• Rant of Rants
    47 replies, posted
I think you should have made it more clear that you're trying to present rants from every side of the argument. All the idiots on FP are rating you box.
[QUOTE=Larikang;19069773]I think you should have made it more clear that you're trying to present rants from every side of the argument. All the idiots on FP are rating you box.[/QUOTE] No offense, but I DID do that. In the original post, first paragraph. Apparently all of Facepunch fails to read the fine-print. xD
[QUOTE=Blargtastic;19069312]And what about with both of them together? Well, they're somewhere between [i]mind boggling hilarity[/i] and [i]jaw dropping amazement[/i] in how fun they are to use, and quite frankly I think we've (read: YOU'VE) all forgotten that tf2 isn't about proffessional srs bsns' league championship pro play, it's about [i]fun[/i], and if an unlock achieves that then it's succeeded in its purpose.[/QUOTE] I agree, but some people (i.e. fucktards) get a real kick out of griefing, exploiting, and generally overwhelming their opponents by using some unfair advantage. So if a certain unlock were horribly overpowered I imagine a lot of people would have fun with that, but a lot of other people (the ones being owned) really wouldn't. I don't play TF2 as part of clan or anything like that, but I really enjoy the game because of the diverse challenges it throws at you. So if anything is really unbalanced it ruins the fun for me because I feel like I'm being cheated out of a fair fight. Imagine a rocket launcher that fired all crit rockets at the rate of the minigun. I'm sure that using such a weapon online would be amusing and fun to mess around with for a short while, but I bet that the other players - and even you - would get tired of it. [editline]01:58AM[/editline] [QUOTE=LegndNikko;19069803]No offense, but I DID do that. In the original post, first paragraph. Apparently all of Facepunch fails to read the fine-print. xD[/QUOTE] Like I said, [i]more[/i] clear. Since apparently it still didn't get the message across.
[QUOTE=Panda.;19069696]Maybe I should have made an unnecessarily elaborate post filled with lots of text formatting BBCode.[/QUOTE] So you're jabbing me for contributing? Congrats for being an idiot, atleast [i]I[/i] contributed to the thread in the first place, you just came in and basically said "this thread sux", so I'd suggest you keep your mouth shut son. [quote=Larikang]I agree, but some people (i.e. fucktards) get a real kick out of griefing, exploiting, and generally overwhelming their opponents by using some unfair advantage. So if a certain unlock were horribly overpowered I imagine a lot of people would have fun with that, but a lot of other people (the ones being owned) really wouldn't. I don't play TF2 as part of clan or anything like that, but I really enjoy the game because of the diverse challenges it throws at you. So if anything is really unbalanced it ruins the fun for me because I feel like I'm being cheated out of a fair fight. Imagine a rocket launcher that fired all crit rockets at the rate of the minigun. I'm sure that using such a weapon online would be amusing and fun to mess around with for a short while, but I bet that the other players - and even you - would get tired of it.[/quote] Well yeah, that's obvious, keep it fun but balanced.
I love the Force A Nature. 2 words: Force Jump.
So much irony :irony:
I skim read the OP and I thought you had Multiple Personality Disorder. Then I read it again, and you're pretty much right. Everyone calls out OP/useless weapons when they either suck with them or get their ass kicked by someone who doesn't. Every weapon has it's ups and downs, people don't realize that. The rocket launcher may be strong, but it's slow and has a small clip. The Force-a-Nature may have extreme knockback, but it has the smallest clip size in the game.
Most of the scout unlocks i never use. I might use the fan just to triple jump past people but otherwise i just death run past enemies. Most scouts play like they're dicks and feel the need to kill everyone they eye up, well the people you eye up don't expect you to doge round them so just run run run. I sometimes take potshots at people i pass to soften them up for the team-mates behind me, makes their life, and mine, much easier.
The reasonable downside of FaN is that is disables the precious airshooting.
FaN is good for 1 on 1 confrontations while Scattergun is good for dealing with crowds. Bonk really needs a re-think, it's use is too specific for much use. I have used it effectively before (especially last cap on steel) But from what I know you can't use it when you have the intel, which is what it would be mostly used for (passing sentry guns in 2fort) I think myself that they should get rid of the invincibility it gives, but increase his speed more (faster then a sentry can track) meaning that he can die but it's really useful for getting past sentry nests. The main problem with doing this is that some of the achievements would have to be completely redone. Sandman just doesn't seem to work with the game's mechanics. it's ether Overpowered or Underpowered. I think they should bring back the uber stopping power, while giving the scout the health reduction and perhaps making stuns last slightly less longer. TL;DR: FaN is good, Bonk is too specific & Sandman is in a permanent state of buffing/nerfing.
Well, here we go again... The Dead Ringer. When a Valve employee hears those two words they conjure up the image of a master Spy, who had gone through the effort of disguising perfectly and putting up the perfect act to make it seem like that recent dead body is really dead and not just a fake simulation, and then when the time is right said pro-spy slinks out from the shadows and sinks his knife into the very-much-so-hook-line-and-sinker'd back of their prey, then the Spy tea-bags him and goes Crab-Spy for the rest of the match. What a player of tf2 thinks when they hear those two words? A noob Spy who got the D.R. milestone through an achievement unlocker who repeatedly uses his Dead Ringer to cheat death long enough to grab an ammo box so he can activate it again immediately so incase he gets shot he can scramble to an ammo box as fast as he can, said player has a K/D ratio of 0 to fucking 0 and if he actually in the off chance accidentally switches to his Ambassador and is forced to shoot the enemies instead of run away from them (god forbid) and scores a kill then he brags about his pro D.R. skill, tea-bags the enemy and goes Crab-Spy for the rest of the match (or atleast when he's close to some ammo). Notice the [i]difference[/i] in personal perspective about the Dead Ringer concept? [i][u]That[/u][/i] is the difference of a [i]concept[/i] versus [i]what will actually happen during actual gameplay[/i]. The Dead Ringer is basically the revival of TFC's "Feign Death" game mechanic for the Spy, a trap that often got noobs left and right but was utterly useless against any other player unless you acted the part of actually [i]dying[/i]. It's the same exact thing here except now you either have this or your [b]fucking cloak[/b]. [b][i]MY[/b][/i] opinion on it? Well as you can see from my writing describing the (*cough*fucking*cough*) thing, I don't like it very much. And it isn't exactly a manner of personal preference so much as the Dead Ringer efficiency versus the efficiency of the C&D/Invis Watch. In short, it takes a pro-D.R. user to put up the charade/somehow mask that [u]god-awful decloak noise[/u] effectively enough to be [i]barely on-par with[/i] the stealth efficiency of the other watches. ^ That is what we call [i]under-powered[/i] my dear Watson. If it takes the [i]skill ceiling[/i] of an unlock to match the [i]skill floor[/i] of it's counterpart/s. Sure one may say that the D.R. is [i]supposed[/i] to be hard as hell to use because it is a [i]pro[/i] weapon or some turgid [i]horse-shit[/i] like that but you're forgetting that any proffessional spy worth their salt would choose the C&D/Invis Watch over the Dead Ringer as they're [u][b]infintely[/b][/u] more practical because as good as a pro [i]is[/i] they would typically want to have equipped the item with the best efficiency in the [i]least amount of time[/i]. So how do we fix this? Well, much like the number of words in the name, the Dead Ringer can be fixed with two things, if you switch either of these two out or remove them from the fix then the Dead Ringer will still [i]suck[/i] so pay close attention: First off, make it so you can actually cloak without having an enemy trigger it [i]for you[/i] because due to the wonky way the ragdoll sim falls most of the time any mouth-breathing Grade 3 drop-out can understand the Spy isn't actually lying on the floor in a puddle of their own strangely orange-ee red paint blood... If you could cloak with the same degeneration as a normal Dead Ringer cloak charge then you could still be relatively stealthy but you would still rely on sim-corpse. The second thing is [highlight][i]FOR FUCK'S SAKE VALVE WHAT THE ACTUAL [u]FUCK[/u] IS WITH THAT BLOODY DECLOAK NOISE[/i]???!!![/highlight] It kind of destroys the point of stealth if the second you emerge from the metaphorical shadows a noise loud enough to be heard anywhere in the enemy base sounds off the second you do. Sure nobody is going to pay attention to the sound in the middle of a heated gunfight but that typically isn't where the spy is going to be, they're going to be deep in the enemy trenches getting ready to sap the enemy sentry farms, and that tactic starts to suck when the engie turtling the damned things [b]always knows where you are[/b]. Oh yeah, it would help if the sim corpse was the [i]only[/i] thing that gets immolated if you get triggered by a Pyro, seeing as how you can't exactly stealthily slink past when you're [highlight]FUCKING ON FIRE[/highlight].
razorback just because i kill snipers. simple as that. now the sniper can turn around and give me a headshot in the instant i kill his razorback or killme with a single hit of kurkri.
[QUOTE=kioko_m2;19084807]razorback just because i kill snipers. simple as that. now the sniper can turn around and give me a headshot in the instant i kill his razorback or killme with a single hit of kurkri.[/QUOTE] or you can shoot him
[QUOTE=kioko_m2;19084807]razorback just because i kill snipers. simple as that. now the sniper can turn around and give me a headshot in the instant i kill his razorback or killme with a single hit of kurkri.[/QUOTE] Because you absolutely have to stab him and not just shoot him two times in the head with the Ambassador. Idiot. Oh yes, and speaking of idiots... ... Okay, so Valve is quite groovy with the idea of weapons that act as a counter to other counter weapons, this may seem completely and utterly counter intuitive but it adds an interesting gameplay dynamic and shakes things up from the ol' "Rock, Paper, Scissors" dynamic most class based games (and indeed tf2 before the updates) suffer from and quite frankly I welcome anything that does [i]that[/i] with open arms, bouqet, and mild boner. But the god damn Razor Back fucking [i]crosses the line[/i]. It's designed for no other purpose than to fuck over the hard counter to Snipers, the Spy (and it doesn't even do a [i]fair job[/i] of it either), and it only works as an anti-[i]noob[/i] Spy weapon at that, any pea-brained dolt can figure out that a shield categorized as a "Backstab Shield" is probably not a good thing to shank, but any other weapon is pretty effective at demolishing its protective usage (unless they shoot knives). But hold on, I'm not done yet, because this situation is even worse, as since Ambassador headshots tear through the Sniper like a hot knife through butter (or more appropriately replace "butter" with "any false sense of security garnered from wearing that piece of Koala shit Razorback), so we've got a [i][highlight]COUNTER TO A COUNTER TO A COUNTER[/highlight], What the fuck-a-doodle-with-cheese Valve[/i]? There's only one way to be able to fix this, and that is to give that damn shield some other bonus, I'm thinking either A Targe reminiscent 50% resistance to bullets or melee, or a 25% health boost (150 hp), either way, I'd just be happy that we no longer have a metaphorical unlock (re: Jarate) and [i]a half[/i] (re: Razorback) available for the Sniper's secondary in terms of usefulness...
[QUOTE=Blargtastic;19085965]Because you absolutely have to stab him and not just shoot him two times in the head with the Ambassador. Idiot.[/QUOTE] doesnt even need to be in the head twice one in the head then one bodyshot n he's gone
Bonk! Atomic Punch + Sandman's taunt Effective for people who hopes to get a taunt kill
[QUOTE=Blargtastic;19083906][rant] Oh yeah, it would help if the sim corpse was the [i]only[/i] thing that gets immolated if you get triggered by a Pyro, seeing as how you can't exactly stealthily slink past when you're [highlight]FUCKING ON FIRE[/highlight]. [/rant][/QUOTE] THIS THIS A THOUSAND TIMES THIS (at least what I quoted). I don't care what other buffs they give the DR, but the single most useful thing they could ever do to it is make it to where you cannot catch fire while the "sim corpse cloak" (the first ~8 seconds after you have been hit and are taking less damage) is active. After that, fine, let 'em catch fire, but when you burst up the moment that you've cloaked, you're fucked.
The Backburner. Utterly useless, because 90% of Pyros just W+Mouse 1 towards you, and it removes the air blast for what, like, a few critical hits? If a Pyro is behind you with this, you can just turn around.
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