• TF2 Renders?
    224 replies, posted
My model viewer broke. Everything acts like there is no light. Cant even fuck with the source
That's due to the current update. There's a topic about it somewhere - the DoD:S and TF2 model viewers are broken.
[QUOTE=Sie-Sveinhund;21635797]I just cut the image out using a greenscreen, then duplicate layers in PDN. Bottom layer gets Gaussian Blur at setting 5, then select the edges of that layer with the Magic Wand, 50% tolerance, and Gaussian Blur what you selected in the top layer by 1. Crude method, yes, but until now I never found any other way. Criticism go.[/QUOTE] blur =/= aa
[IMG]http://i181.photobucket.com/albums/x308/Jojje94/magets.png[/IMG] magets
Yay I did it. I only had to open ATI Catalyts Control Center and put anti-aliasing in 6x. [IMG]http://i40.tinypic.com/j9ac0k.jpg[/IMG] Now I only need to know how to put reflects with dxsupport.
[img]http://i42.tinypic.com/nn75ae.png[/img] If anybody knows how to fix the flame effect please tell me.
[QUOTE=Seibitsu;21793167]Yay I did it. I only had to open ATI Catalyts Control Center and put anti-aliasing in 6x. [IMG_thumb]http://i40.tinypic.com/j9ac0k.jpg[/IMG_thumb] Now I only need to know how to put reflects with dxsupport.[/QUOTE] the edges look like you just selected the area you wanted to remove and deleted. you have to select it with the Polygonal Lasso Tool, it sure takes a lot of time to finish, but it will be much better. and before blurring the borders with blur tool, reduce the strength of the tool to 50% or something, that way you wont fuck the image up.
[QUOTE=deathshadow97;21793861][img]http://i42.tinypic.com/nn75ae.png[/img] If anybody knows how to fix the flame effect please tell me.[/QUOTE] How dare you use beta skins with my work
[QUOTE=deathshadow97;21793861][img]http://i42.tinypic.com/nn75ae.png[/img] If anybody knows how to fix the flame effect please tell me.[/QUOTE] Remove the detail texture in the vmt.
[QUOTE=Daimao;21794560]Remove the detail texture in the vmt.[/QUOTE] It's a lot easier to just replace the fire texture with a transparent one.
[QUOTE=NeoDement;21794219]How dare you use beta skins with my work[/QUOTE] [img]http://i42.tinypic.com/1z6460l.png[/img] :smug: [QUOTE=Daimao;21794560]Remove the detail texture in the vmt.[/QUOTE] Do forgive me but how would i do something like that.
[QUOTE=deathshadow97;21794762] Do forgive me but how would i do something like that.[/QUOTE] There's a fix file floating around somewhere.
[QUOTE=deathshadow97;21794762]Do forgive me but how would i do something like that.[/QUOTE] Let's say you want to do so for the spy. Open materials/models/player/spy/spy_blue.vmt. You'll see a line like: [code]"$detailscale" "5"[/code] Just change the number to a 0. You'll have to do this for three other files per character; in this case, spy_head_blue, spy_red, and spy_head_red. Edit: You can also replace "effects/tiledfire/fireLayeredSlowTiled512.vtf" with a fully transparent image.
[QUOTE=Metroid48;21796447]Let's say you want to do so for the spy. Open materials/models/player/spy/spy_blue.vmt. You'll see a line like: [code]"$detailscale" "5"[/code] Just change the number to a 0. You'll have to do this for three other files per character; in this case, spy_head_blue, spy_red, and spy_head_red. Edit: You can also replace "effects/tiledfire/fireLayeredSlowTiled512.vtf" with a fully transparent image.[/QUOTE] [img]http://i42.tinypic.com/t85951.png[/img] Many thanks.
*glares*
[QUOTE=NeoDement;21798106]*glares*[/QUOTE] [img]http://i44.tinypic.com/2cifzvd.png[/img] Chill out bro.
[IMG]http://i41.tinypic.com/6eoqxk.png[/IMG] [IMG]http://i42.tinypic.com/28ba82w.png[/IMG] I'll make something out of these later.
[QUOTE=NeoDement;21798106]*glares*[/QUOTE] Beta skins > Final skins
Awesome renders guys. Tomorrow I'll post some of mine. :smile:
[QUOTE=Metroid48;21796447] [code]"$detailscale" "5"[/code] [/QUOTE] What is that for(sorry I don't understand what you said) Anyway how do you open class hats and that. I mean for example Scout's headphone.
[img]http://i44.tinypic.com/1pa161.png[/img] I wish i can load up more then one item at a time. That empty hand is annoying me.
My models are in Low res and low quality on Model viewer for some reason... [URL=http://img42.imageshack.us/i/feilr.jpg/][IMG]http://img42.imageshack.us/img42/9779/feilr.jpg[/IMG][/URL]
[QUOTE=Chekko;21843096]My models are in Low res and low quality on Model viewer for some reason... [/QUOTE] Turn Normal Mapping on in the Render tab.
[img]http://img194.imageshack.us/img194/669/123123123if.png[/img] [img]http://img72.imageshack.us/img72/9941/1111111x.png[/img] [img]http://img706.imageshack.us/img706/654/111jc.png[/img] [img]http://img42.imageshack.us/img42/3175/1511234.png[/img] [img]http://img688.imageshack.us/img688/4766/34087283.png[/img] Man, this is fun...
[img]http://i41.tinypic.com/33maq2w.png[/img]
[QUOTE=deathshadow97;21842197]I wish i can load up more then one item at a time. That empty hand is annoying me.[/QUOTE] Take a screenshot of the character with the hat, then take a screenshot of him holding the weapon, then splice the two together with Photoshop. Like so: [img]http://img514.imageshack.us/img514/4527/medice.jpg[/img] Also had to 'shop the finger to make it look like he was holding the gun. Still doesn't look right, and I hate the background, but this was my first attempt at using the model viewer and I wanted to try it out.
[QUOTE=Nzdjh;21844912]Take a screenshot of the character with the hat, then take a screenshot of him holding the weapon, then splice the two together with Photoshop. Like so: Also had to 'shop the finger to make it look like he was holding the gun. Still doesn't look right, and I hate the background, but this was my first attempt at using the model viewer and I wanted to try it out.[/QUOTE] Hmm good idea. Now if only i can get face poser to stop crashing on start up.
I'll just leave this here [img]http://img709.imageshack.us/img709/8674/multiclass.png[/img] smells like irony
My screenshots are blank and empty?..
Manually take a screenshot. The built in function is broken.
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