• TF2 Emporium XXVII
    5,001 replies, posted
[QUOTE=Hideous_;26798416]I need a name for it. [img_thumb]http://imgur.com/vKVyz.jpg[/img_thumb] Peachy Princess?[/QUOTE] Tinder Tiara or Tinderbox Tiara.
Try Again It's Too Tiny? [editline]20th December 2010[/editline] Seriously, I like Gilboron's suggestion.
[QUOTE=ColossalSoft;26794819]A while ago someone requested numbered carts. [img_thumb][URL]http://www.majhost.com/gallery/Colossal/concepttf2/number1cart.png[/URL][/img_thumb] Finally got around to it.[/QUOTE] Thanks man. It's for this gamemode idea I had.... but no teling. And no working on it now till after christmas, due to INTERNET ARGH
Cinderella's Cinder?
[quote]Created command line: "C:\Program Files (x86)\Steam\steamapps\airoton\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "c:\program files (x86)\steam\steamapps\airoton\team fortress 2\tf" -nop4 -nox360 "C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view\mdldecompiler.qc"[/quote] This comes up when I try to compile the model. That's all. :geno:
[QUOTE=KAZ32;26798175]:eng101: Kins, since FrankenHUD v19 the bottom grey bar in spectator mode remains from the default HUD. If this is intentional, I'd like a version without it please.[/QUOTE]Turn on Minimal Hud in the Advanced Multplayer Options to remove it.
[QUOTE=EDDY TT;26797765][url]http://www.pullin-shapes.co.uk/page8.htm[/url] Use it.[/QUOTE] Oh hey, this seems kinda useful! Thanks, man!
[QUOTE=KAZ32;26798175]:eng101: [I]Whoever-made-that-Pyro-model-fix-after-the-KF-update,[/I] your model makes the hadoukens appear somewhere else on the map. Particle not properly attached to his hands? Maybe, 3D stuff is not my forte.[/QUOTE] Really? I didn't look if the taunts looked fine when testing it, but this shouldn't happen, I'm using the SDK Pyro scripts with modified models, and the attachments and everything else look the same in both playermodels. I'll try to fix that, but right now I don't have any idea of what could be causing that.
Can somebody make teamcolored Foster Facades? Would be awesome for those without paint. :unsmith:
[QUOTE=<data_panel>;26799741]Can somebody make teamcolored Foster Facades? Would be awesome for those without paint. :unsmith:[/QUOTE] edit the base color the vmts, easy peasy changing the line in the vmts to this should do it RED "$colortint_base" "{202 56 48}" BLUE "$colortint_base" "{87 123 146}" did i miss anything daimao?
You need to edit the model files aswell.
[QUOTE=Recurracy;26800019]You need to edit the model files aswell.[/QUOTE] really? i did that to the ones in my steam punk pack and only the red mask is yellowed however i can't do anything to the tie, tried making it team yellow but nothing happened
What I'm talking about is that you need to edit the model's files to even get the teamcolors to work. If a model doesn't have teamcolors by itself you need to edit it's QC. Simply messing with the VMT's isn't gonna cut it.
[QUOTE=Recurracy;26800165]What I'm talking about is that you need to edit the model's files to even get the teamcolors to work. If a model doesn't have teamcolors by itself you need to edit it's QC. Simply messing with the VMT's isn't gonna cut it.[/QUOTE] i know about that stuff, but the fact that it worked when i did it must mean it already does that doesn't it?
I should work on the Minecraft Chicken hat, but I don't feel very up to it.
I don't think the Foster tie thing is already teamcolored, is it?
also what happened to SenorGoat's Peashooter Rocket Launcher? [editline]19th December 2010[/editline] [QUOTE=Recurracy;26800258]I don't think the Foster tie thing is already teamcolored, is it?[/QUOTE] it is
[QUOTE=Recurracy;26800258]I don't think the Foster tie thing is already teamcolored, is it?[/QUOTE] Yeah, but not the Fascade aka. the Mask.
[QUOTE=<data_panel>;26800437]Yeah, but not the Fascade aka. the Mask.[/QUOTE] It uses the same texture so getting it teamcolored shouldn't be a problem in this case.
I need Big Bag Barron's rooms for the emporium map anyone know where he is
This has been said before, but ignored. We need to, if possible, get a seperate projectile for the medic crossbow. I'd be nice to see a nice big neede stick out of your enemys head.
[QUOTE=Recurracy;26800459]It uses the same texture so getting it teamcolored shouldn't be a problem in this case.[/QUOTE] Or you could use team color paint.
[QUOTE=Uber_Tofu;26800523]Or you could use team color paint.[/QUOTE] But modding is alot more fun why go the easy way when you can get it to work at all times dammit
Hey, can someone post the creeper head replacement for the demoman? I can't find it. . .
[img]http://wiki.teamfortress.com/w/images/7/76/Backpack_Coupe_D'isaster.png[/img] Valve isn't even trying anymore.
[QUOTE=Uber_Tofu;26800523]Or you could use team color paint.[/QUOTE] Because everyone is ready to waste 5 bucks on a few pixels, right? :downsbravo:
[QUOTE=Chilean;26801049][img_thumb]http://wiki.teamfortress.com/w/images/7/76/Backpack_Coupe_D'isaster.png[/img_thumb] Valve isn't even trying anymore.[/QUOTE] ..That was made by Royzo you know.
[QUOTE=Chilean;26801049][img_thumb]http://wiki.teamfortress.com/w/images/7/76/Backpack_Coupe_D'isaster.png[/img_thumb] Valve isn't even trying anymore.[/QUOTE] If you mean the icons, yeah. Fucking awful.
[QUOTE=<data_panel>;26801111]Because everyone is ready to waste 5 bucks on a few pixels, right? :downsbravo:[/QUOTE] Because you have to [B]purchase[/B] it, right? :downsbravo:
[QUOTE=Keychain;26801135]..That was made by Royzo you know.[/QUOTE] the icon c'mon, you know that I know who made these
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