[QUOTE=johnlmonkey;26815077]This just make s me think that we need a game mode like Brotherhoods multiplayer, you know that one thats kinda similar to Bloody Good time?[/QUOTE]
i've never played bloody good time, but an easy way to emulate ac: brotherhood in tf2 would be like this:
blu team: spies and snipers only
red team: every class besides pyros and spies
and turn on friendly fire, where killing your teammate also kills you.
capture point mode, but only one cap and it's owned by red, red team's spawn time much higher than blu team.
I think there needs to be more medieval weapons for everybody to use in the medieval game modes. Maybe a new emporium theme.
Someone needs to make a loch and load replacement. It's so ugly!
[QUOTE=Sexy Robot;26813582]Qc?[/QUOTE]
$cd "C:\Documents and Settings\Mike\Desktop\Concedpt pyro"
$modelname "player\items\pyro\pyro_tripwire_mask.mdl"
$model "Body" "pyro_tripwire_mask.dmx.smd"
$cdmaterials "\models\player\items\pyro"
$cdmaterials ""
$texturegroup skinfamilies
{
{ "\models\player\items\pyro\pyro_tripwire_mask.vmt" }
{ "pyro_tripwire_mask_blue.vmt" }
}
// Model uses material "models\player\items\pyro\pyro_tripwire_mask.vmt"
// Model uses material "pyro_tripwire_mask_blue.vmt"
$surfaceprop "plastic"
$illumposition 6.424 0.000 100.878
$sequence idle "idle" loop fps 30.00
[QUOTE=iRunner;26813512]I can get more pictures, if you want[/QUOTE]
[img]http://horobox.reager.org/u/iRunner_1292905537.png[/img]
Another example
[QUOTE=famasfanalt;26815217]Someone needs to make a loch and load replacement. It's so ugly![/QUOTE]
Its actually a community model. Although a model more like a over under shotgun might look better, like competition one. [IMG]http://www.army.mil/-images/2009/08/14/48093/size0-army.mil-48093-2009-08-17-070806.jpg[/IMG]
there is always this too
[url]http://www.fpsbanana.com/skins/91591[/url]
someone should do dr. fetus's jar and hat as a replacement for some all-class hat
[QUOTE=PSI Guy;26812867]We need the spy's rapier to get in-game for Medieval Mode. As well as some other stuff.[/QUOTE]
I was disappointed at the lack of musketeer action in the medieval mode. My pack would've fit in quite well.
[QUOTE=iRunner;26815271][img_thumb]http://horobox.reager.org/u/iRunner_1292905537.png[/img_thumb]
Another example[/QUOTE]
that's exactly how the milk looked for me with the viewmodels flipped.
I am lefty, and I needed to flip it, it felt wrong. I hope they fix for lefties as well.
[QUOTE=iRunner;26815271][img_thumb]http://horobox.reager.org/u/iRunner_1292905537.png[/img_thumb]
Another example[/QUOTE]
Ew, chunky milk. Though, it does make sense seeing as Scout carries it around in his bag all day in the heat.
I wonder how the inside out fish from flipped viewmodels reacted to the starving fish bug.
If I wanted to learn how to make weapons and texture them, where would I start? I know it was on the Polycount site, but I was too busy to make anything back then, and didn't have any ideas for weapons. I can't find the instructions on the site anymore.
Lets just say with recent changes I've been "Inspired" to make weapons.
I hate to be an "Ideas man" all the time. One of my ideas for a new weapon is to make a Katana for Pyro, and I'd like to try making it myself.
EDIT: The stats I'd give it would be something like 5 seconds fire damage, 5 seconds bleed, and -5 hp per second while active. I'd also give it a subtle fire effect.
[QUOTE=MrCasual;26815544]If I wanted to learn how to make weapons and texture them, where would I start? I know it was on the Polycount site, but I was too busy to make anything back then, and didn't have any ideas for weapons. I can't find the instructions on the site anymore.
Lets just say with recent changes I've been "Inspired" to make weapons.
I hate to be an "Ideas man" all the time. One of my ideas for a new weapon is to make a Katana for Pyro, and I'd like to try making it myself.[/QUOTE]
[url]http://www.youtube.com/watch?v=0xTAmtqmvg8[/url]
edit also i love your pyro katana idea, if you give up on it lemme know and I'll model it.
Thanks for the link. I tried mapping once and I got to where I could make stuff I could actually play in, but I never could make a good looking map, or a map that worked well anyway.
EDIT:
Man, you guys are probably gonna think I'm dumb, but my brain is spinning just from all the stuff in that video. I think I'm just going to stick to making maps...I can get semi-far into that at least.
Also, Pockets I would be honored if you would make that weapon a reality. Its nice that someone on Facepunch likes my ideas for a change!
[QUOTE=PSI Guy;26810403]Royzo, could you get your celtic crown to replace Valve's prince's crown? Or maybe try to make the crown upgradeable by adding 7 refined metal and sending the idea to Robin?[/QUOTE]
[QUOTE=Ruelle;26813324]But while I'm here, could I add my name to a request to replace the crown with the Celtic Crown?[/QUOTE]
gentlemen, i present to you the magic of hexing! [url]http://www.fpsbanana.com/tuts/10307[/url]
So did daimao inform valve's tf2 team how shit they are and that he is quitting? I want to see their reply.
[QUOTE=Shounic;26816512]So did daimao inform valve's tf2 team how shit they are and that he is quitting? I want to see their reply.[/QUOTE]
I'm yet to see any valid complaints, so they would probably laugh in his face.
[editline]20th December 2010[/editline]
In a nice way.
[QUOTE=insyami;26806029]Thanks for my new wallpaper.
(If anyone is interested, I tweaked it a little bit: [url=http://imgur.com/zSJxj.jpg]1920x1080[/url] [url=http://imgur.com/IRzlZ.jpg]1280x1024[/url])[/QUOTE]
I also took the liberty of changing the picture to a wallpaper, but without the fade.
[url=http://img708.imageshack.us/img708/862/pyroowallpaper.jpg]1280x1024[/url]
[url=http://img3.imageshack.us/img3/8026/pyrowallpaper.jpg]1440x900[/url]
[url=http://img221.imageshack.us/img221/7122/pyrowallppaper.jpg]1920x1080[/url]
[QUOTE=treythepunkid;26814324]More on the map.
[img_thumb]http://www.treybrown.com/images/uploads/YeOldeTowne03.jpg[/img_thumb]
[img_thumb]http://www.treybrown.com/images/uploads/YeOldeTowne04.jpg[/img_thumb]
Going to be adding some inner walk ways to help the sniper problem there might be.[/QUOTE]
You could add a few of these( in a medieval style of course), the wooden things to make it look less empty, if you look at Assassins Creed, you'll get what im talking about
[img_thumb]http://www.google.com.au/url?source=imgres&ct=img&q=http://www.egyptmyway.com/hotels/images/menahouse_veranda_c530.jpg&sa=X&ei=cvQOTbfTEYa6ugO5j_zHDQ&ved=0CAQQ8wc4Hg&usg=AFQjCNE2WkuAoSHlPHT-dUeWRwcFFRb7Xg[/img_thumb]
[b]click[/b]
[QUOTE=Spybreak;26805329][img_thumb]http://img401.imageshack.us/img401/2813/tumblrldoi9xk6ky1qa3jmr.png[/img_thumb]
Someone needs to make the Pyro's eyes glow when he's got the Pryomancer's Mask equipped.
T'would be aweshome.
Picture by Cistaceae[/QUOTE]
From the looks of it it would actually be pretty simple to do. I might try it tonight. If I not, I'll just mess with particles and put some flames on the eyes. :v:
[url]http://www.fpsbanana.com/sounds/13444[/url]
Updated my sound mod. Fixed up the sounds for the new weapons. Bear claw sounds and fixed gatling gun sounds coming later.
When valve fixs the jigglebone bug, I hope they include an option to keep them as they are now, because I love my dieting fish
Someone needs to give the medic his beerstein back, and make it a lunchbox you can give to classes so they can drink it whenever they want (idea is Draku's).
Alternatively it's a throwable item?
Call it something like "The Physician's Pint."
Okay, I seem to always come to this, but how the hell do you attach particles to your damn bones? I've gotten it all set up with the bones and everything, I'm just stuck at what to do in the QC to add for it. Decompiling other models with particles didn't seem to help so if anyone knows how to I'd appreciate some help.
Devon gave up on it, so could anyone do a Night version of cp_degrootkeep?
[QUOTE=Tylizzle;26819106]Okay, I seem to always come to this, but how the hell do you attach particles to your damn bones? I've gotten it all set up with the bones and everything, I'm just stuck at what to do in the QC to add for it. Decompiling other models with particles didn't seem to help so if anyone knows how to I'd appreciate some help.[/QUOTE]
[url]http://developer.valvesoftware.com/wiki/Particles_on_models[/url]
[QUOTE=Hawt Koffee;26815263]$cd "C:\Documents and Settings\Mike\Desktop\Concedpt pyro"
$modelname "player\items\pyro\pyro_tripwire_mask.mdl"
$model "Body" "pyro_tripwire_mask.dmx.smd"
$cdmaterials "models\player\items\pyro"
$texturegroup skinfamilies
{
{ "pyro_tripwire_mask.vmt" }
{ "pyro_tripwire_mask_blue.vmt" }
}
// Model uses material "models\player\items\pyro\pyro_tripwire_mask.vmt"
// Model uses material "pyro_tripwire_mask_blue.vmt"
$surfaceprop "plastic"
$illumposition 6.424 0.000 100.878
$sequence idle "idle" loop fps 30.00[/QUOTE]
I think that my edits should work?
Hey guys, little update on the map.
Playing around with some lighting and new street lamp model I made.
[img]http://www.treybrown.com/images/uploads/YeOldeTowne05.jpg[/img]
[img]http://www.treybrown.com/images/uploads/YeOldeTowne06.jpg[/img]
[img]http://www.treybrown.com/images/uploads/YeOldeTowne07.jpg[/img]
[QUOTE=treythepunkid;26819561]-bah- -blah- -blah-[/QUOTE]
Sexy streetlamps you got ther'.
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