You could make a pack out of those items you know.
Paintball gun as a primary, slingshot as a secondary, and skateboard as a melee.
[QUOTE=New Cidem;26873259]More like :ghost:[/QUOTE]
more like :flaccid:
And coming soon to an Emporium near you, Emoticon Unusuals!
:downs:
[QUOTE=Omolong;26873533]You could make a pack out of those items you know.
Paintball gun as a primary, slingshot as a secondary, and skateboard as a melee.[/QUOTE]
Oh, I wouldn't do such a thing as that now would I? Or am I already one step ahead of you?
I'm nicknaming this the "Lance Pack". It's going to go along with the punk headband do. I have a friend Lance who back in high school wore a bandana and spiked his hair, rode a skateboard every day, played paintball, and his other favorite hobby was to smash out windows of cars owned by people he didn't like with a slingshot. It needs a real name though, I was thinking the "Little Troublemaker" pack.
[QUOTE=Skunkrocker;26873985]Oh, I wouldn't do such a thing as that now would I? Or am I already one step ahead of you?
I'm nicknaming this the "Lance Pack". It's going to go along with the punk headband do. I have a friend Lance who back in high school wore a bandana and spiked his hair, rode a skateboard every day, played paintball, and his other favorite hobby was to smash out windows of cars owned by people he didn't like with a slingshot. It needs a real name though, I was thinking the "Little Troublemaker" pack.[/QUOTE]
Dennis the Menace. But the British dennis the menace, not the blonde shorty american one. :grr:
[QUOTE=OH-SNAP!;26872658]Just got my TF2 dream hat, The Attendant, and have a small request after looking through the Wiki page for it. Can someone re-skin it to make it look like the original creator's concept, and make the tie stripe team-colored? It looked much better imo.
[img_thumb]http://img576.imageshack.us/img576/151/pyrocapwithtie.jpg[/img_thumb]
[url]http://www.polycount.com/forum/showpost.php?p=1142265&postcount=10[/url][/QUOTE]
Maybe more like that ?
[url=http://www.polycount.com/forum/showthread.php?t=73510&page=12][img]http://img22.imageshack.us/img22/1254/attendantemblems.jpg[/img][/url]
[QUOTE=Jetamo;26873960]And coming soon to an Emporium near you, Emoticon Unusuals!
:downs:[/QUOTE]
Shut up I'll do it
[QUOTE=mnyfrsh;26871898]Gorgeous.
Might I recommend the name "The Big Duke"
(Col. Kilgore's radio handle is Big Duke 6)[/QUOTE]
Haha subtle, I like it. I was trying to think of names based on some of the movie's more famous quotes but that wasnt going anywhere (maybe some funny spoofs for the description - "I love the smell of crit rockets in the morning")
Seeing as we have the Pyromancer mask I thought maybe someone should make a fire ball replacement for the flare gun. Maybe he clicks his fingers to reload and a small ball of fire hovers above his hand and when he fires he points his palm. Obviously would only work as a view model but maybe if Valve took look at it maybe they'll add it for Medieval mode.
[QUOTE=Takuat;26875285]Seeing as we have the Pyromancer mask I thought maybe someone should make a fire ball replacement for the flare gun. Maybe he clicks his fingers to reload and a small ball of fire hovers above his hand and when he fires he points his palm. Obviously would only work as a view model but maybe if Valve took look at it maybe they'll add it for Medieval mode.[/QUOTE]
We have Daimao's decompiler, so now it's possible to animate c_models.
Only if he'd actually release it that is
[QUOTE=Recurracy;26874569]Shut up I'll do it[/QUOTE]
Soo, rating yourself agree? :3:
[QUOTE=Skunkrocker;26873004][b]ARE YOU READY TO HAVE YOUR FACE ROCKED RIGHT THE FUCK OFF?[/b]
First, here's the new render of the newly completed skateboard now with ADDED detail, LESS polygons, and even MORE cartoony...
[img_thumb]http://img195.imageshack.us/img195/6780/skateboardnew.png[/img_thumb]
[b]BUT WAIT![/b] [b][i]THERE'S MORE![/i][/b]
IF YOU ACT NOW [b]I'LL THROW IN A SECOND WEAPON [i]ABSOLUTELY [u]FREE[/u]![/i][/b]
[img_thumb]http://img193.imageshack.us/img193/4926/slingshot.png[/img_thumb]
Under 2000 polies of ball bearing slinging goodness!
[editline]22nd December 2010[/editline]
I need to learn how to animate, or something, because all my ideas require new animations. :/[/QUOTE]
Someone PLEASE get me a slingshot for the sniper. Or at least fix that other one. PLEASE DO IT I WILL SHOWER YOU WILL LOVE DOSH AND PANCAKES AND RAINBOWS
[img]http://dl.dropbox.com/u/2372797/Fix/Crusader%27s%20Crossbow.png[/img]
So I was recompiling the Crossbow with LODs when suddenly the smoothing groups fixed themselves.
wtffff
Magic happened.
A weird, but very good, glitch then.
[QUOTE=Daimao;26877359][img_thumb]http://dl.dropbox.com/u/2372797/Fix/Crusader%27s%20Crossbow.png[/img_thumb]
So I was recompiling the Crossbow with LODs when suddenly the smoothing groups fixed themselves.
wtffff[/QUOTE]
Thank god, I was thinking it would be stuck looking like rubber forever.
[editline]22nd December 2010[/editline]
[IMG]http://img149.imageshack.us/img149/1992/clarg.png[/IMG]
:barf:
Daimao's compiler one, Valve zero. Now for the rest.
Woah, has anyone seen this?
[url]http://dl.dropbox.com/u/1281220/levelofdetail/index.htm[/url]
[QUOTE=Alfie;26878009]Woah, has anyone seen this?
[url]http://dl.dropbox.com/u/1281220/levelofdetail/index.htm[/url][/QUOTE]
wtf ValvE...
[img]http://img811.imageshack.us/img811/1562/soldierknights.png[/img]
quick/lazy soldier-knight skin.
apparently blue team is Sweden and red team is Skåne*
(*southern part of Sweden, used to be part of Denmark)
[QUOTE=Alfie;26878009]Woah, has anyone seen this?
[url]http://dl.dropbox.com/u/1281220/levelofdetail/index.htm[/url][/QUOTE]
Never knew the direct hit was that many tris...
dat scope
[QUOTE=Alfie;26878009]Woah, has anyone seen this?
[url]http://dl.dropbox.com/u/1281220/levelofdetail/index.htm[/url][/QUOTE]
I actually use that as a priority list. I finished the top three Valve weapons today. (Direct Hit, Ambassador, Huntsman) I was surprised when I got to the point where the Ambassador was well below a player model in terms of triangles.
[QUOTE=Frying Dutchman;26877402]Magic happened.[/QUOTE]
In before Mr Bean.
-snip- He added them
[QUOTE=Daimao;26878095]I actually use that as a priority list. I finished the top three Valve weapons today. (Direct Hit, Ambassador, Huntsman) I was surprised when I got to the point where the Ambassador was well below a player model in terms of triangles.[/QUOTE]
Stretch out the ambassador a bit and you have yourself the 10th class.
Edit:
I am king of snow.
Aren't the numbers always doubled in HLMV or has this taken that into account?
Also even they are doubled this is still unnacceptable; the DH and the Ambass shouldn't be over 8000, according to Valve's own rules about our submissions and the polycounts they should have, their models don't need that much anyway as there isn't that much fucking detail on either, and I'm sure I could model both and stay under 3K and it still look good. There isn't even all that remotely complex about the DH (LOOK AT THE AMOUNT OF TRIANGLES ON THE SCOPE WHAT THE FUCK) and the Ambassador at least has that grip that eats polies to look decent, but the rest of the triangles are overkill ESPECIALLY around the breach...
Goddamn, Valve, I thought you guys were professionals... I don't even know how to add LODs to my models or else I would (I thought the game did this automatically to be honest!) and I know awesome Emporium master modelers Daimao and Royzo know, and pretty much everyone else. It's no wonder every update TF2 gets worse performance wise: they don't care anymore. They're already pushing out DX8 users with the special shader effects and paint trying to get rid of us (I don't make that much money to get a new PC, I work for a non profit organization and I have bills to pay and a 4 year old to support)... eventually, they're going to release an update that makes DX9 users not able to do something and supports only DX10, and then we're fucked!
[QUOTE=Skunkrocker;26878262]Aren't the numbers always doubled in HLMV or has this taken that into account?
Also even they are doubled this is still unnacceptable; the DH and the Ambass shouldn't be over 8000, according to Valve's own rules about our submissions and the polycounts they should have, their models don't need that much anyway as there isn't that much fucking detail on either, and I'm sure I could model both and stay under 3K and it still look good. There isn't even all that remotely complex about the DH (LOOK AT THE AMOUNT OF TRIANGLES ON THE SCOPE WHAT THE FUCK) and the Ambassador at least has that grip that eats polies to look decent, but the rest of the triangles are overkill ESPECIALLY around the breach...
Goddamn, Valve, I thought you guys were professionals... I don't even know how to add LODs to my models or else I would (I thought the game did this automatically to be honest!) and I know awesome Emporium master modelers Daimao and Royzo know, and pretty much everyone else. It's no wonder every update TF2 gets worse performance wise: they don't care anymore. They're already pushing out DX8 users with the special shader effects and paint trying to get rid of us (I don't make that much money to get a new PC, I work for a non profit organization and I have bills to pay and a 4 year old to support)... eventually, they're going to release an update that makes DX9 users not able to do something and supports only DX10, and then we're fucked![/QUOTE]
triangles are what matters, not quads or ngons. (hlmv shows tris)
The game will automatically change between your lods, but you have to create each mesh yourself, and compile them together. A mammoth task for daimao, especially since valve have said they're working on their own set of lods.
OMG the oddworld games are on steam!
quick make oddworld related hats!
sligs and slogs and mudokons and glukkons and whatnot
[QUOTE=Daimao;26878095]I actually use that as a priority list. I finished the top three Valve weapons today. (Direct Hit, Ambassador, Huntsman) I was surprised when I got to the point where the Ambassador was well below a player model in terms of triangles.[/QUOTE]
You should post LOD comparisons for those on your blog. I really love looking at them for some reason.
[QUOTE=Skunkrocker;26878262]eventually, they're going to release an update that makes DX9 users not able to do something and supports only DX10, and then we're fucked![/QUOTE]
I'm not :v:
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