• TF2 update for 10/30/13 (10/31/13 UTC)
    48 replies, posted
Via HLDS: [quote=Valve]- Added new main menu character images for Scream Fortress 2013 - Fixed a server crash related to The High Five taunt - Fixed neutral pumpkin bombs exploding with blue particles - Fixed health on hit particle effect precache error - Fixed client nTextureFrame < 0 warning spew in dev console - Updated the round restart event to remove spells after playing in hell - Updated plr_hightower_event to improve server stability - Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador or the Large Luchador - Re-enabled the crafting recipes for zombie costumes[/quote] Rumor has it: - [B]Helltower crashes have NOT been fixed[/B] - Additional notes were distributed for the MAJOR 10/29/13 update that were originally missing from sources. [url=http://facepunch.com/showthread.php?t=1319839]They can be found at the MAJOR 10/29/13 update thread.[/url] - Schema update (just a change to Vaccinator's description for new key): [url]https://github.com/SteamDatabase/SteamTracking/commit/06ecc0c32f6adead57007b8a39d4d6b706cb09bb[/url]
Notes missed from Monday's update: - Updated the Vaccinator to use the reload key to cycle through resist types Fantastic. I knew that tertiary fire button was never going to get used again.
- Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador or the Large Luchado Was this really necessary?
Ooooh new menus. Can't wait to see those.
[QUOTE=NeoDement;42706368]Notes missed from Monday's update: - Updated the Vaccinator to use the reload key to cycle through resist types Fantastic. I knew that tertiary fire button was never going to get used again.[/QUOTE] They fix your voodoo dolls?
what are the crafting recipes for the zombie costumes I don't remember those
wait so you're telling me that the past day we've thought the vaccinator was broken it was reload the ENTIRE TIME
[QUOTE=NeoDement;42706368]Notes missed from Monday's update: - Updated the Vaccinator to use the reload key to cycle through resist types Fantastic. I knew that tertiary fire button was never going to get used again.[/QUOTE] while I know this is meant to be funny, I am sure they just have it set so the reload function stops when the vaccinator is out
Yay for Valve!
[QUOTE=The Baconator;42706404]while I know this is meant to be funny, I am sure they just have it set so the reload function stops when the vaccinator is out[/QUOTE] It's not meant to be funny. As soon as I saw they had bound switch resistance to mouse3, I was really confused and wondered if they realised mediguns don't need to be reloaded.
[QUOTE=wickedplayer494;42706348]- Updated plr_hightower_event to improve server stability[/QUOTE] Let's hope this also fixes the Skeleton King not spawning.
But did they fix the 2spoopy skeleton crash?
[QUOTE=Tiesno;42706399]wait so you're telling me that the past day we've thought the vaccinator was broken it was reload the ENTIRE TIME[/QUOTE] I hope you're being sarcastic.
Wish they'd fix the Cuban Bristle Crisis' facial flexes like they said they would for the next update :/
[QUOTE=Manibogi;42706451]I hope you're being sarcastic.[/QUOTE] i was going to post a giant montage of angry looking/frustrated people to further play out the joke but i decided against it
[QUOTE=Mio Akiyama;42706396]what are the crafting recipes for the zombie costumes I don't remember those[/QUOTE] Wasn't it all that ash bullshit or something.
did they fix the damn Skeleton Bird? checking right now...
[QUOTE=Demon!;42706387]They fix your voodoo dolls?[/QUOTE] Nope, me and several other contributors appear to be getting blanked about any material issues this update. Which is awesome.
[QUOTE=wickedplayer494;42706348] [b]- Fixed a server crash related to The High Five taunt[/b] [/QUOTE] Well it was fun while it lasted.
is the bug with taunts and falling fixed yet? Can you still spam the guitar taunt by jumping off a ledge over and over? That shit is annoying
[QUOTE=NeoDement;42706368]Notes missed from Monday's update: - Updated the Vaccinator to use the reload key to cycle through resist types Fantastic. I knew that tertiary fire button was never going to get used again.[/QUOTE] Goddamnit, it's more comfortable using middle-click rather than reloading since I turned auto-reload on.
[QUOTE=Spectre1406;42706883]Goddamnit, it's more comfortable using middle-click rather than reloading since I turned auto-reload on.[/QUOTE] Just rebind middle click to reload, then; not like attack3 is used anywhere else.
What about view models bugging out?
[QUOTE=LegndNikko;42706912]What about view models bugging out?[/QUOTE] Do you have any custom viewmodel, animation or fix related to it? Then delete it.
[QUOTE=E.C.S;42706938]Do you have any custom viewmodel, animation or fix related to it? Then delete it.[/QUOTE] Forgot about those... Thanks!
Is it me or is the Halloween Update partly Medic Balance Update?
[QUOTE=Nitromonkey;42706378]- Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador or the Large Luchado Was this really necessary?[/QUOTE] it clipped alot in the back with both items on [QUOTE][t]http://i.imgur.com/QAn8riF.jpg[/t][/QUOTE]
[img]http://i.imgur.com/2jppTTo.png[/img] uh
skeleton king not appearing still isn't fixed, by the way
[QUOTE=E.C.S;42706938]Do you have any custom viewmodel, animation or fix related to it? Then delete it.[/QUOTE] Out of curiosity, does this mean it's an issue with custom viewmodel things having to be updated or an issue with TF2 not being able to handle them?
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