Random request: Can someone fix the "4-slot grenade launcher"? The Xmas update broke it and it's one of those essential skins that fixes valve's stupid work. I can't model so I can't do it myself.
[editline]derp[/editline]
oh, and the high-resolution kritzkrieg, for some reason the medic weapons fuck up when you have it equipped.
[IMG]http://uppix.com/f-datcane4d0eb00c0007dc9a.jpg[/IMG]
[QUOTE=wari65;26811535]I don't know if anyone else started yet, but I'm fixing the candy cane texture.[/QUOTE]
You'll probably do a better job than me.
Alright so I need an official, dedicated texturer here
who needs employment and can be payed in Trident Layers
[QUOTE=Dachande;26811327](More official looking posts now :D)
[b]Team Fortress 2 Mod Emporium Map[/b]
[i]Update 1 (Revision who fucking knows so lets just start out with the number "1")[/i]
Began work on the actual building which houses all of our fine modders. As of right now the direction was trying to take this was that on the outside, it looked like a normal, town-house esque building, but upon entering you would be immersed in this big-company, grand feel. I think I pulled it off quite nicely, but alot of stuff still needs to be done.
[highlight]List of things that need to be completed[/highlight]
- Rework the outside of Roycorp and the modder's house
- Finish Roycorp and the modder's house
- Add a red spawn (:v:)
- Find some goddamn use for that peice of land outside of the house that has the pool-table in it
- Pick a gamemode, or something
- Fix the clutter
- Fix my attitude
- Fix Displacements
- Fix the Roycorp lobby
[b][highlight] REMEMBER THAT I TRIED NOT TO SPAM PROPS EVERYWHERE THIS TIME THANKS[/highlight][/b]
So, here's the outside of Roycorp
[img_thumb]http://horobox.reager.org/u/Dachandehurr_1292869984.jpg[/img_thumb]
Bland as all fuck. What should I add to it?
The Lobby
[img_thumb]http://horobox.reager.org/u/Dachandehurr_1292855618.jpg[/img_thumb]
Bland as all fuck, uncompleted, name some things that should be added. Oh and the back wall there is not finished, its why it just leads out to the wilderness
Also, for some reason my screenshots look like nightsoil, how do i correct this[/QUOTE]
Ok here are some notes.
-The fence in the first image is showing its unfinished end to the player.
-The displacement house you have on the right is grossly mishapped, it looks like its melting.
-You have textures that start to tile with the medieval wall texture.
-The ropes in the second image need slack, they look too tight.
-You are mix matching themes here. You have the walls outside the building with medieval wood and beams and the inside is textured with one of the computer wall textures. Stick to one theme.
-Your medieval windows are done wrong.
Again this looks like another prop spam. I would say work on gameplay first, get layouts done in dev textures. Only worry about props that will effect gameplay (Like rocks for sniper cover).
Oh with you medieval windows;
See you have done yours like this.
[img]http://treybrown.com/images/uploads/window01.jpg[/img]
See how it sticks out? It doesnt look very nice.
Instead you should do this.
[img]http://treybrown.com/images/uploads/window02.jpg[/img]
See using the frame-less model you can make the wooden beams on the texture become its frame while also making it sunken into the building, which looks a lot better.
I hope this helps, just take it slower. Try getting a working layout of you map up and running to player test, once its got good gameplay THEN start detailing.
Thanks for the feedback, except for the last part
everyone's told me this, and its not how I work, sorry.
I'll work on the fence
The outside texture conflicting thing was explained by reading above (I changed it all anyway)
[QUOTE=Dachande;26811990]Alright so I need an official, dedicated texturer here
who needs employment and can be payed in Trident Layers[/QUOTE]
Depending on what it is, I can help.
can you make logos and signs and wall textures
[QUOTE=Dachande;26812161]can you make logos and signs and wall textures[/QUOTE]
Indeed I can.
You're hired! Add me
Just been going through cp_degrootkeep in Hammer.
Has fuck all optimisation and dev_ textures everywhere.
Well off to make a better koth map out of it.
I'm aiming for a cluttered radio tower feel to the chimney on the bomb cart -
[img_thumb]http://upload.wikimedia.org/wikipedia/commons/5/57/Willans_Hill_Comms_Tower.jpg[/img_thumb]
but I don't think its really getting across
[img]http://img225.imageshack.us/img225/2918/towerfront.jpg[/img]
[img]http://img838.imageshack.us/img838/6567/towerclose.jpg[/img]
I'm going to play with making the stuff at the top smaller and bottom larger to give it the impression that it's taller than it really is and maybe space it out a bit more but is there anything big that I'm missing?
[QUOTE=NeoDement;26790903]AO is too dark. I prefer Valve's hade of green.[/QUOTE]
Yeah I agree on the green (already changed it) but I don't think the AO is too dark (or do you mean the green on the fixed AO version is too dark?)
[QUOTE=Sexy Robot;26812387]Well off to make a better koth map out of it.[/QUOTE]
That sounds... frightful.
[QUOTE=wari65;26812402]That sounds... frightful.[/QUOTE]
You have no idea what I'm gonna' do to that map boy.
Is my sniper rifle supposed to look like this?
[img]http://filesmelt.com/dl/sniper3.png[/img][img]http://filesmelt.com/dl/sniper1.png[/img][img]http://filesmelt.com/dl/smiper2.png[/img][img]http://filesmelt.com/dl/sniper4.png[/img]
And also when somebody taunts the characters mouth doesn't move and sometimes their hands don't move either.
[img_thumb]http://filesmelt.com/dl/wat22.png[/img_thumb]
^He's saying "Kiss me" right there.
I've tried deleting my tf folder but it didn't change anything. Is this happening to anybody else?
[img]http://tf2b.com/img/c_gatling_gun.png[/img]
Updated my icon pack: [url]http://www.fpsbanana.com/guis/23908[/url]
I added all the new weapons and spiffied up a load of older ones. Slowly but surely this pack is reaching a point of beautiful perfection, at which point I will resubmit to Valve.
As of this post I haven't uploaded them to TF2B yet, but I will in a few moments. When I do, ctrl+F5 this page to see what they look like: [url]http://tf2b.com/itemlist.php[/url]
[editline]LOL ONLY THE PEOPLE IN MY STREAM WILL NOTICE THIS SECRET MESSAGE HERE SUP LIVESTREAM[/editline]
TF2B's icons are now uploaded.
[QUOTE=NRApros;26812610]Is my sniper rifle supposed to look like this?
[img_thumb]http://filesmelt.com/dl/sniper3.png[/img_thumb][img_thumb]http://filesmelt.com/dl/sniper1.png[/img_thumb][img_thumb]http://filesmelt.com/dl/smiper2.png[/img_thumb][img_thumb]http://filesmelt.com/dl/sniper4.png[/img_thumb]
And also when somebody taunts the characters mouth doesn't move and sometimes their hands don't move either.
[img_thumb]http://filesmelt.com/dl/wat22.png[/img_thumb]
^He's saying "Kiss me" right there.
I've tried deleting my tf folder but it didn't change anything. Is this happening to anybody else?[/QUOTE]
Hold LOD's batman?
[QUOTE=NRApros;26812610]Is my sniper rifle supposed to look like this?
^He's saying "Kiss me" right there.
I've tried deleting my tf folder but it didn't change anything. Is this happening to anybody else?[/QUOTE]
Your level of detail seems messed up. The characters don't move their mouths and their fingers are changed to the default position after going down one LoD.
Change the model quality in the game's graphics settings.
[QUOTE=Dachande;26812085]Thanks for the feedback, except for the last part
everyone's told me this, and its not how I work, sorry.[/QUOTE]
Have fun making terrible maps then.
[QUOTE=Nzdjh;26812724]Have fun making terrible maps then.[/QUOTE]
Just because i work differently doesn't mean i make bad maps.
[editline]20th December 2010[/editline]
or will make bad maps instantly in the future.
[QUOTE=Mad Chatter;26812709]Your level of detail seems messed up. The characters don't move their mouths and their fingers are changed to the default position after going down one LoD.
Change the model quality in the game's graphics settings.[/QUOTE]
Thanks, that worked.
We need the spy's rapier to get in-game for Medieval Mode. As well as some other stuff.
Why did Valve add their ok-ish crown instead of Royzo's Celtic Crown? And the same for their robin hood hat inplace of the paintable Robbin' Walker? Those community made hats are better then Valve's own, in my opinion.
[QUOTE=PSI Guy;26812867]Why did Valve add their ok-ish crown instead of Royzo's Celtic Crown? And the same for their robin hood hat inplace of the paintable Robbin' Walker? Those community made hats are better then Valve's own, in my opinion.[/QUOTE]
valve knows best
[b][i]big brother valve is watching[/i][/b]
Anyone knows why did jigglebones broke in the last update?
[QUOTE=iRunner;26813059]Anyone knows why did jigglebones broke in the last update?[/QUOTE]
Same reason why everything else that broke did last update
because Valve.
[QUOTE=iRunner;26813059]Anyone knows why did jigglebones broke in the last update?[/QUOTE]
Eh? They didn't break for me. I looked at a couple hats today and they were just fine, not to mention the ones I compiled and tested today.
[QUOTE=Shugo;26812666][img_thumb]http://tf2b.com/img/c_gatling_gun.png[/img_thumb]
Updated my icon pack: [url]http://www.fpsbanana.com/guis/23908[/url]
I added all the new weapons and spiffied up a load of older ones. Slowly but surely this pack is reaching a point of beautiful perfection, at which point I will resubmit to Valve.
As of this post I haven't uploaded them to TF2B yet, but I will in a few moments. When I do, ctrl+F5 this page to see what they look like: [url]http://tf2b.com/itemlist.php[/url]
[editline]LOL ONLY THE PEOPLE IN MY STREAM WILL NOTICE THIS SECRET MESSAGE HERE SUP LIVESTREAM[/editline]
TF2B's icons are now uploaded.[/QUOTE]
Thanks for fixing the Fists of Steel. :D
Just a question, why does it take longer to finish up the hats then it does with the weapons? I've been wondering about that for a bit.
[QUOTE=PSI Guy;26812867]Why did Valve add their ok-ish crown instead of Royzo's Celtic Crown? And the same for their robin hood hat inplace of the paintable Robbin' Walker? Those community made hats are better then Valve's own, in my opinion.[/QUOTE]
The Larrikin Robin was actually submitted by McOwner ( [url]http://steamcommunity.com/id/McOwner[/url] ) back in January. I guess they just liked his more, or had more time to make sure it fitted properly into the Medieval mode they were working on.
But while I'm here, could I add my name to a request to replace the crown with the Celtic Crown?
[QUOTE=TheJoey;26813157]Same reason why everything else that broke did last update
because Valve.[/QUOTE]
I'm confident that they'll release a patch soon. Big updates are always followed by patches fixing whatever Valve fucked up. And anything they don't fix, modders will.
[QUOTE=Mad Chatter;26811960][img_thumb]http://uppix.com/f-datcane4d0eb00c0007dc9a.jpg[/img_thumb][/QUOTE]
...I give up
Don't! You can still do a great job if you just believe in yourself!
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