• TF2 Emporium XXVII
    5,001 replies, posted
Actually, I think he should either make the normal map a lot subtler or skip it alltogether. Things with excessive normal-mapping don't usually fit in too well.
[QUOTE=PeeterCZ;26795898]Isn't that exactly what he's doing right now?[/QUOTE] Oh, sorry. I just think that he add the details in the model itself. My bad.
Anyone have a download link for this (Forgot the name)? [img]http://gyazo.com/8b316905b2e40b9194407f1fd12d38fe.png[/img] The update royally fucked my game, and I have to re-install pretty much everything...
[url=http://tf2mods.net/mods/141/The-Brawlers-Blaster/]The Brawler's Blaster[/url]
[QUOTE=Mio Akiyama;26795269]Is it possible to replace the Crusader's Crossbow with different arrows than the huntsmans? Because i think it would be cool to have actual crossbow bolts instead of Bow and Arrow arrows[/QUOTE] a red with healing plus sign particles would be a nice idea
nice stuff
Look, another repost. Tried compiling the model, just to see what it looks like ingame. This happened: [quote]qdir: "c:\users\coyote\desktop\pistol\pistol\decompiled pistol view\" gamedir: "c:\program files (x86)\steam\steamapps\airoton\team fortress 2\tf\" g_path: "C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view\mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/v_pistol_scout.dmx.smd SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/draw.smd SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/idle.smd SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/fire.smd SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/reload.smd WARNING: @idle : bounding box out of range : -68712 0 -281 : 845 6622 845 WARNING: @fire : bounding box out of range : -68748 0 -612 : 821 6740 821[/quote] [editline]18th December 2010[/editline] Other than that: [img]http://img829.imageshack.us/img829/8475/dasdasdju.png[/img] [editline]18th December 2010[/editline] Other than that: [img]http://img829.imageshack.us/img829/8475/dasdasdju.png[/img] retoast from page 69
Export the idle.smd again.
[img]http://dl.dropbox.com/u/1808768/modelling/i_will_sing_the_song_that_will_end_the_earth.png[/img] Automatic mapping can suck my dick.
NEVER let it make the UV map for you. EVER. Do it yourself, it'll turn out much better.
[QUOTE=Communist Cake;26797368]NEVER let it make the UV map for you. EVER. Do it yourself, it'll turn out much better.[/QUOTE] Not when I do it :v:
[img]http://imgur.com/UxTG5.png[/img] Pyro, you so pretty.
Ohhh that's just lovely
[QUOTE=HummingbrdJames;26797315][img_thumb]http://dl.dropbox.com/u/1808768/modelling/i_will_sing_the_song_that_will_end_the_earth.png[/img_thumb] Automatic mapping can suck my dick.[/QUOTE] [url]http://www.pullin-shapes.co.uk/page8.htm[/url] Use it.
[QUOTE=blaholtzen;26789931]here ya go! i might have forgotten something but it's 4am now and i need to sleep [url="http://www.mediafire.com/?gii7eogyew6s4q8"][img_thumb]http://img257.imageshack.us/img257/495/steampunkpackpart1playe.png[/img_thumb][/url] also no spy[/QUOTE] Is the next release going to be weapons, hats or something else?
:eng101: Kins, since FrankenHUD v19 the bottom grey bar in spectator mode remains from the default HUD. If this is intentional, I'd like a version without it please. :eng101: [I]Whoever-made-that-Pyro-model-fix-after-the-KF-update,[/I] your model makes the hadoukens appear somewhere else on the map. Particle not properly attached to his hands? Maybe, 3D stuff is not my forte.
[img]http://images1.wikia.nocookie.net/__cb20100529020611/deadrising/images/thumb/b/bc/RLaunchr.PNG/275px-RLaunchr.PNG[/img] This for heavy. 75 ammo. 3.5 fireworks per second. Scatters like diarrhea
[QUOTE=blaholtzen;26789931]here ya go! i might have forgotten something but it's 4am now and i need to sleep [url="http://www.mediafire.com/?gii7eogyew6s4q8"][img_thumb]http://img257.imageshack.us/img257/495/steampunkpackpart1playe.png[/img_thumb][/url] also no spy[/QUOTE] doesn't work for me right from startup the little window thing where can see my loadout they all look normal
[QUOTE=108payne;26790176]copy the contents of the models folder of the steampunk file and create a new folder inside the tf/materials/models called player. paste contents in there. Quickfix cause author forgot one path[/QUOTE] Was posted right after release. Did you do that Dachande?
I need a name for it. [img]http://imgur.com/vKVyz.jpg[/img] Peachy Princess?
[QUOTE=Takuat;26797886]Is the next release going to be weapons, hats or something else?[/QUOTE] next is probably gonna be with weapons, hats, buildings and all other stuff i haven't done [QUOTE=Dachande;26798244]doesn't work for me right from startup the little window thing where can see my loadout they all look normal[/QUOTE] apparently i missed "models" or "materials" or something i also noticed i haven't made medic's gloves.
I am pretty sure i am late but what the heck. Hook for demoman. So there can be hookers.
[QUOTE=blaholtzen;26798418]next is probably gonna be with weapons, hats, buildings and all other stuff i haven't done apparently i missed "models" or "materials" or something i also noticed i haven't made medic's gloves.[/QUOTE] and Soldiers sleeves.
[QUOTE=Combine 177;26798497]I am pretty sure i am late but what the heck. Hook for demoman. So there can be hookers.[/QUOTE] neodement is/was doing one
Hmm. Whats going on? :3
[QUOTE=Zowner;26798593]Hmm. Whats going on? :3[/QUOTE] So Habbo.
[QUOTE=Hideous_;26798416]I need a name for it. [img_thumb]http://imgur.com/vKVyz.jpg[/img_thumb] Peachy Princess?[/QUOTE] Burn 'n Shine ?
[QUOTE=Hideous_;26798416]I need a name for it. [img_thumb]http://imgur.com/vKVyz.jpg[/img_thumb] Peachy Princess?[/QUOTE] Looks like you have some smoothing issues.
[QUOTE=NassimO PotatO;26798814]Burn 'n Shine ?[/QUOTE] Shine 'n Burn.
[QUOTE=IdleTard;26798846]Looks like you have some smoothing issues.[/QUOTE] Nah, it's just the angle against the light. That part of it tilts in a bit.
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