• Tower Defense Mod
    187 replies, posted
its common sense and strategizing. if one way doesnt work out try another. i figured it out at last that my best defense was my original but with tweaks.
Hey up for a game right now?
it says the server didnt updated so I cant play them :(
cant. but im gonna upload a video of this TD mod with some basic explaining along the way with fitting moosic.
The FP server needs to be updated.
[QUOTE=GranPC;27327905]If you want to set up a private match, you may add me on Steam, and I will host a private server only for you, as long as I have enough open ports on the server.[/QUOTE] :doh:
Did you even bother reading the next post
Woop forgot about TD for a moment there :saddowns: You could always make 2 out of the five (and private FP server) servers set in the US for the US players, though the majority I see have pings below 100 suggesting UK/European players
We are updating the servers, sorry for the inconvenience, update showed up at 2AM. Mine just restarted. Did anyone completed the 55 current waves ?
Ok, people, the servers are running again. Please bare with me if the updates don't always happen immediately, got tons of other stuff to do ;)
[QUOTE=Visiteur;27303278][URL="http://forums.steampowered.com/forums/showthread.php?t=1549779"]Like there, but I'l not sure of what happened[/URL][/QUOTE] just a quick note: FortWars 2 is a rewrite, not a modification of the original gamemode. He's just upset that it used the same name :V Honestly you shouldn't have to worry about putting it out in public, chance of anyone pulling a dick move is little. If a server admin ruins the gamemode then that'll just scare people away from his server, making the issue solve itself. Not to mention there's so many benefits from making your work public, one of them would be simply spreading the love of TF2 gamemodes <3
[QUOTE=MechaBowser;27350731]just a quick note: FortWars 2 is a rewrite, not a modification of the original gamemode. He's just upset that it used the same name :V Honestly you shouldn't have to worry about putting it out in public, chance of anyone pulling a dick move is little. If a server admin ruins the gamemode then that'll just scare people away from his server, making the issue solve itself. Not to mention there's so many benefits from making your work public, one of them would be simply spreading the love of TF2 gamemodes <3[/QUOTE] So why exactly isn't Advanced Weaponizer public?
[QUOTE=GranPC;27351663]So why exactly isn't Advanced Weaponizer public?[/QUOTE] I think there's another gamemode that's not public, what was its name? Hmm...
[QUOTE=GranPC;27351663]So why exactly isn't Advanced Weaponizer public?[/QUOTE] Ouch.
[QUOTE=GranPC;27351663]So why exactly isn't Advanced Weaponizer public?[/QUOTE] [media]http://www.youtube.com/watch?v=-f1cwycSWq0[/media]
[QUOTE=Visiteur;27350270]Did anyone completed the 55 current waves ?[/QUOTE] if you know which boss the medic is at. then thats the wave i got OWNED at on my own. i even have that video up on youtube
Here's some footage of me playing FLYING ROUNDS ARE OP WHEN PLAYING ALONE BTW >:( [url]http://www.livestream.com/mico27[/url]
[QUOTE=GranPC;27348625]Did you even bother reading the next post[/QUOTE] Yep, what makes you think I didn't? [editline]12th January 2011[/editline] I don't even see why it matters, in 'the next post', all you said it was a personal preference of yours to, because you don't want people to mess with your code, put massive restrictions on this game mode and prevent anyone outside of your country from playing it, there were no important arguments or counters, nothing but what I've gone over in this post already.
[QUOTE=PredatorKing;27367044]Yep, what makes you think I didn't? [editline]12th January 2011[/editline] I don't even see why it matters, in 'the next post', all you said it was a personal preference of yours to, because you don't want people to mess with your code, put massive restrictions on this game mode and prevent anyone outside of your country from playing it, there were no important arguments or counters, nothing but what I've gone over in this post already.[/QUOTE] We already said we'll release it once we've polished it and fixed all the bugs.
[QUOTE=GranPC;27351663]So why exactly isn't Advanced Weaponizer public?[/QUOTE] Because it contains engine modifications that could mess up clients badly... releasing that could cause a gigantic mess and possibly patch. This however, doesn't seem to have any kind of major engine modifications.
[QUOTE=MechaBowser;27369218]but... it is![/QUOTE] Care to share a link? :smile:
[QUOTE=GranPC;27369240]Care to share a link? :smile:[/QUOTE] When you said public I thought you meant distributed, my bad :p I hand out the finished product. I don't hand out the source code for the above reason.
Not giving the source is a violation of SourceMod's license. Even when selling a plugin, you must give the source. [editline]12th January 2011[/editline] [url]https://forums.alliedmods.net/showthread.php?t=131101[/url]
I am aware of the GPL 3.0, but it is up to the individuals who have received Advanced Weaponiser to make the claim. You haven't, so you have nothing to say on the matter!
[QUOTE=MechaBowser;27369297]I am aware of the GPL 3.0, but it is up to the individuals who have received Advanced Weaponiser to make the claim. You haven't, so you have nothing to say on the matter![/QUOTE] Maximum hypocrisy achieved
[QUOTE=GranPC;27368993]We already said we'll release it once we've polished it and fixed all the bugs.[/QUOTE] Cool. Funny though how in Visiterus post he basically said that none of anything you said was actually the cause of this being being closed to the public. In any case, disregard me, I don't have the time for some drama bullshit and I really can't be bothered.
[QUOTE=Visiteur;27330106]Anyway, good news, you made us change our mind and we should release the plugin, but only once it's done.[/QUOTE] Alright now let's stop talking about the license. By the way, the new map version is close to be done... The other new map could be in test soon, I'll post some screenshots later.
Did you fix the box bug? (Where you could !drop 1 at the bots' start point and they'd get stuck)
Not yet. We're banning everyone who does this for now, until I figure out a proper fix.
I like this mod a lot, but I've only gotten one chance to play with other people. Hopefully some more people join in. Also, one thing I noticed is that I kill myself with my own sentry a lot more then I probably should. I know it's pretty much entirely my fault, but It would be pretty handy if there was something in place to prevent that.
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