• TF2 Emporium Halloween Event 2k13
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[QUOTE=DatGman;41975622]Though rotating the shovel that much means it will look like this in first person view [t]http://puu.sh/4bx6a.jpg[/t] is it an issue? [editline]FUCK[/editline] muh automerge[/QUOTE] Use lods to fake it?
[QUOTE=DatGman;41975315]Older positioning: [URL]http://i.imgur.com/6PhTL5m.gif[/URL] :v: I'll rotate the shovel some more to reduce more clipping EDIT: [img]http://i.imgur.com/Z3bdAJB.gif[/img] Guess i reduced the clipping a bit, but that's the most i can do. Sadly. Another alternative is if valve wants to, they can use the hadouken taunt, if it even gets in. I'd say it needs only one jigglebone, for the actual lamp body[/QUOTE] What about the Lolichop taunt?
[QUOTE=VariableAgent;41975964]What about the Lolichop taunt?[/QUOTE] [img]http://puu.sh/4byJn.jpg[/img] nope [QUOTE=AlfieSR;41975816]Use lods to fake it?[/QUOTE] That's actually a good idea, i'll try that after i uv/texture it, so first i'll look around if i find any issues, and also i'll jigglebone the lamp.
Hey guys, i think we have a "Slender" mod type for this halloween already! [url]http://tf2.gamebanana.com/skins/128801[/url] Also i have a idea but it sounds kinda hard and impossible to make to the deadline: make the zombies souls be the zombified TFC classes. Like i said, is too much silly and impossible to make it but it would be great
[QUOTE=KayoDuck;41976437]Hey guys, i think we have a "Slender" mod type for this halloween already! [url]http://tf2.gamebanana.com/skins/128801[/url] Also i have a idea but it sounds kinda hard and impossible to make to the deadline: make the zombies souls be the zombified TFC classes. Like i said, is too much silly and impossible to make it but it would be great[/QUOTE] One can dream...
My annual Halloween re-posting of a pyro set i designed 4 years ago, would work well if they ever added spooky vision. [img]http://imageshack.us/a/img196/6273/slantern.png[/img] [img]http://imageshack.us/a/img801/6273/slantern.png[/img] [img]http://imageshack.us/a/img577/8002/thehellfireharvester.png[/img]
[QUOTE=Cobaltcakes;41974846]Lame concept dump: [t]http://i.imgur.com/Esa9y94.png[/t][/QUOTE] [t]http://cloud-2.steampowered.com/ugc/882991236265277130/00578DFCEC8976882C732620557A68B724CC1828/637x358.resizedimage[/t] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=171698327&searchtext=[/url]
[QUOTE=kibbleknight;41977085]My annual Halloween re-posting of a pyro set i designed 4 years ago, would work well if they ever added spooky vision. [img]http://imageshack.us/a/img196/6273/slantern.png[/img] [img]http://imageshack.us/a/img801/6273/slantern.png[/img] [img]http://imageshack.us/a/img577/8002/thehellfireharvester.png[/img][/QUOTE] Are you going to mind if I take a stab at this?
feel free to, just add me on steam so i can chat.
[QUOTE=kibbleknight;41977085] [img]http://imageshack.us/a/img801/6273/slantern.png[/img][/QUOTE] This weapon is sponsored by the Green Goblin.
[QUOTE=DatGman;41973153][img]http://puu.sh/4bltA.jpg[/img] Another reason to shorten the shovel[/QUOTE] Reminds me of Warlock from Dota 2. but instead of a staff its a shovel.
can't the latern be a melee instead and the shovel be in the other hand?
[QUOTE=Rageguy;41977646]can't the latern be a melee instead and the shovel be in the other hand?[/QUOTE] that wouldn't exactly work right without looking incredibly wonky.
[QUOTE=kibbleknight;41977668]that wouldn't exactly work right without looking incredibly wonky.[/QUOTE] i'm sure it'll look fine, besides, it's tf2. look at the pomson now that's wonky but it's ingame
[QUOTE=Rageguy;41977692]i'm sure it'll look fine, besides, it's tf2. look at the pomson now that's wonky but it's ingame[/QUOTE] id rather it stay as it is, especially considering, why would you hit someone with a lantern when you have a perfectly good shovel to do it with? Also i would like to avoid any gimmicks that would relate to "Oh hes the pyro he would obviously hit them with the lantern to light them on fire" Considering that the weapon is supposed for solly, pyro, and heavy.
Haven't really posted anything so far, but I have had this for a while. The texture on the arm hay, neck rope, and hat is going to be done by JPRAS, once he gets back from his vacation. [IMG]https://dl.dropboxusercontent.com/u/35490615/Scare%20Crow/wip2.png[/IMG] I have since fixed the clipping on his right arm. The shirt is already fully rigged.
Progress on my Coughing Kit. [t]http://i.imgur.com/iabDbGR.jpg[/t] Still very WIP. Should the TF logo be two knifes crossed instead? Like how the Exorcizor has? If not I may just make it an all class misc or a canteen.
[QUOTE=FiveEyes;41977748]Progress on my Coughing Kit. [t]http://i.imgur.com/iabDbGR.jpg[/t] Still very WIP. Should the TF logo be two knifes crossed instead? Like how the Exorcizor has? If not I may just make it an all class misc or a canteen.[/QUOTE] Make it a canteen. That'd be cool.
[QUOTE=Outro-intro;41978092]Make it a canteen. That'd be cool.[/QUOTE] I was thinking this the more and more I work on it. My only problem is I have no idea what to do for the "charged" model. EDIT: Maybe a glowing light like some other items have modeled on them.
[QUOTE=Batandy;41971092][img]http://puu.sh/4bcHx.jpg[/img] The workshop thumbnail for my item![/QUOTE] THIS YEAR'S HALLOWEEN COMUNITY EVENT'S NAME SHOULD BE WIZARDCON2013 oh my god
Hey facepunch! I drew a halloween concept! I'm not the best artist in the world, but I gave it a shot. Here it is! [t]http://i.imgur.com/R5r9Pf0.jpg[/t] It's an all-class mosquito pet. The eyes and bloodsack are paintable, so if you want to paint it green, the eyes and it's abdomen are both green. I thought of a terrible name: the brosquito (get it because bro and mosquito- aw fuck it, it was a terrible pun.) So, any taker's? This is my first drawn concept. So um, PM me if interested? Alright cool, I guess.
idea: make the robots have Jaeger-like qualities. It'd make the giant robots in MvM look so much more awesome, too.
Halloween Canteen Replacement: [img]http://puu.sh/4bJdl.jpg[/img] its intended to have several different textures for the different canteens, the would change the candy's color schemes and the picture on the bag.
[QUOTE=kibbleknight;41978358]Halloween Canteen Replacement: [img]http://puu.sh/4bJdl.jpg[/img] its intended to have several different textures for the different canteens, the would change the candy's color schemes and the picture on the bag.[/QUOTE] this merc has a bonk i can't tell if it's a scout or an engineer
This is what is the closest i got to natural jiggling, i may need some fruther help though [IMG]http://i.imgur.com/9r2buEL.gif[/IMG] [editline]Arse[/editline] Here's the jigglebone lines in the qc [code] $jigglebone "lampjiggle" { is_rigid { tip_mass 100 length 40 angle_constraint 60 yaw_constraint 0 0 pitch_constraint -100 100 } } [/code]
[QUOTE=FiveEyes;41978120]I was thinking this the more and more I work on it. My only problem is I have no idea what to do for the "charged" model. EDIT: Maybe a glowing light like some other items have modeled on them.[/QUOTE] I'm also working on a canteen with holy water and salt at the moment, I believe all you really have to do is leave the material you want to indicate the charge self-illum and paintable. I haven't finished mine yet and tested it out ingame though, but I'll let you know. In this case you could probably add like, some kind of glow coming out of the coffin or something, and change the TF logo to be paintable.
[QUOTE=DatGman;41978495]This is what is the closest i got to natural jiggling, i may need some fruther help though [IMG]http://i.imgur.com/9r2buEL.gif[/IMG] [editline]Arse[/editline] Here's the jigglebone lines in the qc [code] $jigglebone "lampjiggle" { is_rigid { tip_mass 100 length 40 angle_constraint 60 yaw_constraint 0 0 pitch_constraint -100 100 } } [/code][/QUOTE] might as well change the lantern to a flashlight like this one. [img]http://i.ebayimg.com/t/WW2-WWII-GERMAN-SMALL-TORCH-FLASHLIGHT-DAIMON-FOCUS-/02/!B6+JhT!CWk~$(KGrHqMOKoYEz!t)i0ekBMy7bkV5gw~~-1_35.JPG[/img] that way you'd save yourself the trouble of making those jigglebones work, would reduce the clipping and would actually work with most of the gestures. same goes for the shovel(you could break the shovel near the handle, so i'd look a bit different form soldier's meelees) so it would reduce the clipping as much as posible.
Hi I made a terrible ms paint concept [t]http://i.imgur.com/8gzv19g.png[/t] Basically that's his spine breaking through his back multiple times and then it comes back via the left eye and it's at the end of the spine. If anybody wants to do something with it go ahead it's a terrible idea anyway I just thought I'd contribute something
Augh accursed rigging, why are you so hard? [img]http://puu.sh/4bN8y.jpg[/img] Tried changing weights, and all kinds of things, but still can't figure it out.
[QUOTE=otterwolfy;41979308]Augh accursed rigging, why are you so hard? [img]http://puu.sh/4bN8y.jpg[/img] Tried changing weights, and all kinds of things, but still can't figure it out.[/QUOTE] Add some more edge loops to act as 'helpers' between bones.
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