Actually, I think he should either make the normal map a lot subtler or skip it alltogether. Things with excessive normal-mapping don't usually fit in too well.
[QUOTE=PeeterCZ;26795898]Isn't that exactly what he's doing right now?[/QUOTE]
Oh, sorry. I just think that he add the details in the model itself.
My bad.
Anyone have a download link for this (Forgot the name)?
[img]http://gyazo.com/8b316905b2e40b9194407f1fd12d38fe.png[/img]
The update royally fucked my game, and I have to re-install pretty much everything...
[QUOTE=Mio Akiyama;26795269]Is it possible to replace the Crusader's Crossbow with different arrows than the huntsmans? Because i think it would be cool to have actual crossbow bolts instead of Bow and Arrow arrows[/QUOTE]
a red with healing plus sign particles would be a nice idea
nice stuff
Look, another repost.
Tried compiling the model, just to see what it looks like ingame.
This happened:
[quote]qdir: "c:\users\coyote\desktop\pistol\pistol\decompiled pistol view\"
gamedir: "c:\program files (x86)\steam\steamapps\airoton\team fortress 2\tf\"
g_path: "C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view\mdldecompiler.qc"
Building binary model files...
Working on "mdldecompiler.qc"
SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/v_pistol_scout.dmx.smd
SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/draw.smd
SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/idle.smd
SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/fire.smd
SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/reload.smd
WARNING: @idle : bounding box out of range : -68712 0 -281 : 845 6622 845
WARNING: @fire : bounding box out of range : -68748 0 -612 : 821 6740 821[/quote]
[editline]18th December 2010[/editline]
Other than that:
[img]http://img829.imageshack.us/img829/8475/dasdasdju.png[/img]
[editline]18th December 2010[/editline]
Other than that:
[img]http://img829.imageshack.us/img829/8475/dasdasdju.png[/img]
retoast from page 69
Export the idle.smd again.
[img]http://dl.dropbox.com/u/1808768/modelling/i_will_sing_the_song_that_will_end_the_earth.png[/img]
Automatic mapping can suck my dick.
NEVER let it make the UV map for you.
EVER.
Do it yourself, it'll turn out much better.
[QUOTE=Communist Cake;26797368]NEVER let it make the UV map for you.
EVER.
Do it yourself, it'll turn out much better.[/QUOTE]
Not when I do it :v:
[img]http://imgur.com/UxTG5.png[/img]
Pyro, you so pretty.
Ohhh that's just lovely
[QUOTE=HummingbrdJames;26797315][img_thumb]http://dl.dropbox.com/u/1808768/modelling/i_will_sing_the_song_that_will_end_the_earth.png[/img_thumb]
Automatic mapping can suck my dick.[/QUOTE]
[url]http://www.pullin-shapes.co.uk/page8.htm[/url]
Use it.
[QUOTE=blaholtzen;26789931]here ya go!
i might have forgotten something but it's 4am now and i need to sleep
[url="http://www.mediafire.com/?gii7eogyew6s4q8"][img_thumb]http://img257.imageshack.us/img257/495/steampunkpackpart1playe.png[/img_thumb][/url]
also no spy[/QUOTE]
Is the next release going to be weapons, hats or something else?
:eng101: Kins, since FrankenHUD v19 the bottom grey bar in spectator mode remains from the default HUD. If this is intentional, I'd like a version without it please.
:eng101: [I]Whoever-made-that-Pyro-model-fix-after-the-KF-update,[/I] your model makes the hadoukens appear somewhere else on the map. Particle not properly attached to his hands? Maybe, 3D stuff is not my forte.
[img]http://images1.wikia.nocookie.net/__cb20100529020611/deadrising/images/thumb/b/bc/RLaunchr.PNG/275px-RLaunchr.PNG[/img]
This for heavy.
75 ammo.
3.5 fireworks per second.
Scatters like diarrhea
[QUOTE=blaholtzen;26789931]here ya go!
i might have forgotten something but it's 4am now and i need to sleep
[url="http://www.mediafire.com/?gii7eogyew6s4q8"][img_thumb]http://img257.imageshack.us/img257/495/steampunkpackpart1playe.png[/img_thumb][/url]
also no spy[/QUOTE]
doesn't work for me
right from startup the little window thing where can see my loadout they all look normal
[QUOTE=108payne;26790176]copy the contents of the models folder of the steampunk file and create a new folder inside the tf/materials/models called player. paste contents in there.
Quickfix cause author forgot one path[/QUOTE]
Was posted right after release. Did you do that Dachande?
I need a name for it.
[img]http://imgur.com/vKVyz.jpg[/img]
Peachy Princess?
[QUOTE=Takuat;26797886]Is the next release going to be weapons, hats or something else?[/QUOTE]
next is probably gonna be with weapons, hats, buildings and all other stuff i haven't done
[QUOTE=Dachande;26798244]doesn't work for me
right from startup the little window thing where can see my loadout they all look normal[/QUOTE]
apparently i missed "models" or "materials" or something
i also noticed i haven't made medic's gloves.
I am pretty sure i am late but what the heck.
Hook for demoman.
So there can be hookers.
[QUOTE=blaholtzen;26798418]next is probably gonna be with weapons, hats, buildings and all other stuff i haven't done
apparently i missed "models" or "materials" or something
i also noticed i haven't made medic's gloves.[/QUOTE]
and Soldiers sleeves.
[QUOTE=Combine 177;26798497]I am pretty sure i am late but what the heck.
Hook for demoman.
So there can be hookers.[/QUOTE]
neodement is/was doing one
Hmm. Whats going on? :3
[QUOTE=Zowner;26798593]Hmm. Whats going on? :3[/QUOTE]
So Habbo.
[QUOTE=Hideous_;26798416]I need a name for it.
[img_thumb]http://imgur.com/vKVyz.jpg[/img_thumb]
Peachy Princess?[/QUOTE]
Burn 'n Shine ?
[QUOTE=Hideous_;26798416]I need a name for it.
[img_thumb]http://imgur.com/vKVyz.jpg[/img_thumb]
Peachy Princess?[/QUOTE]
Looks like you have some smoothing issues.
[QUOTE=NassimO PotatO;26798814]Burn 'n Shine ?[/QUOTE]
Shine 'n Burn.
[QUOTE=IdleTard;26798846]Looks like you have some smoothing issues.[/QUOTE]
Nah, it's just the angle against the light. That part of it tilts in a bit.
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