[QUOTE=OpethRockr55;26813255]Eh? They didn't break for me. I looked at a couple hats today and they were just fine, not to mention the ones I compiled and tested today.[/QUOTE]
[img]http://horobox.reager.org/u/iRunner_1292867392.jpg[/img][img]http://horobox.reager.org/u/iRunner_1292896300.png[/img]
Totally not broken
[b]Edit:[/b]
I can get more pictures, if you want
[url]http://www.fpsbanana.com/tuts/10204[/url]
this tut won't work
some one help
but in this case I'm talking about for hats
[QUOTE=iRunner;26813512][img_thumb]http://horobox.reager.org/u/iRunner_1292867392.jpg[/img_thumb][/QUOTE]
Just your average everyday fish.
[QUOTE=Dachande;26813508]Don't! You can still do a great job if you just believe in yourself![/QUOTE]
[img]http://img29.imageshack.us/img29/7175/candym.png[/img]
Someone has to believe in me for me.
[QUOTE=Hawt Koffee;26813552][url]http://www.fpsbanana.com/tuts/10204[/url]
this tut won't work
some one help
but in this case I'm talking about for hats[/QUOTE]
Qc?
[QUOTE=wari65;26813562][img_thumb]http://img29.imageshack.us/img29/7175/candym.png[/img_thumb]
Someone has to believe in me for me.[/QUOTE]
I believe in you.
[QUOTE=Mad Chatter;26813867]I believe in you.[/QUOTE]
I do too.
So yeah, i fixed up the building in my map
but my pc refuses to compile it right and hammer is getting all pissy and they're having catfights so all in all its not getting compiled tonight.
[QUOTE=Dachande;26813508]Don't! You can still do a great job if you just believe in yourself![/QUOTE]
Yay! Nice Dachande is back!
Also, can anyone link me the Christmas Dispenser from the TF2 Christmas cards?
The christmas card or was there a model?
[QUOTE=Ceiling Man;26813312]Thanks for fixing the Fists of Steel. :D
Just a question, why does it take longer to finish up the hats then it does with the weapons? I've been wondering about that for a bit.[/QUOTE]
People have more weapons than hats.
[QUOTE=Dachande;26814194]The christmas card or was there a model?[/QUOTE]
It was modeled once, wasn't it? The Hot Cocoa dispenser?
I don't remember
More on the map.
[img]http://www.treybrown.com/images/uploads/YeOldeTowne03.jpg[/img]
[img]http://www.treybrown.com/images/uploads/YeOldeTowne04.jpg[/img]
Going to be adding some inner walk ways to help the sniper problem there might be.
i'm going to try the whole dev do good make everyone happy map thing tommorow
[QUOTE=Dachande;26814344]i'm going to try the whole dev do good make everyone happy map thing tommorow[/QUOTE]
Good on ya! Cant wait to see what you make.
Wow, dachande, did you go on a massive prop-deleting binge? That actually looks nice and not like a dumptruck full of the model directory crashed through a wall and knocked down a cubicle.
[QUOTE=TheGrayFox;26813936]
Also, can anyone link me the Christmas Dispenser from the TF2 Christmas cards?[/QUOTE]
You mean this? [url]http://redirectingat.com/?id=629X1198&xs=1&url=http%3A%2F%2Fdl.dropbox.com%2Fu%2F900111%2Fxmasdispenser.rar&sref=http%3A%2F%2Fwww.facepunch.com%2Fthreads%2F860032-TF2-Emporium-III[/url]
[QUOTE=ZK425akaR15;26814411]You mean this? [url]http://redirectingat.com/?id=629X1198&xs=1&url=http%3A%2F%2Fdl.dropbox.com%2Fu%2F900111%2Fxmasdispenser.rar&sref=http%3A%2F%2Fwww.facepunch.com%2Fthreads%2F860032-TF2-Emporium-III[/url][/QUOTE]
Thank you!
[QUOTE=wari65;26813562][img_thumb]http://img29.imageshack.us/img29/7175/candym.png[/img_thumb]
Someone has to believe in me for me.[/QUOTE]
Don't believe in yourself. Believe in the me.
Who Believes In YOU
[img]http://www.furuanimepanikku.com/wp-content/uploads/2008/01/kamina.jpg[/img]
I was wondering if someone could be nice enough to provide me with a decompiled copy of c_pyro_animations,c_pyro_arms and c_axtinguisher_pyro? I've tried decompiling them myself but the mdldecompiler is outdated and doesnt work on half the files. I need the files as a reference point so I can get my own model in-game and animate them.
Wish valve would provide us with their own official decompiler/compiler :(.
Did you download notepad ++ and change the "0" to a ","?
[QUOTE=dark soul;26814515]I was wondering if someone could be nice enough to provide me with a decompiled copy of c_pyro_animations,c_pyro_arms and c_axtinguisher_pyro? I've tried decompiling them myself but the mdldecompiler is outdated and doesnt work on half the files. I need the files as a reference point so I can get my own model in-game and animate them.
Wish valve would provide us with their own official decompiler/compiler :(.[/QUOTE]
I thought C_Models couldn't be animated? Or did I misunderstand you?
[QUOTE=TheGrayFox;26814549]I thought C_Models couldn't be animated? Or did I misunderstand you?[/QUOTE]
Spark and Daimao have made it possible to animate c_models.
[QUOTE=Kalamadea;26814569]Spark and Daimao have made it possible to animate c_models.[/QUOTE]
Oh, cool. Does that mean people can stop bitching about them?
[QUOTE=Communist Cake;26814542]Did you download notepad ++ and change the "0" to a ","?[/QUOTE]
Yes I have, very few models seem to compile for me after this last update. I was able to fine one pyro hat that I was able to compile, everything else just crashes the decompiler after saying the model has been loaded.
[quote=kalamadea;26814569]spark and daimao have made it possible to animate c_models.[/quote]
rainbows + loch n load
someone should make a medieval map out of one of the maps from AC:Brotherhood, like Rome or Sienna.
edit: with rooftops close together enough for scout to jump across them, and ladders to access all the rooftops.
edit edit edit: if nobody wants to do this i might try it out but i know nothing about mapping
fake edit: if you don't want me making hundreds of posts in this thread asking people how to do mapping things, take this up.
[QUOTE=dark soul;26814657]Yes I have, very few models seem to compile for me after this last update. I was able to fine one pyro hat that I was able to compile, everything else just crashes the decompiler after saying the model has been loaded.[/QUOTE]
This is why we need the daicompiler.
We haven't heard about that little program in a while.
Seriously, when is it coming out, and do we need it to animated C models?
[QUOTE=Pockets;26815012]someone should make a medieval map out of one of the maps from AC:Brotherhood, like Rome or Sienna.
edit: with rooftops close together enough for scout to jump across them, and ladders to access all the rooftops.[/QUOTE]
This just make s me think that we need a game mode like Brotherhoods multiplayer, you know that one thats kinda similar to Bloody Good time?
Sorry, you need to Log In to post a reply to this thread.