A tip though, is to start as Medic and see how all the other players are doing. Just don't forget to heal others.
Automerge.
Play as spectator. Watch what everyone does, decide what you think you might be good at/want to do based off that, and do it. That's how I got started in '07
You plain to play the game :
- casual way, a little, you want immediate and easy fun : heavy, engineer, (pyro for a bit)
- you want a class that you can pick up rather easily but where you can get better and better for good results : spy, pyro, médic, (sniper)
- you want to play and to get better, with nearly infinite possible improvement, may be hard at start but with good results at the end. You may want to try competitive setups : scout, soldier, démoman, (médic, sniper)
But really, try every class before picking one.
It all depends on your playstyle. I know I first used the Spy because I found his abilities and inherent playstyle to be very much in line with my preferred strategies. If you like to just blast everything just play as the Soldier. He's VERY simple.
Soldier. In vanilla I would have said Pyro but it seems to be a little harder to use now.
Okay, here we go. Every one of the classes has their own subtleties that can define professional players from inexperienced ones. I'm going to describe why several of the classes are easier to pick up, not master.
--[b]Soldier[/b] is the bread-n-butter, and has a simple-to-use primary weapon and a decent amount of health, making him a bit more difficult to kill. His rocket launcher doesn't require pinpoint accuracy to at least hit things, and it deals good damage too. The key is to utilize the large area of effect of his launcher to bring the pain.
--[b]Pyro[/b] can deal very good damage with his low-accuracy flamethrower, and can easily hurt a group of enemies in a single swoop. But you may die quite often.
--[b]Demoman[/b] is the class of choice for players of other "conventional" first-person shooters, since he deals with weapons that can be lethal without requiring "aim". Stickybombs can set good traps and cover entire surfaces, and grenades can be spammed around corners and such. Make sure you set proper traps where enemies can't see them, and you can hold virtually any point.
--[b]Heavy[/b] has so much health that he can take a decent beating. His minigun is also really powerful at middle ranges, with a large amount of spread. The dev commentary even states he's designed for players with less-than-average aiming ability. But be warned, he attracts gunfire like a large meat magnet. The key to using him is knowing when to wind his gun.
--[b]Engineer[/b] can help his team by simply constructing his buildings. Maintaining them becomes a simple routine of gathering metal and watching for enemies. Depending on how close to the frontlines you build your gadgets, your team will appreciate your work.
--[b]Medic[/b] is a complete support class that (for the most part) relies on his teammates to guard him. And you can help them greatly, simply by healing them with your medigun. Make sure you spread the love, though.
I dunno if this helped, but these were the classes I gravitated towards when I first started. Best of luck.
[QUOTE=Combyne;27012599]Okay, here we go. Every one of the classes has their own subtleties that can define professional players from inexperienced ones. I'm going to describe why several of the classes are easier to pick up, not master.
--[b]Soldier[/b] is the bread-n-butter, and has a simple-to-use primary weapon and a decent amount of health, making him a bit more difficult to kill. His rocket launcher doesn't require pinpoint accuracy to at least hit things, and it deals good damage too. The key is to utilize the large area of effect of his launcher to bring the pain.
--[b]Pyro[/b] can deal very good damage with his low-accuracy flamethrower, and can easily hurt a group of enemies in a single swoop. But you may die quite often.
--[b]Demoman[/b] is the class of choice for players of other "conventional" first-person shooters, since he deals with weapons that can be lethal without requiring "aim". Stickybombs can set good traps and cover entire surfaces, and grenades can be spammed around corners and such. Make sure you set proper traps where enemies can't see them, and you can hold virtually any point.
--[b]Heavy[/b] has so much health that he can take a decent beating. His minigun is also really powerful at middle ranges, with a large amount of spread. The dev commentary even states he's designed for players with less-than-average aiming ability. But be warned, he attracts gunfire like a large meat magnet. The key to using him is knowing when to wind his gun.
--[b]Engineer[/b] can help his team by simply constructing his buildings. Maintaining them becomes a simple routine of gathering metal and watching for enemies. Depending on how close to the frontlines you build your gadgets, your team will appreciate your work.
--[b]Medic[/b] is a complete support class that (for the most part) relies on his teammates to guard him. And you can help them greatly, simply by healing them with your medigun. Make sure you spread the love, though.
I dunno if this helped, but these were the classes I gravitated towards when I first started. Best of luck.[/QUOTE]
The Medic isn't the best starting class though because you don't really get too much experience from just healing people.
[QUOTE=CakeMaster7;27012706]The Medic isn't the best starting class though because you don't really get too much experience from just healing people.[/QUOTE]
You get to shadow people who know how to play and watch what they do to get a handle on things, it's probably one of the best classes to start as.
[QUOTE=Riutet;27012768]You get to shadow people who know how to play and watch what they do to get a handle on things, it's probably one of the best classes to start as.[/QUOTE]
Yeah, but starting as a Soldier is probably better since he's very simple while Medics are generally useless unless the Medic is skilled. I know I hate it when unexperienced Medics come with me because they mess up sometimes.
[QUOTE=CakeMaster7;27012706]The Medic isn't the best starting class though because you don't really get too much experience from just healing people.[/QUOTE]
Actually, you can really get a feel for the control scheme and environment through using him. While it doesn't help your aiming or reflex, it can help your... what's the word for it? I think "meta" was what I heard. You can learn the layout of maps, how objectives and timers work, and how more experienced players go about.
[QUOTE=CakeMaster7;27012835]Yeah, but starting as a Soldier is probably better since he's very simple while Medics are generally useless unless the Medic is skilled. I know I hate it when unexperienced Medics come with me because they mess up sometimes.[/QUOTE]
Still better than a bad spy, giving heads to the enemy demo and helping the medic building his uber with the ubersaw.
People learn differently, so it may or may not work.
MY AUTOMERGE
Sniping in every game ever is pretty similar so when I picked up TF2 that was the class that was the least frustrating to play against people better than myself
[QUOTE=Visiteur;27012898]Still better than a bad spy, giving heads to the enemy demo and helping the medic building his uber with the ubersaw.[/QUOTE]
I agree.
[editline]27th December 2010[/editline]
[QUOTE=ThePuska;27012926]Sniping in every game ever is pretty similar so when I picked up TF2 that was the class that was the least frustrating to play against people better than myself[/QUOTE]
It's not that similar. In other shooters, Snipers are VERY overpowered, getting one shot kills every few seconds (CALL OF DUTY, COUGH COUGH) but you actually need patience and skill for sniping in TF2. (Which is why I never snipe except with the Huntsman because ironically enough, I'm more accurate with he Huntsman than with the Sniper Rifle.)
If this was the pre-order beta, I'd say spy because his revolver alone could kill everyone.
If you intend to go the Soldier route, should check out that Panda guy's Pway a Weal Cwass, lot of people started out watching that I hear.
[media]http://www.youtube.com/watch?v=ZI29xEnfTzI[/media]
Eh, just go with however you feel like playing at the moment. When I first got the game, I played nothing but engineer. Now I play demoman/medic quite a bit. Point being, I personally don't think there's any proper beginner class. But if you want one, just go with a straight forward class that's a popular heal target, like soldier or heavy.
Also, not necessarily advice on which class is best, but I might as well throw out a few tips on how to identify those darn spies, as you will get trolled quite frequently by them in your first few days. Just remember the following things-
[list]
[*]Is one of your team mates paying way more attention to you then he should be?
[*]Is he going out of his way to avoid bumping into you? Remember, friendly players can pass through you, but spies can't.
[*]Is he not firing back at you like a retard when you fire at him like a retard in order to make sure he isn't a spy?
[/list]
If you answered yes to any of the above, chances are it's a spy. Also, it's a dead ringer if you feel you killed a spy too easily. Keep an eye on the nearest ammo/health pack and make sure it doesn't vanish from thin air.
[QUOTE=CakeMaster7;27012945]It's not that similar. In other shooters, Snipers are VERY overpowered, getting one shot kills every few seconds (CALL OF DUTY, COUGH COUGH) but you actually need patience and skill for sniping in TF2. (Which is why I never snipe except with the Huntsman because ironically enough, I'm more accurate with he Huntsman than with the Sniper Rifle.)[/QUOTE]
I don't see the difference
A few seconds is more than enough time to charge up for a bodyshot or aim for someone's head. Patience and difficulty depend on the server and the map. You can camp a spot on some instarespawn server and rack up easy kills even if you've never played the game before, as long as you can aim (a skill learned in other games I'd assume)
Sniper rifles in most games are extremely powerful and extremely accurate weapons and players using them are expected to stay somewhat still and rely on their aim to get kills. TF2 is no different.
Any of them except the spy.
The Soldier will get you many kills with little effort.
[QUOTE=ThePuska;27013477]I don't see the difference
A few seconds is more than enough time to charge up for a bodyshot or aim for someone's head. Patience and difficulty depend on the server and the map. You can camp a spot on some instarespawn server and rack up easy kills even if you've never played the game before, as long as you can aim (a skill learned in other games I'd assume)
Sniper rifles in most games are extremely powerful and extremely accurate weapons and players using them are expected to stay somewhat still and rely on their aim to get kills. TF2 is no different.[/QUOTE]
Not every headshot is gonna be a kill and in most shooters sniper rifles are ALWAY one hit kills no matter where you hit.
[QUOTE=Tomahawkeban;27013840]The Soldier will get you many kills with little effort.[/QUOTE]
The Soldier is slow - Easy target for Snipers.
Of course you can use rocket jumps and whatnot, but OP just bought the game.
[QUOTE=Chekko;27012259]There is no "beginner" class. Sure, some classes are easier to play than others but when you're skilled enough, you can use every class in a different yet more efficient way. Rocket jumping, airblasting teammates, helping others. The list goes on.
You can't expect to win a round with a team full of Snipers, or any class for that matter. The game is called [b]TEAM[/b] Fortress for a reason.[/QUOTE]
Actually, whenever a team desides to go all mono class, it usually works in their favor. Probally because everyone has the same abilities, so they can concentrate on their weaknesses more then blindly charging into battle.
Rape Heavy.
I started with Heavy, Soldier and Pyro, personally.
If you think, spy
If you plan, Demo
If you Do, Soldier
If you rush, Pyro
If you twitch, Sniper or Scout
If you like helping, Medic or Engi
All of them have their own way to play and their own role. Just think about what you do best here.
Engineer.
Pay attention to how people destroy your sentries and learn from it.
Depends if you like something fast or something slow, something secretive or something huge. Play Heavy, has best tactics for defense and offense.
Most of the classes are fairly easy to start off with, but the class I suggest you stay away from when you're first starting off is the Spy. A bad Spy can contribute almost nothing to the team, while a bad Pyro on the other hand has a higher chance of actually doing something.
Spy, in general, is for the more advanced players. He requires good knowledge of the map, something that new players don't have because, well, they're new and you can't learn an entire map from playing it once. I suggest playing Engineer, Pyro, Medic, or Soldier before switching over to Spy.
At least, that's what most people do.
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