[QUOTE=theWILL2fight;45010841]that's my point. there usually aren't half decent snipers on valve servers[/QUOTE]
The game shouldn't be balanced around Valve servers. That's disgusting.
[QUOTE=theWILL2fight;45010841]that's my point. there usually aren't half decent snipers on [B]valve servers[/B][/QUOTE]
I think I may have found your problem.
[QUOTE=Magic Scrumpy;45010857]The game shouldn't be balanced around Valve servers. That's disgusting.[/QUOTE]
good point
[QUOTE=Magic Scrumpy;45010857]The game shouldn't be balanced around Valve servers. That's disgusting.[/QUOTE]
Game balanced around Valve Servers =
Machina-Only Snipers.
Razorback
Gibus
Pyrovision
[QUOTE=Potaji;45010875]Game balanced around Valve Servers =
Machina-Only Snipers.
Razorback
Gibus
Pyrovision[/QUOTE]
also good point. I just figured that a parachute would make gameplay that's either a) a soldier gliding around airstirking everyone, or b) a soldier that glides out a window and instantly gets airshot by everyone. it would be pretty hard to balance
I didn't even think of that at first. Fly over the enemies while shooting rockets down at them :v:
Lets hope it's not just some "no fall damage" gunboats/mantreads that does nothing but allow market gardener/rocket jumper soldiers to take no damage at all when rocket jumping :tinfoil:
Hoo, the Liberty Launcher will be really good with the Parachute because of its reduced rocket jump damage - it'll be nice that it'll finally get some time in the limelight
I wonder how effective a Rocket Jumper, BASE Jumper, Market Gardener load-out will be, assuming the parachute works to slow down falls and/or reduce/remove fall damage.
[QUOTE=BrandoJack;45010973]I wonder how effective a Rocket Jumper, BASE Jumper, Market Gardener load-out will be, assuming the parachute works to slow down falls and/or reduce/remove fall damage.[/QUOTE]
I can already imagine slowly and gracefully gliding through the air with shovel at hand, ready to strike down the oblivious sniper below.
Oh man the parachute will break some jump/surf maps so easily, I hope its as good as it sounds.
[QUOTE=Magic Scrumpy;45010803]Nah. The parachute should [i]definitely[/i] have a 1/6 chance of failing on deploy. :v:[/QUOTE]
i imagined that and instantly heard [URL="http://wiki.teamfortress.com/w/images/f/f6/Soldier_sf12_badmagic11.wav?t=20121027175530"]this[/URL] in my head
I'm guessing it will have a cooldown of some sort?
[QUOTE=Magic Scrumpy;45010725]Well, that's enough to make it a terrible idea :v:
Being able to move players and projectiles towards you is a bad idea in general. I'm kind of glad it messes up the whole prediction thing, so it doesn't have a chance of getting in.
That would be disgustingly unbalanced. Airblast is bad enough.[/QUOTE]
The Advanced Weaponiser used to have a secondary for Pyro that drew players toward you like a grappling hook. It was dropped because people complained that it basically made a Pyro fishing game.
However, I've been kicking around this idea for a while to apply the mechanic for Engineer, at least for sucking metal boxes towards you.
[QUOTE=Upgrade;45011174]The Advanced Weaponiser used to have a secondary for Pyro that drew players toward you like a grappling hook. It was dropped because people complained that it basically made a Pyro fishing game.
However, I've been kicking around this idea for a while to apply the mechanic for Engineer, at least for sucking metal boxes towards you.[/QUOTE]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1267][img]http://cloud-4.steampowered.com/ugc/631854688398961937/F336A3243C6241DC2CD7DE1B136345345AC95494/[/img][/url]
Maybe someday.
[QUOTE=zekrom3112;45011149]I'm guessing it will have a cooldown of some sort?[/QUOTE]
Its probably going to be like razorback one time use.
[QUOTE=zekrom3112;45011149]I'm guessing it will have a cooldown of some sort?[/QUOTE]
What if it charges through damage done, like the banners?
Bam! Rocket jumpers will have a really bad time!
I don't see why it has to have a cooldown when it already has the downside of [I]replacing your shotgun.[/I]
I came back from the bathroom and now everyone is happy. hooray
OHOOOH! maybe the parachute it would be like an anti-fall damage buff, you you fall at the same speed? that would make more sense than messing with fall speeds and stuff
wow! replace shotgun wit 0 fell dmg rely good
[QUOTE=Hell-met;45011368]wow! replace shotgun wit 0 fell dmg rely good[/QUOTE]
i'm just spitballing. the buff would have to have something other than no fall damage to be good
I'm just amusing myself with the thought of that parachute being a primary
I have a weird sense of humor
[QUOTE=Mr. Jelly;45011413]I'm just amusing myself with the thought of that parachute being a primary
I have a weird sense of humor[/QUOTE]
Parachute melee
-100% damage penalty but it covers the enemy in tarp, blinding and slowing them
and of course no random critz
[QUOTE=Hell-met;45011368]wow! replace shotgun wit 0 fell dmg rely good[/QUOTE]
You're right, what were they thinking?! Fun weapons? HAH! Back to the drawing board.
We'll see them again in another: 1 year, 5 months, and 17 days.
[QUOTE=Metaru;45011301]I came back from the bathroom and now everyone is happy. hooray[/QUOTE]
What. You do not get your smarthphone or notebook to the bathroom?
I get ultra relaxed when browsin' FP. It is better than a diet of fyber.
OT: Why we begin to discuss a weapon that is not even released yet? Speculation is good but it breaks the emotion of the experience of a new weapon, know that it is a bad weapon and then ramble here.
Just imagine a Soldier slowly falling into a death pit with the parachute and he can only just let it happen :v:
[url]http://wiki.teamfortress.com/w/images/3/33/Soldier_sf12_falling01.wav?t=20121027180119[/url]
[QUOTE=ThatSwordGuy;45012018]Just imagine a Soldier slowly falling into a death pit with the parachute and he can only just let it happen :v:
[url]http://wiki.teamfortress.com/w/images/3/33/Soldier_sf12_falling01.wav?t=20121027180119[/url][/QUOTE]
[url]http://wiki.teamfortress.com/w/images/f/f6/Soldier_sf12_badmagic11.wav?t=20121027175530[/url]
[QUOTE=Steel & Iron;45011221]Maybe someday.[/QUOTE]
Ah, that old thing. I remember submitting that through the old submission system and got an e-mail from Valve a week later telling me to lower the triangle count. Got my hopes up for nothing.
[QUOTE=Rozzy85;45012865]Ah, that old thing. I remember submitting that through the old submission system and got an e-mail from Valve a week later telling me to lower the triangle count. Got my hopes up for nothing.[/QUOTE]
Wasn't that a positive feedback, after all? I mean, asking to lower the polycount sounds a bit like "we're considering your item, but please make the following changes."
Thing that worries me about the parachute is that it's just begging for a Pyro to start blasting the soldier with minicrit RS.
Sorry, you need to Log In to post a reply to this thread.