yeah votekick would be indeed nice, it really scrap a game when you're doing well at two then someone logs on and fuck everything up.
[QUOTE=Mico27;27253916]yeah votekick would be indeed nice, it really scrap a game when you're doing well at two then someone logs on and fuck everything up.[/QUOTE]
Oh hey, it's you! :buddy:
[QUOTE=AlfieSR;27237593]Or when someone spends literally everything on the sentries.
For a collective metal count, could you have a system that adds up everyone's metal then divides by the amount of players on the server?[/QUOTE]
I told Visiteur about that when I was going to code it in and he told me not to. Take it up with him :v:
[QUOTE=Scythex;27177288]Holy fuck I've been waiting for this for ages.[/QUOTE]
It's been out for ages.
Except that it hasn't been working for ages.
[QUOTE=GranPC;27255327]Except that it hasn't been working for ages.[/QUOTE]
It worked around October of last year, at least it was working for me.
Ok I setup a facepunch dedicated server with a password.
However I don't know if the password gets reset to nothing if players reach the playermax (4) and then one leaves again.
So could please someone test this?
The IP:Port is 178.63.18.188:27135
password is modkaliciousfp
EDIT: Ok it seems the password even gets reset if only one player joins, so that wouldn't work at the time. The server is offline again...
[QUOTE=Visiteur;27243871]If typing !build 3 in the chat doesn't help, I'll update the buildrestrict plugin. I added you so you could test (it seems to work fine for most people).
By the way, a new map version will come the next week, featuring :
- [b]11 new waves[/b], very hard ones, including [b]last boss[/b]
- crash issue fixed
- way to play rounds with the server locked
- wave counter
- sentry rocket no longer cost metal
- proper ending ?
A new map is in progress... with 2 creep spawn point.
[editline]6th January 2011[/editline]
Well I updated the plugin on my server, in the changelog there were something about teleporters so you should try again.
But it seems that you have now to type the commands in console, or to bind it. I'll try to solve this problem.[/QUOTE]
why does tf2 have to stop working at the worst possible time.
i want to try out this mod so badly.
I started the server again with above password and turned the max players restriction off, so the password doesn't get reset anymore.
Please keep in mind the optimal player count is 4!
If the server is full most of the time, I can host more ;)
I'd like to have a go but I'm not allowed
edit:
Apparently before anyone will let me join them I need to have already played enough to know how to play.
Managed to have a proper go today.
Pretty fun mod
Happy to hear this.
Also the FP server is online, just check the original post, and jump in with your friends !
[editline]8th January 2011[/editline]
Well it's public for some reasons, it should get fixed quickly.
edit : well it's fixed now, I had a good game with not_yet
Cool mod, will have to try it.
anybody going to the facepunch server? i'm in it right now
[QUOTE=Not_Yet;27284881]anybody going to the facepunch server? i'm in it right now[/QUOTE]
I can't connect to it...
nvm. I got in
it keeps saying bad password even when I try the OP's password for the fp server
The anti-air towers need improving to be honest.
They just fire in one spot and are literally useless. Better off with sentries.
They should make them target them and follow them in a certain radius. They either don't hit or don't fire enough rockets. They are [b]useless[/b].
And the other towers that you can get after e.g. 1 extra sentry/dispenser also, you should be able to get all 3 after a certain amount of metal has been accumulated by each player (or just the one player if it's one engineer). If you get, say, literally over nine thousand metal, you should be able to get one more other tower (so far you can only get heavy/soldier or the extremely dumb scout flare tower).
[QUOTE=Scythex;27180422]Just tried this.
I was like :frog: and then I was like :pcgaming1:
[editline]3rd January 2011[/editline]
There's two problems I have though.
2. Only one person can place a tele entrance on the platform thingy at a time, which means only they can choose where the towers go.[/QUOTE]
[b]ACTUALLY[/b] can't you place a teleporter entrance in the spot that they get teleported to [b]before[/b] they get placed on top of the platform? I did that and they teleported.
Also, can the god damn gamemode have it so only [b]ENGINEERS[/b] can buy things? Some twat called 'npanop' on one of the servers kept buying shit I didn't need yet and teleported all the towers I had out to one of my sentries that I had just started to build with the engi tower.
By the way guys, what would you go for if you are a lone engi? Extra dispenser or extra sentry? And would you do that with 1+ extra engineers?
alone I'd go for another sentry, because the dispenser is slow when there's only one engi and since you're alone you can pickup the dropped weapons (which is faster) without having to race to them.
I agree.
Another suggestion is being able to select 'dispenser' if you pick up 5000 metal. Sounds easy, but hey it's early in development, may as well see what it's like.
Again, disable the damn ability of other players apart from engineers being able to buy things :saddowns: it's retarded
fixin' page 3
[editline]9th January 2011[/editline]
[QUOTE=Black-Ice;27299773]Also, can the god damn gamemode have it so only [b]ENGINEERS[/b] can buy things? Some twat called 'npanop' on one of the servers kept buying shit I didn't need yet and teleported all the towers I had out to one of my sentries that I had just started to build with the engi tower.[/QUOTE]
You can only spawn as an Engineer. What do you mean?
[QUOTE=GranPC;27300795]
You can only spawn as an Engineer. What do you mean?[/QUOTE]
well I've seen a few people spawn as a blue scout or a spy.
Odd. What server did this happen in?
modka #1 IIRC
Yeah some people really ruin this mode because they don't know what to do and run around as heavies or spies or whatever doing nothing, and the required metal is still multiplied for towers. :(
[QUOTE=GranPC;27191223]We have decided not to release Alpha 3. Doing so, without releasing the source, would be a violation of SourceMod's license. We'll be hosting our own servers.[/QUOTE]
So, basically, because you don't want people being able to mess with your [i]precious[/i] code, you're putting massive restrictions on the game mode and preventing anyone outside of your own country from being able to play it.
:downsbravo:
[QUOTE=me Jojo;27301126]and the required metal is still multiplied for towers. :([/QUOTE]
It is? No wonder I was raging over the annoying price when it should have been 1100 metal :argh:
It's a great concept but I'm actually struggling to play with like 6 people. You have the firepower, but upgrading takes ages of rounds, we got to like round 17 before we fully upgraded our sentries, not to mention our dispensers. And just after that, round 18, we lost.
It just needs more things to buy. Sounds silly, but I think that's the truth. Having "Buy X [B]or[/B] X[/b]" and not "Buy X [B]and[/B] this when you get X amount of metal later" is bad in my opinion.
I'm just bringing up annoying things every post :v:
-Dispensers cost [B]250[/B] metal. We didn't know this until just now and I've been playing for like 300 rounds in total.
-Air bots are ridiculously hard to kill, strangely enough. Ground units that are a few rounds ahead of the previous air units still die faster than the air ones.
-Anti-air is useless full stop. Only every occasion will the flare or rocket actually hit a bot. And that's still dumb.
-Metal supplied at the start of the round should depend on how many players are there. If there is one, then maybe 800 in total. If there is two, place a 500 metal pack there or give the player 400 starting metal if they join before the round starts. And so forth.
-Let engi tower upgrade dispensers. This was so annoying and I think we got distracted to doing this and we lost because we couldn't help the sentries kill the bots fast enough.
-No maps but one? It shouldn't be as hard to make some redesigns of the same map. Just label them "easy/hard/medium" and place them one one server each.
-What is the point of the heal tower? I could just use a dispenser instead. Less metal wasted. Unless he is for the close-range explosive towers, then just move them slightly further back. Problem solved.
Suggestions:
1. Dispensers give out metal a little faster or more metal each time they go up, or do something with them.
2. Air bots, balance them somehow. Really, really hard to kill.
3. Targeting system so they turn and aim and shit like that. Oh, look, they're not stupid useless bots anymore. A bonus upgrade (such as the sentry damage for example) can be increased range. Bonuses that also work for the flare/rocket towers are the 'Extra Fire Damage' and 'Extra Explosion Damage'. Yay! Also, just me, but if having 2 be allowed on the field, then that'd be fun as well.
4. Already a suggestion itself :v:
5. Let engi tower upgrade dispensers.
6. Make more designs
7. Do something that the heal tower can do. Maybe give the player crits when he says "Go go go!" and whatever he repairs will use 1/2 the metal it usually would and give, well, crits.
[QUOTE=PredatorKing;27301797]So, basically, because you don't want people being able to mess with your [i]precious[/i] code, you're putting massive restrictions on the game mode and preventing anyone outside of your own country from being able to play it.
:downsbravo:[/QUOTE]
Yes. Personal preference. Any problem with it?
[editline]9th January 2011[/editline]
[QUOTE=Black-Ice;27301817]It's a great concept but I'm actually struggling to play with like 6 people.[/QUOTE]
You are only meant to play with 4 players :v:
With two players, you can buy the Engineer Tower and just wait for it to upgrade everything.
[quote]-Dispensers cost [B]250[/B] metal. We didn't know this until just now and I've been playing for like 300 rounds in total.
-Air bots are ridiculously hard to kill, strangely enough. Ground units that are a few rounds ahead of the previous air units still die faster than the air ones.
-Anti-air is useless full stop. Only every occasion will the flare or rocket actually hit a bot. And that's still dumb.
-Metal supplied at the start of the round should depend on how many players are there. If there is one, then maybe 800 in total. If there is two, place a 500 metal pack there or give the player 400 starting metal if they join before the round starts. And so forth.
-Let engi tower upgrade dispensers. This was so annoying and I think we got distracted to doing this and we lost because we couldn't help the sentries kill the bots fast enough.
-No maps but one? It shouldn't be as hard to make some redesigns of the same map. Just label them "easy/hard/medium" and place them one one server each.
-What is the point of the heal tower? I could just use a dispenser instead. Less metal wasted. Unless he is for the close-range explosive towers, then just move them slightly further back. Problem solved.
[/quote]
- Yeah, I dunno why they're that expensive. I don't really control that.
- Yes.
- Yes.
- I think it's OK like this.
- Last time I checked they can.
- We're working on completely new maps.
- Using a dispenser means using one of your first bonuses. If you have a heal tower and an engineer tower, dispensers are completely useless.
[quote]1. Dispensers give out metal a little faster or more metal each time they go up, or do something with them.
2. Air bots, balance them somehow. Really, really hard to kill.
3. Targeting system so they turn and aim and shit like that. Oh, look, they're not stupid useless bots anymore. A bonus upgrade (such as the sentry damage for example) can be increased range. Bonuses that also work for the flare/rocket towers are the 'Extra Fire Damage' and 'Extra Explosion Damage'. Yay! Also, just me, but if having 2 be allowed on the field, then that'd be fun as well.
4. Already a suggestion itself :v:
5. Let engi tower upgrade dispensers.
6. Make more designs
7. Do something that the heal tower can do. Maybe give the player crits when he says "Go go go!" and whatever he repairs will use 1/2 the metal it usually would and give, well, crits.[/QUOTE]
1. Maybe.
2. Agreed. I don't control that either though.
3. I suggested that towers aim, but Visiteur told me he didn't like it. What do you mean with "having 2 be allowed on the field"?
5. If they can't, this is a bug.
6. Working on it.
7. Sounds good, might do.
[editline]9th January 2011[/editline]
Thank you for your feedback, by the way.
[editline]9th January 2011[/editline]
[quote]Visiteur: by the way, yes, tha class restriction plugin fucks up sometimes[/quote]
Well, that explains a lot. I'll look into it.
Ah, but if I have a heal tower and engi tower, dispensers still are not useless. I need them for metal. :pseudo:
Unless I am a loner engi, then it is useless as I need more firepower :v:
I'll try and provide as much feedback and maybe anything I think that could balance it as much as I can :3:
And just to add:
-Only allowed one of three bonus towers.
-Bonus Flare Tower is quite dumb...(in my opinion), the reason for this is...it's just too slow whereas the rocket and heavy tower still do fast fire.
Suggestion:
-Possibly make it so we can have a maximum two if the engineer(s) get a certain amount of metal?
-Possibly make it so the flare tower fires twice as fast, not normal speed.
Other suggestions:
-Option for backburner pyro? Something with balance here and whatnot
-Nuke option? 5000 metal per player? TD games usually have this option.
-Super mode? 4000 metal per player? For a round or two you get extreme damage dealt to the bots, done by the towers, sentries, players, etc (basically the bots will take maximum crit damage?)
-Mines or something that do like 200 damage (place via sticky launcher or something)
-Fire sentry :v: (this can be an option instead of the pyro tower, but in return does slightly less damage. But it turns! :v:)
-Bosses have 'live health', such as the Saxton Hale gamemode, which if there is a last-man alive, Saxton Hale (or the other hales) health will show up and become 'live', so if he takes damage it is shown that his health is being reduced, whereas if there is more than 1 it doesn't. So if there is live-health when a boss arrives, that would be a nice feature :3:
-Brass Beast heavy upgrade and Natascha upgrade? One does damage whilst the other deals in slow-moving enemies :v:
And by 'having 2 be allowed on the field', by reducing the damage by given by 25% or more, you are able to place a second anti-air tower...either the same or the other.
Also, I asked one of my friends for any feedback after playing with a few other engineers (he is a newbie, which meant it was his first time playing, so this is probably more worth a read but I don't know :v:)
[quote]12:44 - WarRage~: possibility to build 1-2 more sentires
12:44 - WarRage~: but not upgradable
[/quote]
[quote]12:46 - WarRage~: First 2nd sentry is lvl 1 sentry the other one should be mini sentry
[/quote]
Quite a good idea I'd say.
Love this mod so far, i wish to make a map nothing special just for private use anything i should know about?
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