• TF2 update for 12/6/13
    105 replies, posted
[QUOTE=Judas;43094501]all I want is a strange objector[/QUOTE] I think this would come in the form of a strangifier.
[QUOTE=165your4;43093241]Yay! The strange grenade launcher was one of the only valuable things in my backpack, and now it's been released again to please the whiners who don't think that rare items should stay rare! Good job, Valve![/QUOTE] Scum. As if the real life banks weren't trying hard enough to screw everyone already, we have... [I]traders[/I].
i just want strange degreaser re-released already
[QUOTE=kariko;43093681]Yes, yes it does, and for that exact reason. The price is too high and other people want it.[/QUOTE] They don't need it though, and the price makes sense considering it's rarity. And re-releasing the strange kritz would be against the point of salvaged crates. [QUOTE=Judas;43093705]this is a video game people are supposed to have fun in it[/QUOTE] They don't need stranges to have fun.
[QUOTE=165your4;43094716]They don't need stranges to have fun.[/QUOTE] People don't need Strange Grenade Launchers to be rich so they can brag about their [I]~1337 e-peen~[/I]. If you want rare Stranges, stick with Salvaged/Select Reserve crates and quit whining because Valve made a choice that [I]you don't like.[/I] Your argument would be valid if the Strange Grenade Launcher was a Salvaged/Select Reserve strange, [I]b-b-but guess what?[/I] It was released in a normal crate. That makes it valid to be released in other crates as well. They should not have to bend backwards to cater to a niche of people who arbitrarily chose to make the Strange Grenade Launcher expensive. On top of that, it is a great business move for Valve since more people will unbox crates.
Wish they re-released strange festive weapons from the 2011, I dont care about *Muh precious item should stay rare*. I just want a strange festive minigun & strange festive medigun
[QUOTE=165your4;43094716] They don't need stranges to have fun.[/QUOTE] yet somehow, you're acting as if you do.
i'm glad i didn't buy the strange gl yet the patience was really worth it
Betting on Festive Kritzkrieg on this year naughty crate. I thought they were'nt going to release festive weapons from salvaged crates, but we got Holy Mackerel last year...
[QUOTE=Riley75;43094823]Wish they re-released strange festive weapons from the 2011, I dont care about *Muh precious item should stay rare*. I just want a strange festive minigun & strange festive medigun[/QUOTE] Mang, I really thought they were going to do this, and sold my Strange Festive Medigun for this reason but it never happened. I'm still sad about that.
[QUOTE=165your4;43094716]They don't need it though, and the price makes sense considering it's rarity. And re-releasing the strange kritz would be against the point of salvaged crates. They don't need stranges to have fun.[/QUOTE] the point of the salvaged crates is bad just because something is against the point of something doesn't mean it is bad if the original thing was bad
Empire Escalation got really boring thanks to this update. The Bonk Scouts at the end of Wave 5? Excellent nerf, since a team without a Pyro or not getting A capped would have a way too hard time killing the damn things, but everything else in the mission got really easy and stale in comparison. I'm torn by it. It'd make it easier to complete tours now, but...
I still need to wait in order to buy the Strange GL. Give it a week.
Strange Rescue Ranger. yessss
Strange Solemn Vow aww yeesss Hopefully Strange Grenade Launchers will be affordable now too.
[QUOTE=Citizen Insane;43097884]Strange Solemn Vow aww yeesss Hopefully Strange Grenade Launchers will be affordable now too.[/QUOTE] It's 3 keys right now, give it a few days. [editline]7th December 2013[/editline] From 4 keys.
[QUOTE=coverop;43093015][B]Crate 75:[/B] Crit-a-Cola The Solemn Vow The Sydney Sleeper [B]Strange Part: Players Wearing Unusuals[/B] Strange Part: Spies Killed Strange Part: Burning Enemies Killed Defiant Spartan The Apparatchik's Apparel [B]Crate 76:[/B] The Concheror Spy Revolver The Eviction Notice Strange Part: Killstreaks Ended Strange Cosmetic Part: Killcam Taunts Strange Part: Damage Dealt The Front Runner The Cold Killer [B]Crate 77:[/B] The Rescue Ranger Demoman Grenade Launcher The Scorch Shot Strange Cosmetic Part: Fires Survived Strange Part: Ally Healing Done Strange Part: Point-Blank Kills The Builder's Blueprints Blighted Beak[/QUOTE] Still no Strange Sandvich? I mean, come on!
motherfucking strange scorch shot. its like christmas morning.
ah fuck i bought Strange Revolver few weeks back before it appeared in one of the crates
[IMG]http://www.anthal.com/wp-content/uploads/2013/12/smissmas_crate_naughty_2013_large-300x300.png[/IMG] Now when people start talking about the drops they got, I can finally truthfully say that "I got a rock".
So the new strange parts for cosmetics can only be applied to cosmetics that are properly strange, not strange-genuine or such. Sadness.
[QUOTE=Devozade;43098871]So the new strange parts for cosmetics can only be applied to cosmetics that are properly strange, not strange-genuine or such. Sadness.[/QUOTE] Pretty sure that's a bug. I'll bet money if an email is sent to Eric about it, it will get fixed in the next update [sp]or at least forward it to the right people[/sp]
Strange Scorch Shot? Aww yes! I love that weapon and always wanted the strange version! Gotta wait for the prices to fall to something reasonable.
I've had some trouble as engineer in MvM since this update rolled out. Often, the upgrade station will take my money for increased building health but not provide me with the upgrade. It's a real kick in the pda.
[QUOTE=gigazelle;43098975]Pretty sure that's a bug. I'll bet money if an email is sent to Eric about it, it will get fixed in the next update [sp]or at least forward it to the right people[/sp][/QUOTE] Well of course it's another one of the hundreds of oversights we get now with such a complex game.
So we got to Wave 6 of the rebalanced mission and the Giant Heal-On-Kill Heavy Boss got stuck on the gate [img]http://i.imgur.com/cMslZry.jpg[/img] Thanks Valve
Giant Robots tend to stay by the gate they captured until the stun effect (when the robots gets disable everytime they capture a gate) wears of. Beats me why, but I've seen it happen alot when I was playing in Mannhattan, but it's probably because the bomb isn't moving and it got spawned back to their spawn point.
[QUOTE=KnightRider25;43100083]Giant Robots tend to stay by the gate they captured until the stun effect (when the robots gets disable everytime they capture a gate) wears of. Beats me why, but I've seen it happen alot when I was playing in Mannhattan.[/QUOTE] Yeah but he was actually there for like 2 minutes while we pummeled the hell out of it
[QUOTE=HyperTails;43100099]Yeah but he was actually there for like 2 minutes while we pummeled the hell out of it[/QUOTE] Well looks like he's afraid of heights then...
[QUOTE=HyperTails;43099909]So we got to Wave 6 of the rebalanced mission and the Giant Heal-On-Kill Heavy Boss got stuck on the gate [img]http://i.imgur.com/cMslZry.jpg[/img] Thanks Valve[/QUOTE] mine got stuck so hard he was autobalanced [thumb]http://www.sourceop.com/hell-met/TF2/broboss8.jpg[/thumb]
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