[QUOTE=Recurracy;26824782]Tell Valve to do it their own damn selves. It's not like the community should do anything for them because they're too damn lazy. They're game designers, damn...[/QUOTE]
Actually, I wanna see Daimao do better than pro game designers.
[QUOTE=TheGrayFox;26825173]Actually, I wanna see Daimao do better than pro game designers.[/QUOTE]
In my opinion I think he's already proved he can
[QUOTE=Daimao;26824741]Can someone help me make a checklist of every non-standard weapon? I'm going to make those LODs.[/QUOTE]
Blutsauger
Kritzkrieg
Ubersaw
Backburner
Flare Gun (already has LoDs
Axtinguisher
Natasha (the ammo belt, w_model has LoDs)
Sandvich
KGB
FaN
Bonk/CaC
Sandman (also ball)
Direct Hit (largest offender)
Buff Banner (Bugle too)
Equalizer
Eyelander
Targe
Scottish Resistance (half the polycount is used in that mann co logo fffffffffffffffffff)
Ambassador
Huntsman
Jarate
Razorback
Gunslinger (Has LoDs (world model only))
Frontier Justice (can you also make it jiggle? it should be default)
Wrangler
And pretty much every community weapon.
[QUOTE=Daimao;26824741]Can someone help me make a checklist of every non-standard weapon? I'm going to make those LODs.[/QUOTE]
Scout:
Force-A-Nature
Shortstop
Lugermorph
Bonk! Atomic Punch
Crit-a-Cola
Mad Milk
Sandman
Holy Mackeral
Candy Cane
Boston Basher
Soldier:
Direct Hit
Black Box
Buff Banner
Batallion's Backup
Gunboats
Equalizer
Pain Train
Frying Pan
Pyro:
Backburner
Degreaser
Flare Gun
Axtinguisher
Homewrecker
Powerjack
Back Scratcher
Demoman:
Loch-n-Load
Chargin' Targe
Scottish Resistance
Eyelander
Scotsman's Skullcutter
Horseless Headless Horsemann's Headtaker
Pain Train
Frying Pan
Ullapool Caber
Claidheamohmor
Heavy:
Natascha
Iron Curtain
Brass Beast
Sandvich
Dalokohs Bar
Buffalo Steak Sandvich
K.G.B.
G.R.U.
Warrior's Spirit
Fists of Steel
Engineer:
Frontier Justice
Lugermorph
Wrangler
Gunslinger
Golden Wrench
Southern Hospitality
Jag
Medic:
Blutsauger
Crusader's Crossbow
Kritzkrieg
Ubersaw
Vita-Saw
Amputator
Sniper:
Huntsman
Sydney Sleeper
Jarate
Razorback
Darwin's Danger Shield
Tribalman's Shiv
Bushwacka
Spy:
Ambassador
Big Kill
L'Étranger
Your Eternal Reward
[QUOTE=Daimao;26823869]If you really think so it'd help if you emailed that to Robin. :buddy:
As for LODs, I just took a look at the Ambassador and the Direct Hit and they kinda prove your point.[/QUOTE]
Man the Ambassador totally need those 18k polys. Like you know, to make the hole for the bul- oh wait
WHAT? How are the CaC and Bonk even unoptimized? It's just a cylinder, how can it have so many polies
My mind is blown
[QUOTE=Recurracy;26825377]WHAT? How are the CaC and Bonk even unoptimized? It's just a cylinder, how can it have so many polies
My mind is blown[/QUOTE]
It's not just *a* cylinder. It's a slightly bent cylinder with an inwards curve.
[QUOTE=Recurracy;26825377]WHAT? How are the CaC and Bonk even unoptimized? It's just a cylinder, how can it have so many polies
My mind is blown[/QUOTE]
Because Valve.
[QUOTE=steviestar;26825310]Scout:
Force-A-Nature
Shortstop
Lugermorph
Bonk! Atomic Punch
Crit-a-Cola
Mad Milk
Sandman
Holy Mackeral
Candy Cane
Boston Basher
Soldier:
Direct Hit
Black Box
Buff Banner
Batallion's Backup
Gunboats
Equalizer
Pain Train
Frying Pan
Pyro:
Backburner
Degreaser
Flare Gun
Axtinguisher
Homewrecker
Powerjack
Back Scratcher
Demoman:
Loch-n-Load
Chargin' Targe
Scottish Resistance
Eyelander
Scotsman's Skullcutter
Horseless Headless Horsemann's Headtaker
Pain Train
Frying Pan
Ullapool Caber
Claidheamohmor
Heavy:
Natascha
Iron Curtain
Brass Beast
Sandvich
Dalokohs Bar
Buffalo Steak Sandvich
K.G.B.
G.R.U.
Warrior's Spirit
Fists of Steel
Engineer:
Frontier Justice
Lugermorph
Wrangler
Gunslinger
Golden Wrench
Southern Hospitality
Jag
Medic:
Blutsauger
Crusader's Crossbow
Kritzkrieg
Ubersaw
Vita-Saw
Amputator
Sniper:
Huntsman
Sydney Sleeper
Jarate
Razorback
Darwin's Danger Shield
Tribalman's Shiv
Bushwacka
Spy:
Ambassador
Big Kill
L'Étranger
Your Eternal Reward[/QUOTE]
Gonna print this out, thanks buddy.
[QUOTE=Daimao;26825422]It's not just *a* cylinder. It's a slightly bent cylinder with an inwards curve.[/QUOTE]
What's the necessity of this? Like anybody's going to see it. I can understand it needs a tad of detail but what's the point in making a slightly bent cylinder with an inwards curve have even more polies than a standard hat?
[QUOTE=Recurracy;26825700]What's the necessity of this? Like anybody's going to see it. I can understand it needs a tad of detail but what's the point in making a slightly bent cylinder with an inwards curve have even more polies than a standard hat?[/QUOTE]
(It was a joke reply.)
-snip-
Anything new about painting weapons?
[QUOTE=Recurracy;26825700]What's the necessity of this? Like anybody's going to see it. I can understand it needs a tad of detail but what's the point in making a slightly bent cylinder with an inwards curve have even more polies than a standard hat?[/QUOTE]
[QUOTE=Ceiling Man;26825427]Because Valve.[/QUOTE]
[QUOTE=Daimao;26821923][img_thumb]http://dl.dropbox.com/u/1848073/Random/Capture.JPG[/img_thumb]
Cleanup on aisle four.[/QUOTE]
Holy shit, not even my wires are that bad. And it's pretty much just a box! :wtc:
Best part is that nearly all of the stuff with the silly poly counts don't even look like they're even half of what they are.
I require Santa hat for all class.
If an optimization project is being worked on, how about a Kritzkrieg (and probably Backburner) fix too? That this still look horrendously ugly using a low res medigun base.
you guys are the reason i'm getting back into TF2
god speed you amazing gentlemen
There seems to be a problem with the jiggly frontier justice mod.
[img]http://img690.imageshack.us/img690/1337/53998957.jpg[/img]
Buy Viagra.
Also, learning how to texture and model is harder than I thought :saddowns:
We need a whole LOD project for the weapons and hats and pack them all up send them to valve and ask that they don't put interns on this job and do it themselves
[QUOTE=coverop;26827135]I require Santa hat for all class.[/QUOTE]
Seconded!
[QUOTE=coverop;26827135]I require Santa hat for heavy.[/QUOTE]
fixed, we don't need even more all-class hats.
[QUOTE=Zwolf11;26828665]fixed, we don't need even more all-class hats.[/QUOTE]
Oh you mad bro? I want for everyone.... not for heavy ONLY... I want for spy , pyro , demo , medic.... mostly....
[QUOTE=Niven;26827428]There seems to be a problem with the jiggly frontier justice mod.
[img_thumb]http://img690.imageshack.us/img690/1337/53998957.jpg[/img_thumb][/QUOTE]
there seems to be a problem with your graphics
[QUOTE=MarioInATopHat;26828962]there seems to be a problem with your graphics[/QUOTE]
Not everyone can run 1920x1080 120fps x8FSAA in realtime. I used to be able to, but I can't now. DAMN YOU HATS.
[QUOTE=coverop;26827135]I require Santa hat for all class.[/QUOTE]
This
What happened to that Santa hat with the holly or whatever on it?
Future LOD and paint fix progress will now be on my blog:
[url=http://daimao.org/blog/]Click here.[/url]
someone should recolor CaC to use the teal and yellow colors minicrit charges use
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