• TF2 Emporium XXVII
    5,001 replies, posted
[QUOTE=Uber_Tofu;26879768][img_thumb]http://filesmelt.com/dl/slate_spartan.png[/img_thumb][/QUOTE] I want that Rocket Launcher, has it officially been released?
[QUOTE=Daimao;26880972]I made a [url=http://daimao.org/blog/]load blarg toast[/url] a few hours ago. Might be interesting for you guys to see what kind of FPS you can be expecting when I'm done with everything.[/QUOTE] :love: you.
[QUOTE=Pilk;26879612]I understand that it's impossible to draw from only one's imagination, but I think there is no place for recreations of items that only make sense in another game. [editline]23rd December 2010[/editline] Like an Oddworld Slig's head for Pyro.[/QUOTE] Good point, but I think as long as they don't get in game it's fine. Unfortunately, they do get in game and then I rage.
[QUOTE=DatWut?;26880995]I want that Rocket Launcher, has it officially been released?[/QUOTE] [url]http://tf2mods.net/mods/244/Liberty/[/url] I personally love Elbagast's stuff.
[QUOTE=DatWut?;26880995]I want that Rocket Launcher, has it officially been released?[/QUOTE] The rocket launcher: [url]http://tf2mods.net/mods/244/Liberty/[/url] Other items in the set: [url]http://tf2mods.net/mods/243/The-Reserve-Shooter/[/url] [url]http://tf2mods.net/mods/242/The-Market-Gardener/[/url]
SWEET ZOMBIE JESUS FISTING! I made a item that is valve poly count worth awhile back, i just had a look at a old model to see what shape it was in as i planned to pick it up and well.... 38780. So safe to say I am starting a fresh on this.
[img]http://dl.dropbox.com/u/1854777/killiconsxmas.jpg[/img] my new explosion kicks butt basically (I stole it from Valve)
[QUOTE=NeoDement;26881276] (I stole it from Valve)[/QUOTE] It's fitting, as they STOLE from you! [/mildsarcasm]
I can't wait for your pack, Neo. I'm sick of seeing skulls for everything.
Where does that dent on the Amputator come from? It doesn't have one in the game.
[QUOTE=Daimao;26802056]oops what did i do[/QUOTE] Youuuuuuu :saddowns: Anyways, I never got a response in the Refugee Camp, which I understand, so I'll post my issue again. I try to compile a model with GUIStudioMDL. I load the QC file and it seems to work like it should, and this happens: [quote]Loaded QC file - "C:\Users\*******\Desktop\pistol\pistol\decomp iled pistol world\mdldecompiler.qc" Created command line: "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk\bin\orange box\bin\studiomdl.exe"[/quote] So everytime I click the "Compile" button, the exact same line pops up, aka: [quote]Created command line: "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk\bin\orange box\bin\studiomdl.exe" Created command line: "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk\bin\orange box\bin\studiomdl.exe" Created command line: "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk\bin\orange box\bin\studiomdl.exe" Created command line: "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk\bin\orange box\bin\studiomdl.exe" Created command line: "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk\bin\orange box\bin\studiomdl.exe"[/quote] It doesn't even look like it starts the compiling process... It's a model for TF2.
gonna work on bear claws and fists of steel tomorrow (I'm not using my PC so I'm not really rushing, I doubt Valve will be working over christmas) [editline]22nd December 2010[/editline] [QUOTE=_Kilburn;26881388]Where does that dent on the Amputator come from? It doesn't have one in the game.[/QUOTE] Yeah it does. [editline]22nd December 2010[/editline] Could tone it down a bit. I usually overemphasise my cuts/dents/whatever.
[QUOTE=Sexy Robot;26880979][img_thumb]http://img696.imageshack.us/img696/5255/nsomewhere.png[/img_thumb] Ok. I officially [b]LOVE[/b] blender 2.55. Crappy texture is crappy.[/QUOTE] I agree, 2.55 is the best version yet. I still need to learn how to rig, though.
[QUOTE=Daimao;26880581][url=http://dl.dropbox.com/u/2372797/Releases/crossbow_enhanced.rar][img_thumb]http://dl.dropbox.com/u/2372797/Releases/crossbow_enhanced.png[/img_thumb][/url] (This fixes the wavy smoothing group crap.)[/QUOTE] :swoon: Time to make a new icon. [QUOTE=Alfie;26880952]When you've got the new remade backpack icons done Shugo, are you going to work on your mega fix pack?[/QUOTE] Since the icons are no longer going to be included due to people not wanting them included, the icons no longer have a bearing on the completion time of the pack. I'm more waiting on Valve to get to a low point in their recent slew of huge updates so that I don't have to update the pack fifty more times right after I release it (much like how my sound mod breaks every other day thanks to Valve). I think I'll aim to get it out by Christmas, though! [QUOTE=Daimao;26880972]I made a [url=http://daimao.org/blog/]load blarg toast[/url] a few hours ago. Might be interesting for you guys to see what kind of FPS you can be expecting when I'm done with everything.[/QUOTE] Man, if only three fixed models do that for your FPS in a one-room map with everyone just standing around, I can only imagine what [i]all[/i] the weapons being fixed in an action-packed area is going to do for people. This is probably the most useful mod being worked on right now and if Valve doesn't put this in-game when it's done I'm going write angry emails to Robin and Corey which will promptly be ignored, just like my polite emails. :argh:
[QUOTE=AlfieSR;26880742]Since Valve changed it to be correct Celtic. [/QUOTE] Wasn't it a part of Royzo's joke that it wasn't correct Celtic?
Right then, I'm submitting around 24 new sounds to valve that are for weapons (mainly guns) that don't currenly have them and is felt needs them. You'll probably recognise a lot of them from shugo's fixed sounds because they are from it, but I've decided to submit them now. Here's the ones I've done: Kritzkrieg Crusader's Crossbow Brass Beast fix (wind up sound skip) Bleed weapons (shiv, southern) Blutsauger Frontier Justice Iron Curtain Loch n load Scottish Resistance Battalion's Backup Ullapool Caber (break/'smash' sound) So before I send them off, I need you lot to think of more that I've missed out and you think certainly need new ones.
[QUOTE=NeoDement;26881435] Yeah it does.[/QUOTE] [img]http://wiki.teamfortress.com/w/images/thumb/c/ca/Amputator.png/250px-Amputator.png[/img] I don't see any.
[QUOTE=Campin Carl;26881839]Wasn't it a part of Royzo's joke that it wasn't correct Celtic?[/QUOTE] The joke was that was nigh-unpronounceable, I thought. If it's 'correct' Celtic, then it can be pronounced. Way to go, Valve.
[QUOTE=NeoDement;26881276][img_thumb]http://dl.dropbox.com/u/1854777/killiconsxmas.jpg[/img_thumb] my new explosion kicks butt basically (I stole it from Valve)[/QUOTE] Could you make the Brass Beast's kill icon golden, like you did with Natascha? It would fit better, and be more noticable.
[QUOTE=_Kilburn;26882132][img_thumb]http://wiki.teamfortress.com/w/images/thumb/c/ca/Amputator.png/250px-Amputator.png[/img_thumb] I don't see any.[/QUOTE] Haha, maybe I had my tolerance set too high when I cut it out. I'll fix that, thank you for bringing it to my attention. [editline]22nd December 2010[/editline] [QUOTE=Juzzar;26882351]Could you make the Brass Beast's kill icon golden, like you did with Natascha? It would fit better, and be more noticable.[/QUOTE] The only reason I did that to Natascha is because it didn't have a distinct shape.
After I get my computer fixed, should I make LODs for the Dyno-Mighty?
[IMG]http://img507.imageshack.us/img507/7332/soniamproud.png[/IMG] For one of the first times [b]EVER![/b] I'm actually liking what I have made alone. Except the doughnut which was plain awesome. Edit: My Birthday tomorrow :toot:
@Neo's kill icons I think that the Ullapool Caber's kill icons are too similar... The explosion one looks great, but the impact just looks like a smaller explosion, to me.
yeah I think that other guy's looked better, maybe you could borrow his?
Blog post about item_test incoming. I think.
[QUOTE=Pilk;26883826]Blog post about item_test incoming. I think.[/QUOTE] testitem ?
[IMG]http://img602.imageshack.us/img602/919/bucketup.png[/IMG] Maggots!
[QUOTE=Sexy Robot;26884018][img_thumb]http://img602.imageshack.us/img602/919/bucketup.png[/img_thumb] Maggots![/QUOTE] To be honest, that looks pretty darn good. I hope it gets ingame. Great job!
Does anybody know if Ruskydoo (maker of the hibernating bear item set) ever released that eatable cactus? Since it was replaced by the steak, I was hoping to grab it and replace the steak back into the cactus.
[url=http://www.mediafire.com/?gkvoa59fcd3d8i5][img]http://uppix.net/f/d/6/5c3601ae96b02a38010917f7705fa.png[/img][/url] Worth a try, I guess. Although I suppose most of you will prefer waiting for NeoDement to finish his own killicons. Oh, also the Boston Basher, the Candy Cane, the Loch-n-Load, the Claidheamohmor and the Brass Beast don't use the new killicons since they were defined to use old killicons, I can't really fix that unless I go and modify items_game.txt. And the Caber doesn't have an explosion killicon, unfortunately.
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