[QUOTE=kidsingrul;42262576]Would anyone want to claim my concept (for Pyro) for Halloween? (It's real life, lel)
[T]http://i.imgur.com/zP4mm5r.jpg[/T]
[T]http://i.imgur.com/U86n9KZ.jpg[/T]
And yes, that is me...[/QUOTE]
What's the concept, the bag with dots over your head, or the spotty shirt?
[QUOTE=Erfly;42262728]What's the concept, the bag with dots over your head, or the spotty shirt?[/QUOTE]
Hehe. Yeah I didn't explain the concept properly xD (the "bag" with "dots" over my head >_>)
[IMG]http://i.imgur.com/ni8CgSK.png[/IMG]
A random concept
Every single spy knife (exclude the Sharp dresser) on the Heavy's back.
(Btw ,the knife have to be placed arround the Ammo belt (or just leave the Ammo belt if that possible ; in this case ,add more knife)
Could be named Soviet Hedgehog.
Also (an another weird set)
[IMG]http://i.imgur.com/CEBqEq3.jpg[/IMG]
(the sentry hat / misc)
+
A "Mini Sentry" belt (Reference [T]http://static.comicvine.com/uploads/original/7/73958/1620281-sentry.jpg[/T] )
[QUOTE=Constructor;42261392]Why is the helmet so blocky?[/QUOTE]
It's about as blocky as pyro's default head honestly. I'm guessing they need to save tris for the hollow interior and skull.
[QUOTE=FiveEyes;42260699][t]http://oi39.tinypic.com/w1qn0z.jpg[/t]
What is this I don't see anythi-
Sweet Jesus. That's actually pretty damn cool, are they going to be for all classes?[/QUOTE]
I've considered it, but you'd hardly ever see them on other classes. If it's easy to rig on everyone else, I might.
[QUOTE=SergerantJoe;42261106]Something like [URL="http://puu.sh/4wpOa.qci"]this[/URL].
First invisible texture is the monster, other two are its eyes.[/QUOTE]
Ooh! I'd love to actually expand on this by making his claws, teeth and horns glow as well. Unfortunately the item importer doesn't support those glowy-eyes in the preview, so i'll want to use TFMV to make sure everything works right.
Could you elaborate on what each of these lines/variables mean, and will I want to assign my materials in my .smd accordingly?
[code]{ medic_red medic_head_red eyeball_r eyeball_l medic_backpack_red invisibletexture invisibletexture invisibletexture }[/code]
EDIT: Wait wait wait wait. Is this an item or a playermodel?
[QUOTE=SergerantJoe;42264715]EDIT: Wait wait wait wait. Is this an item or a playermodel?[/QUOTE]
This is a misc item. It's a 100% transparent texture overlaid over the medic playermodel.
Oh. Well. Nevermind then.
I suppose here it is anyway if you ever want to make it a playermodel. [sp]you know, do something for the community instead of money[/sp]
[QUOTE]Sorry, I should've commented that better.
[IMG]http://puu.sh/4wIQN.png[/IMG]
[url]http://puu.sh/4wJ2b.qci[/url]
All those are the names of the textures on the model. (obviously this is just an example)
The monster VMTs should consist of this:
[CODE]"VertexLitGeneric"
{
"$no_draw" "1"
}[/CODE][/QUOTE]
[QUOTE=Constructor;42261392]Why is the helmet so blocky?[/QUOTE]
1400 tri limit, that's why
[QUOTE=SergerantJoe;42261106]Something like [URL="http://puu.sh/4wpOa.qci"]this[/URL].
First invisible texture is the monster, other two are its eyes.
EDIT: [URL="http://puu.sh/4wJ2b.qci"]Better version[/URL].[/QUOTE]
thanks, i think the first link is dead though, not sure how important that is. thanks nontheless!
[QUOTE=gigazelle;42264831]This is a misc item. It's a 100% transparent texture overlaid over the medic playermodel.[/QUOTE]
what about jarate and burning
[QUOTE=heinous;42265225]thanks, i think the first link is dead though, not sure how important that is. thanks nontheless![/QUOTE]
The first one is an outdated version, second is just a repost from [URL="http://facepunch.com/showthread.php?t=1299700&p=42264850&viewfull=1#post42264850"]here[/URL]. This method works only for playermodels though.
awesome, thanks again!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=180297544][img]http://i.imgur.com/kCu5Sti.png?1[/img][/url]
Updated the Mind Melter so It's not missing a huge piece of the concept art!
click for workshop page
[IMG]http://i.imgur.com/qNZhzyI.png[/IMG]
Here's a tip for y'all treasure hunters; if ya see a weird-lookin' pendant, don't snatch it. If you do snatch it, don't wear it. If you do wear it, don't be surprised if your hands sprout ghostly fins. And if that happens, be sure to not put your best long-sleeved shirt on right after. They might not be corporeal but they look real ugly with those.
Opted to scrap the massive hands in favor of massive wings:
[img]http://oi43.tinypic.com/2llc0hz.jpg[/img]
[QUOTE=Mellowbloom;42265332]what about jarate and burning[/QUOTE]
Jarate has zero effect:
[img]http://oi44.tinypic.com/f57dpw.jpg[/img]
Burning is AWESOME.
[img]http://oi41.tinypic.com/2dw9rmg.jpg[/img]
[sp]disclaimer: if this gets accepted, I am not responsible for any person(s) who willingly set themselves on fire and subsequently get killed.[/sp]
gigazelle, i love your concept, but i think you need to redesing a few elements on that(mainly the oversized features). i'm pretty sure it looks awesome as it is now standing still, but in movement that looks like a cliping fest.
if you dont mind, i could try to make a few concepts.
[QUOTE=gigazelle;42266168]Opted to scrap the massive hands in favor of massive wings:
[img]http://oi43.tinypic.com/2llc0hz.jpg[/img]
Jarate has zero effect:
[img]http://oi44.tinypic.com/f57dpw.jpg[/img]
Burning is AWESOME.
[img]http://oi41.tinypic.com/2dw9rmg.jpg[/img]
[sp]disclaimer: if this gets accepted, I am not responsible for any person(s) who willingly set themselves on fire and subsequently get killed.[/sp][/QUOTE]
More wing.
[QUOTE=Metaru;42266445]gigazelle, i love your concept, but i think you need to redesign a few elements on that(mainly the oversized features). i'm pretty sure it looks awesome as it is now standing still, but in movement that looks like a cliping fest.
if you dont mind, i could try to make a few concepts.[/QUOTE]
The clipping is actually next to nothing. I've gone through every pose with every weapon; the only time any clipping is involved is the tip of his chin w/the syringe gun & bonesaw, and at one part during the laugh taunt. Even then, they're not very noticeable. Lifting the chin up a few inches would resolve both of those.
The wings, horns and feet don't ever do any sort of clipping at all.
[t]http://oi39.tinypic.com/312ybm9.jpg[/t]
[QUOTE=YourBreakfsat;42266454]More wing.[/QUOTE]
I'd love to (and actually did when initially modeling them), but any larger and his wings clip with his coat while running.
it still feels like the oversized features are jus too much. maybe a mroe subtle aproach, like the demowolf set?
Have you actually seen it in motion? What makes you think it will clip? And how much does it matter if it's rarely seen?
oops late
Still don't make it smaller, it's rarely seen so the payoff needs to be big and in your face
[QUOTE=Metaru;42266697]it still feels like the oversized features are jus too much. maybe a mroe subtle aproach, like the demowolf set?[/QUOTE]
I did that initially, and it just didn't stand out enough when ubered - it looked just like any other hat. I'm going for a [I]"holy **** that freaky thing is running towards me and its ubered"[/I] kind of look - if I went more subtle, I couldn't achieve that, and at that point I might as well just make a solid texture for it. If I made a solid texture for it, the entire concept behind it would be wasted (the whole jekyll & hyde thing).
Nonetheless, I'll leave it up to the community to decide. What's your opinion on the Uber Hyde?
[img]http://www.facepunch.com/fp/ratings/zing.png[/img] - I like the massive head; it's okay to go that garish to compensate for the lack of texture during ubercharge
[img]http://www.facepunch.com/fp/ratings/wrench.png[/img] - Even during ubercharge, that head is too big; scale it back so it just covers his face.
[img]http://www.facepunch.com/fp/ratings/information.png[/img] - I have a different opinion than both of the above!
It's going to be Halloween-restricted and it shows up for 8 seconds every couple minutes at most. Who the fuck cares if it's "too much"?
[QUOTE=Tiitaniume;42262273]And it will be restricted...
[sp]OH GOD WHY[/sp][/QUOTE]
Well, to be fair, it [I]is[/I] stitched to his face
[IMG]http://i.imgur.com/0ezJI6h.png[/IMG]
[sp]I still want it to be non-restricted, though.
Goddammit, TF2 team[/sp]
[QUOTE=PanicPyro;42259634]So, i have this ideas, anyone can do it??
Heavy's ufo costume
[IMG]http://i.imgur.com/YVUPcYM.png[/IMG]
Pyro's weird (?) pijama
[IMG]http://i.imgur.com/EQII3q8.jpg[/IMG]
[IMG]http://i.imgur.com/HWS2H1t.png[/IMG]
[IMG]http://i.imgur.com/Gp6ZU6G.png[/IMG]
that's all :D[/QUOTE]
I worked on the concept of the pijama and I added the demoman
[IMG]http://i.imgur.com/36ITBPB.png[/IMG]
[IMG]http://i.imgur.com/4fOiPjX.png[/IMG]
[IMG]http://i.imgur.com/jCfTYzp.png[/IMG]
EDIT: Ufo hat claimed by Gadget
Pijama claimed by TheJukebox
I don't know, ghostly tendrils or something:
[t]http://i.imgur.com/nS9HK4C.png[/t]
Anyone interested, by chance?
Edit: Claimed by Napy!
Has anyone ever made a creepy face on the back of the Spy's head à la Voldemort?
[img]http://i.imgur.com/M1bbvOO.jpg[/img]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=180395028][img]http://31.media.tumblr.com/640aa4817e9152e76ed09a5d652484e1/tumblr_mti1h3zf511rrtgbwo7_1280.png[/img][/url]
Gasp.
Monsters from Japan
[QUOTE=PanicPyro;42267011]I worked on the concept of the pijama and I added the demoman
[/QUOTE]
Made a quick model. Can't do the butt cheeks without regressing into the model, and if I put them outside it looks like they're tumors or something.
[IMG]http://i.imgur.com/HYVuOgv.png[/IMG]
[IMG]http://i.imgur.com/HYVuOgv.png[/IMG]
[IMG]http://i.imgur.com/arbKMTW.png[/IMG]
[QUOTE=psyke;42267603][url=http://steamcommunity.com/sharedfiles/filedetails/?id=180395028][img]http://31.media.tumblr.com/640aa4817e9152e76ed09a5d652484e1/tumblr_mti1h3zf511rrtgbwo7_1280.png[/img][/url]
Gasp.
Monsters from Japan[/QUOTE]
if you need to move the halloween icon, the least you can do is move it and be the proper equal distance from each side~
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