• TF2 Emporium Halloween Event 2k13
    3,414 replies, posted
[img]http://i.imgur.com/eueFAdm.jpg[/img] Its getting better but not quite there, I was trying to use the alpha map to make the slime tendrils go from pretty much opaque to transparent but it doesnt seem to make a difference that I can see. Im assuming the transluscent checkbox in the importer looks at the alpha channel.
[QUOTE=donhonk;41979535][img]http://i.imgur.com/eueFAdm.jpg[/img] [/QUOTE] It looks really good. Ever considered putting a pair of wind up teeth in there?
[img]http://i.imgur.com/T0uM05N.jpg[/img]
[QUOTE=donhonk;41979653][img]http://i.imgur.com/T0uM05N.jpg[/img][/QUOTE] Its perfect
[QUOTE=donhonk;41979653][img]http://i.imgur.com/T0uM05N.jpg[/img][/QUOTE] That NEEDS to be a style.
[QUOTE=kibbleknight;41978358]Halloween Canteen Replacement: [img]http://puu.sh/4bJdl.jpg[/img] its intended to have several different textures for the different canteens, the would change the candy's color schemes and the picture on the bag.[/QUOTE] I did something pretty similar for NotLU last year, though they weren't intended to be canteen replacements: [t]http://cloud-2.steampowered.com/ugc/902100723113357842/E301732835CF07D53DE6013543D3333835A985E9/[/t] [t]http://cloud-2.steampowered.com/ugc/902100723113406696/F64AC9EC434332CC97685CFCF0BB5E1ADB570C9F/[/t] It was really hard to not make it awkward looking on all the classes, the sizing and the positioning gave me hell
First time posting on this site. But these are some items for a Witch Doctor-esque set I'm working on. [IMG]http://i.imgur.com/aGUIJsS.png[/IMG]
[QUOTE=donhonk;41979535][img]http://i.imgur.com/eueFAdm.jpg[/img] Its getting better but not quite there, I was trying to use the alpha map to make the slime tendrils go from pretty much opaque to transparent but it doesnt seem to make a difference that I can see. Im assuming the transluscent checkbox in the importer looks at the alpha channel.[/QUOTE] This looks really cool! If you still need help with materials I'd give it a shot.
[QUOTE=WnR;41980406]This looks really cool! If you still need help with materials I'd give it a shot.[/QUOTE] I realized I was taking the easy way out by having someone else do it, so I've been forcing myself to get better at TF2 materials! Thank you though. :D
[QUOTE=TheJukebox;41980261]First time posting on this site. But these are some items for a Witch Doctor-esque set I'm working on. [IMG]http://i.imgur.com/aGUIJsS.png[/IMG][/QUOTE] This looks absolutely brilliant. I'm especially excited to see how that mask looks when it's fully textured.
Basically finished the model, granted the UV needs to be redone. All that's left is to texture it, which is something I can't do. Anyone want to help me out? [t]http://i.imgur.com/fgkqqOk.jpg[/t]
[QUOTE=FiveEyes;41980729]Basically finished the model, granted the UV needs to be redone. All that's left is to texture it, which is something I can't do. Anyone want to help me out? [t]http://i.imgur.com/fgkqqOk.jpg[/t][/QUOTE] I would buy a real life version of that if you could get it made. Anyone with a 3D printer here?
Look at all those errors oh my god. Even so, some more progress. [url]http://p3d.in/uEv9w[/url]
On the topic of masks and Halloween, I was thinking of doing masks from Hotline Miami as mods. Any favorites?
I can't seem to get paint to work in itemtest. [img]http://puu.sh/4bX7D[/img] Supposedly painted Pink as Hell. [img]http://puu.sh/4bX30[/img] I have tried fiddling with turning on and off the translucent, additive, alphatest, and selfillum, but have had no luck getting paint to work. My Vmts [B]RED[/B] [quote]"VertexLitGeneric" { "$basetexture" "models/workshop/player/items/demo/beelzebulbs/beelzebulbs_color" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$blendtintbybasealpha" "0" "$blendtintcoloroverbase" "0.000000" "$colortint_base" "{ 155 46 46 }" "$color2" "{ 155 46 46 }" "$phong" "1" "$phongexponent" "100.000000" "$phongboost" "0.500000" "$phongfresnelranges" "[.25 .5 1]" "$rimlight" "1" "$rimlightexponent" "5.000000" "$rimlightboost" "5.000000" "$bumpmapalphaphongmask" "1" "$additive" "1" "$translucent" "1" "$alphatest" "1" "$selfillum" "1" "$selfillumtint" "[0.6 0.2 0.2]" }[/quote] [B]BLUE[/B] [quote]"VertexLitGeneric" { "$basetexture" "models/workshop/player/items/demo/beelzebulbs/beelzebulbs_color" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$blendtintbybasealpha" "0" "$blendtintcoloroverbase" "0.000000" "$colortint_base" "{ 50 75 155 }" "$color2" "{ 50 75 155 }" "$phong" "1" "$phongexponent" "100.000000" "$phongboost" "0.500000" "$phongfresnelranges" "[.25 .5 1]" "$rimlight" "1" "$rimlightexponent" "5.000000" "$rimlightboost" "5.000000" "$bumpmapalphaphongmask" "1" "$additive" "1" "$translucent" "1" "$alphatest" "1" "$selfillum" "1" "$selfillumtint" "[0.2 0.3 0.6]" }[/quote]
[QUOTE=otterwolfy;41981316]I can't seem to get paint to work in itemtest. [img]http://puu.sh/4bX7D[/img] Supposedly painted Pink as Hell. [img]http://puu.sh/4bX30[/img] I have tried fiddling with turning on and off the translucent, additive, alphatest, and selfillum, but have had no luck getting paint to work. My Vmts [B]RED[/B] [B]BLUE[/B][/QUOTE] Seems to be that your "$blendtintbybasealpha" is set to zero. Set it to one. And it my be becasue you lack the item tint proxy in your VTM.
[IMG]http://i.imgur.com/Qi8OFYV.png[/IMG] the big baby set texture by multitrip
[QUOTE=otterwolfy;41981316]I can't seem to get paint to work in itemtest. [img]http://puu.sh/4bX7D[/img] Supposedly painted Pink as Hell. [img]http://puu.sh/4bX30[/img] I have tried fiddling with turning on and off the translucent, additive, alphatest, and selfillum, but have had no luck getting paint to work. My Vmts [B]RED[/B] [B]BLUE[/B][/QUOTE] You need to have/add the proxies for these to work: [CODE]"VertexLitGeneric" { "$basetexture" "models/workshop/player/items/demo/beelzebulbs/beelzebulbs_color" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$blendtintbybasealpha" "0" "$blendtintcoloroverbase" "0.000000" "$colortint_base" "{ 50 75 155 }" "$color2" "{ 50 75 155 }" "$phong" "1" "$phongexponent" "100.000000" "$phongboost" "0.500000" "$phongfresnelranges" "[.25 .5 1]" "$rimlight" "1" "$rimlightexponent" "5.000000" "$rimlightboost" "5.000000" "$bumpmapalphaphongmask" "1" "$additive" "1" "$translucent" "1" "$alphatest" "1" "$selfillum" "1" "$selfillumtint" "[0.2 0.3 0.6]" "360?$color2" "[ 0.9 0.8 0.8 ]" "$glowcolor" "1" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } } } [/CODE]
[QUOTE=Metaru;41978125]THIS YEAR'S HALLOWEEN COMUNITY EVENT'S NAME SHOULD BE WIZARDCON2013 oh my god[/QUOTE] Well, if the project leaders agree to name it "WizardCon 2013", i can give them my source thumbnail without the item icon and name
[QUOTE=otterwolfy;41979308]Augh accursed rigging, why are you so hard? [img]http://puu.sh/4bN8y.jpg[/img] Tried changing weights, and all kinds of things, but still can't figure it out.[/QUOTE] If you still didn't solve that and need some assistance, I think I can help you.
[QUOTE=KnowProblem;41981298]On the topic of masks and Halloween, I was thinking of doing masks from Hotline Miami as mods. Any favorites?[/QUOTE] [quote][img_thumb]http://images3.wikia.nocookie.net/__cb20121030142924/hotline-miami/images/thumb/c/c7/Cram_ham.jpg/200px-Cram_ham.jpg[/img_thumb][/quote] Graham for Scout [quote][img_thumb]http://images1.wikia.nocookie.net/__cb20121030155048/hotline-miami/images/thumb/4/4a/Cham.jpg/200px-Cham.jpg[/img_thumb][/quote] Louie for Spy
[QUOTE=kibbleknight;41978358]Halloween Canteen Replacement: [img]http://puu.sh/4bJdl.jpg[/img] its intended to have several different textures for the different canteens, the would change the candy's color schemes and the picture on the bag.[/QUOTE] The way it'd have to be is simply on/off like the robo-canteen. Valve won't accept it if you have it different for the various canteens.
[QUOTE=KnowProblem;41981298]On the topic of masks and Halloween, I was thinking of doing masks from Hotline Miami as mods. Any favorites?[/QUOTE] The Owl mask would fit Spy I reckon. [t]http://i.imgur.com/hECJpVN.jpg[/t]
[QUOTE=Pie_Tony;41982381]The way it'd have to be is simply on/off like the robo-canteen. Valve won't accept it if you have it different for the various canteens.[/QUOTE] I would figure if it required custom models for each canteen that this would be a problem, but i don't how 5 textures linked to one model could cause any issues.
they don't want to be limited to 5 canteens. If they ever added a new canteen type it would break your item and they'd either have to fix it themselves of get you to do so and it makes it a hassle.
[QUOTE=TheJukebox;41980261]First time posting on this site. But these are some items for a Witch Doctor-esque set I'm working on. [IMG]http://i.imgur.com/aGUIJsS.png[/IMG][/QUOTE] Looks amazing. I'm making a slightly similar set as well. :v:
[QUOTE=kibbleknight;41982811]I would figure if it required custom models for each canteen that this would be a problem, but i don't how 5 textures linked to one model could cause any issues.[/QUOTE] The only future proof possibility is to have a off texture, a on, paintable texture, and only 1 model. That is, if they finally decide to implement the paintability on the battery canteens.
[QUOTE=FiveEyes;41980729]Basically finished the model, granted the UV needs to be redone. All that's left is to texture it, which is something I can't do. Anyone want to help me out? [t]http://i.imgur.com/fgkqqOk.jpg[/t][/QUOTE] I'd love to.
[img]http://i.imgur.com/CrrUoeE.jpg[/img] Toned down the envmap. Heres a preview of the paints! This one is my favorite. edit: accidental page king, woops, spagett!
Thanks to svdl and Miles for jigglebone help. Much appreciated. [video=youtube;I_ZkJp1VEFw]http://www.youtube.com/watch?v=I_ZkJp1VEFw&feature=youtu.be[/video]
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