• TF2 Emporium Halloween Event 2k13
    3,414 replies, posted
[t]http://wiki.teamfortress.com/w/images/7/7c/Invaliencommando.png?t=20111125191939[/t] really wish i could see more halloween stuff involving these guys from the leaked content in 2003
[QUOTE=thecuntsman;42381909]This is what I don't understand about the workshop algorithm. Medic-medes has just under 1500 votes after it's first day or so, yet spent most of it's time on page 4 of the workshop. It's approval rate is 96% too. It has now made it to the very bottom of page 1 (30 items per page), amongst items that have around under 500 votes. I don't get it.[/QUOTE] I've only just broke 200 votes on one of the two items which is really disappointing. Wish I had the clout you guys have. :)
[QUOTE=thecuntsman;42381909]This is what I don't understand about the workshop algorithm. Medic-medes has just under 1500 votes after it's first day or so, yet spent most of it's time on page 4 of the workshop. It's approval rate is 96% too. It has now made it to the very bottom of page 1 (30 items per page), amongst items that have around under 500 votes. I don't get it.[/QUOTE] That means that every other item in front of yours, while they have less votes, they must have a bigger percentage of approval. On a recent item I released recently, it reached 100 positive votes (being 0 negative, so 100% positive voting) and by then it was at the top 15.
[QUOTE=JPRAS;42382362]That means that every other item in front of yours, while they have less votes, they must have a bigger percentage of approval. On a recent item I released recently, it reached 100 positive votes (being 0 negative, so 100% positive voting) and by then it was at the top 15.[/QUOTE] So less about raw numbers and more about approval rating then. Makes sense but it's pretty confusing if you don't know that.
[QUOTE=RetroMike;42382508]So less about raw numbers and more about approval rating then. Makes sense but it's pretty confusing if you don't know that.[/QUOTE] They do count, but only at a certain point.
It's also got to do with vote per time unit, if more people vote in a short period it'll rise more than the same amount of votes over double the time
[QUOTE=WiltheKid;42382139][t]http://wiki.teamfortress.com/w/images/7/7c/Invaliencommando.png?t=20111125191939[/t] really wish i could see more halloween stuff involving these guys from the leaked content in 2003[/QUOTE] Some of that stuff would look pretty good for an alien Pyro set.
Little Red Straight Outta The Hood! (god i have no life.) Concepts for a set me and Ertz are developing. should be out soon [IMG]http://i.imgur.com/L3SSqvdl.jpg[/IMG][IMG]http://i.imgur.com/W8Ou22Ml.jpg[/IMG][IMG]http://i.imgur.com/CDJxfVHl.jpg[/IMG][IMG]http://i.imgur.com/7yJ0xqzl.jpg[/IMG] enjoy my children.
[QUOTE=WiltheKid;42382139][t]http://wiki.teamfortress.com/w/images/7/7c/Invaliencommando.png?t=20111125191939[/t] really wish i could see more halloween stuff involving these guys from the leaked content in 2003[/QUOTE] I had an idea on how to do just that, but have yet to draw it out. Basically, a small version of that guy in a UFO. Or, the much harder but potentially awesome route, a MvM map where the robots are replaced with aliens, all of them based on the old leaked version but proportionate to the TF2 classes today.
[QUOTE=mySvenLabs;42382641]I had an idea on how to do just that, but have yet to draw it out. Basically, a small version of that guy in a UFO. Or, the much harder but potentially awesome route, a MvM map where the robots are replaced with aliens, all of them based on the old leaked version but proportionate to the TF2 classes today.[/QUOTE] i'd love too help with the MVM thing. [editline]2nd October 2013[/editline] [QUOTE=WiltheKid;42382139][t]http://wiki.teamfortress.com/w/images/7/7c/Invaliencommando.png?t=20111125191939[/t] really wish i could see more halloween stuff involving these guys from the leaked content in 2003[/QUOTE] i think ill be making some items related too the original TF2 "INVADERS" concept
[QUOTE=thecuntsman;42381909]This is what I don't understand about the workshop algorithm. Medic-medes has just under 1500 votes after it's first day or so, yet spent most of it's time on page 4 of the workshop. It's approval rate is 96% too. It has now made it to the very bottom of page 1 (30 items per page), amongst items that have around under 500 votes. I don't get it.[/QUOTE] From what i get, 96% isn't that great. At 98% you can get pagekings tho
[QUOTE=NapyDaWise;42382738]From what i get, 96% isn't that great. At 98% you can get pagekings tho[/QUOTE] oh, shit, one of mine is sitting at 97. i hope it teeters over the right way.... [QUOTE=RetroMike;42381880]They are hats and up on the workshop in 2 styles. I'm just wrestling with the choice of marking them for Halloween (and getting them Halloween restricted if picked) or not marking them and just hoping they get in normally[/QUOTE] i'm sure either way is better than [URL="http://steamcommunity.com/profiles/76561197970066170/myworkshopfiles/?appid=440&p=1"]8 styles of the same shit[/URL]. whatever you are making i'd just label it for halloween because you can always make another item after halloween, plus if it doesn't get in during halloween you can always just remove that tag afterwards too.
[QUOTE=NapyDaWise;42382738]From what i get, 96% isn't that great. At 98% you can get pagekings tho[/QUOTE] From what I can tell that seem to be true. The difference between a 99% and a 98.7% made a difference of 5 or 6 places on the front page for one of my items. Then again, workshop also seemed to kick my submissions down all of a sudden once per day (around 9pm or so), and then have them gradually rise back up. Not sure what that's about.
dat halloween: [img]http://puu.sh/4G0TJ.jpg[/img]
[QUOTE=GibbleMiester;42382682]i think ill be making some items related too the original TF2 "INVADERS" concept[/QUOTE] A challenger has appeared! [img]http://img34.imageshack.us/img34/8193/n3i.png[/img] I actually started this a few months ago, but stopped it due to lack of modivation. Thankfully due to void, it's back in the works
[QUOTE=Corvalho;42379796]I've made this model for the halloween 2 years ago, so I decided to finally texture it for this halloween, I think it's my personal record on procrastinating something. [IMG]http://s18.postimg.org/ecrkhkptl/image.jpg[/IMG] [video=youtube;2dUsvrFliOY]http://www.youtube.com/watch?v=2dUsvrFliOY[/video][/QUOTE] Make this an all-class shotgun mod, PLEASE!! We need more all class shotgun mods! I'm tired of all of the reserve shooter and family business mods!
OK I know there are a billion Pyro items but someone wanted to take a shot at a model I posted a few weeks ago. Soooooooo... [URL=http://smg.photobucket.com/user/DarkTwist/media/compare_zps7ae8c111.png.html][IMG]http://img.photobucket.com/albums/v170/DarkTwist/compare_zps7ae8c111.png[/IMG][/URL] The version without the jaw is the one MultiTrip (who wants to texture) saw. EDIT: Model away! Have at it Multitrip :D
another quickie. i have seen this concept thrown around so it appears to be rather common or even cliche, but have been unable to find one already in the workshop for this year, so i saw a chance and took it... the mann handler: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=183079830[/url] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=183079830"][IMG]http://i.imgur.com/vqEK2ZN.jpg[/IMG][/URL] [IMG]http://i.imgur.com/AHYGPl3.gif[/IMG] [IMG]http://i.imgur.com/DkZ1ZNt.gif[/IMG] [IMG]http://i.imgur.com/qOI6R2a.gif[/IMG] [t]http://i.imgur.com/xB66UWt.jpg[/t] [t]http://i.imgur.com/q79GODt.jpg[/t]
[img]http://i.imgur.com/cdHNsFq.png[/img] Bout'ta texture
I added this daft thing to the workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=183087502[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=183087502][img]http://i.imgur.com/CfD1fA1.jpg[/img][/url]
well, looks like a lot of us workshoppers' got our work cut out for us this year :zoid: Anyways here's some more unrelated crap for some shit comic i never finished. enjoy [IMG]http://i.imgur.com/sMmJztjl.jpg[/IMG] [IMG]http://i.imgur.com/n40H8l2l.jpg[/IMG] [editline]3rd October 2013[/editline] [QUOTE=DeRosaJ;42387288][img]http://i.imgur.com/cdHNsFq.png[/img] Bout'ta texture[/QUOTE] Damn, Shawdy' got some fine ass legs.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=183104154"][IMG]http://cloud-2.steampowered.com/ugc/901009531491886529/55FAAAE5FF86AC1633EE229F0C7EB83DC2F2A602/[/IMG] [t]http://cloud-2.steampowered.com/ugc/901009531491904504/A7A4461568D5151E4C25CFC5B0397E74FDD87A8D/[/t] [IMG]http://cloud-2.steampowered.com/ugc/901009531491919714/47D4129351AB7CBC6DBFD560B960C3235641FCAD/[/IMG][/URL]
[QUOTE=Corvalho;42379796]I've made this model for the halloween 2 years ago, so I decided to finally texture it for this halloween, I think it's my personal record on procrastinating something. [IMG]http://s18.postimg.org/ecrkhkptl/image.jpg[/IMG] [video=youtube;2dUsvrFliOY]http://www.youtube.com/watch?v=2dUsvrFliOY[/video][/QUOTE] Now it just needs to shoot stakes.
[QUOTE=yellowoboe;42388964]Now it just needs to shoot stakes.[/QUOTE] Rescue Ranger replacement
Might be rated dumb and late, but that shotgun really reminds me of Darkwatch!
[QUOTE=Hideous;42379299]This is a general thing that I've noticed with a lot of your stuff, but, put some more detail in there man. Make the bottles taper a bit, maybe add a lip to the top of them so they're not just straight up cylinders. Make the bag more... bag-like. And stuff.[/QUOTE] i always usually end up running out of polys when i need detail. thats my fault for not knowing when or not to be conservative when modeling. though tbh, i like the way it is now, its a lot like the concept, which is what i was going for. but anyways, i decided to texture it myself, since i need the practice. [IMG]http://i.imgur.com/L6szxdM.png[/IMG] any crits/suggestions for it?
Maybe turn the stars into patches? Looks kinda painted on.
[QUOTE=Totenkreuz;42390781]Maybe turn the stars into patches? Looks kinda painted on.[/QUOTE] that sounds like a good idea, but i have no idea how to texture a patch. i'm really not sure how i would get that patchy look. plus thats not how it is in the concept, but i should stop bringing it up just cause i'm bad at this.
A lot of people at the Workshop were asking how the cape moves and jiggles in-game, so I made a video. [hd]http://youtube.com/watch?v=imA9sy4eEc4[/hd]
I feel like the video didn't really show much. Should've spliced in a bunch of side shots and a back shot or two.
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