartoony. Opinions, people? [IMG]http://puu.sh/4PYQc.jpg[/IMG] [IMG]http://puu.sh/4PYOF.jpg[/IMG] Agree for 1, Disagree for 2, Funny for 3, thanks! Leaning towards 2 myself, if that helps any.
[QUOTE=Ona;42521243]Working on the apron texture to make it more cartoony. Opinions, people? [IMG_thumb]http://puu.sh/4PYQc.jpg[/IMG_thumb] [IMG_thumb]http://puu.sh/4PYOF.jpg[/IMG_thumb] Agree for 1, Disagree for 2, Funny for 3, thanks! Leaning towards 2 myself, if that helps any.[/QUOTE] I say the seams are a big issue. They're very tiny, numerous details. Maybe go for something a bit closer to how The Anger looks, and with less seams overall.
[QUOTE=RetroMike;42519745]I've gotten quite a few comments on my Arm-ageddon item requesting I add hands to the arms. Problem is the importers 1400 tri limit. Would these hands be worth completing as another misc or weapon? Finish it = Agree Not worth the effort = Disagree [URL=http://smg.photobucket.com/user/DarkTwist/media/handconcept_zpsd1e09b58.png.html][IMG]http://img.photobucket.com/albums/v170/DarkTwist/handconcept_zpsd1e09b58.png[/IMG][/URL][/QUOTE] Can't do hands. Would clip with glove items, as they normally remove hands.
Could just sit in the same equip region as glove items, like boots for Demo.
[IMG]https://dl.dropboxusercontent.com/u/40395733/tf2%20swag/scoot.png[/IMG] [IMG]https://dl.dropboxusercontent.com/u/40395733/tf2%20swag/wake%20the%20snake.png[/IMG] Tough enough to wake the snake? Based on [url=https://i.imgur.com/9ZUIk1p.png]a concept[/url] by JayAsh, it's all-class and the head is jiggleboned.
[QUOTE=Pfysicyst;42521450]I say the seams are a big issue. They're very tiny, numerous details. Maybe go for something a bit closer to how The Anger looks, and with less seams overall.[/QUOTE] Never liked how the seams looked on the Anger. Besides, that would require adding additional geometry to the model, which would up the polycount significantly and also mean it would need to be rigged all over again. And I'm not putting Flubbman through that. Besides, small, intricate details are nothing new to TF2. The biggest issue was the texturing on the skin itself. I won't be redoing the stitches.
I await the inevitable workshop comments calling it a spooky copy of the Merc's Pride Scarf.
[QUOTE=Constructor;42521716][IMG]https://dl.dropboxusercontent.com/u/40395733/tf2%20swag/scoot.png[/IMG] [IMG]https://dl.dropboxusercontent.com/u/40395733/tf2%20swag/wake%20the%20snake.png[/IMG] Tough enough to wake the snake? Based on [url=https://i.imgur.com/9ZUIk1p.png]a concept[/url] by JayAsh, it's all-class and the head is jiggleboned.[/QUOTE] Very well made, but I'm unsure how well it fits Scout
it's all-class
[QUOTE=FrostyN;42520210][url]http://steamcommunity.com/sharedfiles/filedetails/?id=185967965&tscn=1381761815[/url] [IMG]http://cloud-4.steampowered.com/ugc/559862403038064921/3D07F83589BD5607C21DFCED034302D29F18262C/[/IMG] Demo was drunk. Drunk people can't make good costumes. He came up with this. [I]so fitting[/I][/QUOTE] [img]http://cloud-2.steampowered.com/ugc/846953640122081508/7723D874F31A596D39950748D13C8EAAA3BF300D/[/img] Battle of the bomb-helmets.
[t]http://files.gamebanana.com/img/ss/srends/81391a.jpg[/t] Do you wanna get on my level, scrubs?
Pfft. Bombs only? Here's a bomb, a hat, AND a card! [img]http://cloud-3.steampowered.com/ugc/884112244181817499/CEF6077B9F28D22CAC9ABE19BD3F5D668860DC09/[/img]
Bombarding each other I see...
[QUOTE=NeoDement;42510279]Hi! You can make a scary gibe "BU-GA-GA" for all classes of TF2 on Halloween?[/QUOTE] [QUOTE=Venezuelan;42510382]I got that too I wish I knew what BU-GA-GA was so I could make it immediately[/QUOTE] [IMG]http://i.imgur.com/dynBiil.png[/IMG] Gagarin 5 hours ago Gibe "BU-GA-GA" looks like this [url]http://www.youtube.com/watch?v=r7LNXAsw-o0[/url] :zoid:
well go ahead and make it then
[QUOTE=heinous;42522966][IMG]http://i.imgur.com/dynBiil.png[/IMG] Gagarin 5 hours ago Gibe "BU-GA-GA" looks like this [url]http://www.youtube.com/watch?v=r7LNXAsw-o0[/url] :zoid:[/QUOTE] WHAT
[QUOTE=Flubbman;42523005]well go ahead and make it then[/QUOTE] [QUOTE=NeoDement;42523012]WHAT[/QUOTE] OH YOUS
Gold starred weapon (how do you spell "starred"?) Uses sharp dresser anims. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=185915211&searchtext="][IMG]http://cloud-2.steampowered.com/ugc/541848004520603964/2E077F87B0C3FC4F4B88370C6FD9AE9F848C605E/[/IMG][/URL]
guys, I need some help. Finally got my compiler working, but now my materials won't compile with the model. Here's my QC, What's wrong with it? [QUOTE]$modelname "player/items/demo/demo_headcage.mdl" $model "Body" "demo_headcage.smd" $lod 11 { replacemodel "demo_headcage" "demo_headcage_LOD1" } $cdmaterials "models\player\items\demo\" $hboxset "default" $hbox 0 "bip_head" -9.015 -10.523 -14.525 8.883 9.227 10.154 // Model uses material "demo_headcage.vmt" $surfaceprop "metal" $illumposition 3.050 0.000 27.040 $sequence idle "idle" loop fps 30.00[/QUOTE]
[QUOTE=Ona;42523877]guys, I need some help. Finally got my compiler working, but now my materials won't compile with the model. Here's my QC, What's wrong with it?[/QUOTE] A lot of things, but it should work just fine. Are your VMTs all correct and in the right place?
[QUOTE=SergerantJoe;42523920]A lot of things, but it should work just fine. Are your VMTs all correct and in the right place?[/QUOTE] They are, yeah: [IMG]http://puu.sh/4QbRw.png[/IMG] Any suggestions on how to fix?
Hm... What's the name of your textures in the SMD? It should be just 'demo_headcage'. No extensions or paths. (well, extensions make no difference whatsoever, but putting a path before the texture name breaks it)
[QUOTE=SergerantJoe;42523954]Hm... What's the name of your textures in the SMD? It should be just 'demo_headcage'. No extensions or paths. (well, extensions make no difference whatsoever, but putting a path before the texture name breaks it)[/QUOTE] Goddamn, this was the exact problem Thanks! I'm an idiot, apparently, hahahaha Man, I'm rusty at compiling. Finally got the whole set working with minimal clipping (had to change the shape of the helmet a bit to be more asymmetric, mind, but there you go. [IMG]http://puu.sh/4QdzB.jpg[/IMG]
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