• TF2 Emporium Halloween Event 2k13
    3,414 replies, posted
[IMG]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1208913_206225016220824_1983962093_n.jpg[/IMG] One more idea :) It's a Worm/Leech/Alien thing and comes out his stomach :D
The Peppermint Leech?
[QUOTE=Nzdjh;42139449][url=http://steamcommunity.com/sharedfiles/filedetails/?id=177344984][img]http://cloud-2.steampowered.com/ugc/1100291190110736964/0A7D7D5094D45C0B3E3E4506C72F210B66670C9B/[/img][/url] Finally made these compatible and re-uploaded them to the workshop. Might do the same with other old Halloween items. I'll also have to add the pumpkinhead and stuff too because I guess this counts even though they were in NotLU last year.[/QUOTE] why is the metal see-trough?
[QUOTE=Rain*;42140599]why is the metal see-trough?[/QUOTE] I *think* it's just a shading bug.
-snip-
So anything I should add or remove from the spooky mask concept?
[QUOTE=Rain*;42140599]why is the metal see-trough?[/QUOTE] Problem with SFM ambient occlusion. Didn't notice it until you pointed it out but it isn't really a big deal.
-snip-
you can fix it by putting "$mostlyopaque" in the QC
[QUOTE=Nzdjh;42140797]Problem with SFM ambient occlusion. Didn't notice it until you pointed it out but it isn't really a big deal.[/QUOTE] Had that on my hat aswell, just placed "$AmbientOcclusion" "0" on the .VMT and the transparency disappeared.
Sorry for reposting from general Emporium thread but it could be considered as a halloween item too. [QUOTE=GladoSC;42141312]Hello guys, I've been lurking in Emporium threads for a long time. Now I have finally something that I can post. It's a concept for a Disguise Kit. Idea behind it is simple, Disguise Kit disguised as a book. Also comes with a Halloween (tentacle) version. I'm open for any criticism (if anyone wants to make it, I can do a more detailed pictures, this is just a sketch). PS: If this has been already made, I'm sorry, I haven't seen it. [t]http://i.imgur.com/TaWu3jh.jpg[/t] Really slightly based on Shawshank Redemption ([url]http://mariapoeana.com/wp-content/uploads/2012/07/book-frame.jpg[/url])[/QUOTE]
[url]https://dl.dropboxusercontent.com/u/2867220/spooky_pumpkin002.psd[/url] Comes with paths and layers for each shape/color/thing and I think the pumpkin logo.
Not a vector!!!! [editline]10th September 2013[/editline] Unless it is...
There are paths in the .psd, I can export to .ai if necessary :o
[IMG]http://i.imgur.com/jUU7f7O.png[/IMG] wacky wigs ahoy
Might be me but I'm not seeing any paths?
Holy fuck i am working on this shotgun slowly , but i thought i'd see how it works before i UV it, and well, i saw this in game [img]http://puu.sh/4nRny.jpg[/img] [img]http://puu.sh/4nRon.jpg[/img] and it may happen to the other shotgun using classes too, does anyone know why this happens and how i can fix it?
[QUOTE=DatGman;42142017]Holy fuck i am working on this shotgun slowly , but i thought i'd see how it works before i UV it, and well, i saw this in game [img]http://puu.sh/4nRny.jpg[/img] [img]http://puu.sh/4nRon.jpg[/img] and it may happen to the other shotgun using classes too, does anyone know why this happens and how i can fix it?[/QUOTE] Did you place and rig the shell properly? If so, just ignore it. Lots of weapons have that, like the SMG (only in world view)
[QUOTE=JPRAS;42142044]Did you place and rig the shell properly? If so, just ignore it. Lots of weapons have that, like the SMG (only in world view)[/QUOTE] Now that i think of it, the rigging on the shell is done properly and all that, and in the refference model the shell is placed inside the model, so the only explanation i have now is that in the world model animations the shell model is placed in those locations, so indeed, i can't do anything.
[QUOTE=Bapaul;42141985]Might be me but I'm not seeing any paths?[/QUOTE] I asked a few people to check it out, it works fine for them; anyone else not seeing the paths?
Submitted to workshop, upvote if you guys like it, thanks :) [URL=http://steamcommunity.com/sharedfiles/filedetails/?id=177395940][IMG]http://cloud-3.steampowered.com/ugc/633043075594366722/78370D0F86AC62124981634E8B2C3ED3136B9EFE/[/IMG][/URL]
So, no need to improve on the spooky hat? Well I guess it's up for grabs. Just think of all the spooky shoes and sleeves that lack a fitting spooky hat.
[QUOTE=maniac.Sev.;42142132]Submitted to workshop, upvote if you guys like it, thanks :) [URL=http://steamcommunity.com/sharedfiles/filedetails/?id=177395940][IMG]http://cloud-3.steampowered.com/ugc/633043075594366722/78370D0F86AC62124981634E8B2C3ED3136B9EFE/[/IMG][/URL][/QUOTE] At first glance, the paper bags on their heads draw the focus more than the teeth imo.
[img]http://i.imgur.com/eOVTfdK.jpg[/img] AO will be toned down in opacity, but the normals went well.
[IMG]http://puu.sh/4nXCW.jpg[/IMG] What should I do about this Tiger Mask model to improve on it
definitely add some more polies if it's possible
Void has allowed me to submit Bites the dust to the Halloween event even though I workshopped and released it yesterday which is nice of him: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=177214028&tscn=1378835661"][IMG]http://puu.sh/4nY7c.jpg[/IMG][/URL]
Got around to doing facial flexes for sgtr007s awesome ghost face item 96 flexes in total (ouch) [img]https://dl.dropboxusercontent.com/u/900111/coolstyle.PNG[/img] [url=https://dl.dropboxusercontent.com/u/900111/hurr.PNG]1[/url] [url=https://dl.dropboxusercontent.com/u/900111/hurff.PNG]2[/url] [url=https://dl.dropboxusercontent.com/u/900111/flexesss.PNG]3[/url] (the full green version over Sniper's face is the correct colour)
[QUOTE=NeoDement;42143932]Got around to doing facial flexes for sgtr007s awesome ghost face item 96 flexes in total (ouch) [img]https://dl.dropboxusercontent.com/u/900111/coolstyle.PNG[/img] [url=https://dl.dropboxusercontent.com/u/900111/hurr.PNG]1[/url] [url=https://dl.dropboxusercontent.com/u/900111/hurff.PNG]2[/url] [url=https://dl.dropboxusercontent.com/u/900111/flexesss.PNG]3[/url] (the full green version over Sniper's face is the correct colour)[/QUOTE] Hopefully they add the flexes with it and not pull a scarecrow/dead little buddy.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=177467405][img]http://i.imgur.com/hFQNuYn.jpg?1[/img][/url] Woo workshop releases!
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