The question is, how does Royzo know what blood looks like with no blood vessels?
[QUOTE=Sexy Robot;26890264]Anybody know how to do jigglebones in Blender 2.55?
Free invisible cookie to the man/woman/thing that helps me.[/QUOTE]
A jigglebone is just a regular bone with some .QC commands thrown in.
http://developer.valvesoftware.com/wiki/$jigglebone
[QUOTE=Rythyrix;26890301]A jigglebone is just a regular bone with some .QC commands thrown in.
http://developer.valvesoftware.com/wiki/$jigglebone[/QUOTE]
Getting there.
Now all I need is to know how to add bones and get them working properly. When I tried it gave me errors... ( When exporting an SMD, probably did it wrong )
I don't know Blender. Sorry. If the naming convention is the same, you might look for a Skin modifier. Look through the options.
I don't know how blender works but the general workflow would be to add bones, rig/connect them, and then skin them to the mesh - your errors might be coming from this last part?
[QUOTE=Detroit Matt;26890273]The question is, how does Royzo know what blood looks like with no blood vessels?[/QUOTE]
What, he can't see OTHER PEOPLE'S blood?
[QUOTE=TheGrayFox;26890533]What, he can't see OTHER PEOPLE'S blood?[/QUOTE]
He would make a horrible hematomancer. ([url]http://phrontistery.info/divine.html[/url])
I see that you disagreed with me carl, but would you mind showing me anywhere where he said he was making the gun in your post? If not, you be wrong.
:v:
[QUOTE=Sexy Robot;26890264]Anybody know how to do jigglebones in Blender 2.55?
Free invisible cookie to the man/woman/thing that helps me.[/QUOTE]
You have to rig the bones and put in the proper lines in the QC.
The one thing that I dislike about Blender is how the rigging is overly complex, look up some tutorials on Youtube for to do that.
ERROR: $jigglebone: missing '{'
:v: Help.
Just throw it a bone and it'll sort itself out.
:v:
[QUOTE=Dachande;26890725]Just throw it a bone and it'll sort itself out.
:v:[/QUOTE]
Oh you.
[QUOTE=Sexy Robot;26890698]ERROR: $jigglebone: missing '{'
:v: Help.[/QUOTE]
"missing '{'" Obviously you didn't close something.
[QUOTE=Tylizzle;26890772]"missing '{'" Obviously you didn't close something.[/QUOTE]
Don't worry, scanned through it and found I missed an ".
Fix'd it;
[IMG]http://img545.imageshack.us/img545/8598/awoopss.png[/IMG]
:v:
I laughed so hard when I saw it jiggle.
[QUOTE=Sexy Robot;26890821]Don't worry, scanned through it and found I missed an ".
Fix'd it;
[img_thumb]http://img545.imageshack.us/img545/8598/awoopss.png[/img_thumb]
:v:
I laughed so hard when I saw it jiggle.[/QUOTE]
nice to see it working, but I'd hardly say that it's working properly.
[QUOTE=Sexy Robot;26890821]Don't worry, scanned through it and found I missed an ".
Fix'd it;
[img_thumb]http://img545.imageshack.us/img545/8598/awoopss.png[/img_thumb]
:v:
I laughed so hard when I saw it jiggle.[/QUOTE]
Now play with the settings. A lot.
So, I'm gonna ask once more, does anyone know what this is all about? Getting this error whenever I compile using StudioCompiler. I didn't get this til I updated my tf2 to the most recent version.
[code]WARNING: AppFramework : Unable to load module studiorender.dll!
WARNING: Unable to load interface VStudioRender025 from studiorender.dll[/code]
[QUOTE=Sexy Robot;26890821]Don't worry, scanned through it and found I missed an ".
Fix'd it;
[img_thumb]http://img545.imageshack.us/img545/8598/awoopss.png[/img_thumb]
:v:
I laughed so hard when I saw it jiggle.[/QUOTE]
Is the jiggle bone parented to the head_bone (or whatever that bone is called).
This happens if you don't do that.
[QUOTE=Tylizzle;26891081]So, I'm gonna ask once more, does anyone know what this is all about? Getting this error whenever I compile using StudioCompiler. I didn't get this til I updated my tf2 to the most recent version.
[code]WARNING: AppFramework : Unable to load module studiorender.dll!
WARNING: Unable to load interface VStudioRender025 from studiorender.dll[/code][/QUOTE]
Run it with Source SDK in the background, as well as model viewer, thats how it fixed for me.
[QUOTE=Tylizzle;26891081]So, I'm gonna ask once more, does anyone know what this is all about? Getting this error whenever I compile using StudioCompiler. I didn't get this til I updated my tf2 to the most recent version.
[code]WARNING: AppFramework : Unable to load module studiorender.dll!
WARNING: Unable to load interface VStudioRender025 from studiorender.dll[/code][/QUOTE]
Did you try starting up the SDK?
[editline]22nd December 2010[/editline]
:ninja:
I don't see how running the SDK in the background helped with it, but whatever. Thanks! :v:
[QUOTE=Tylizzle;26891128]I don't see how running the SDK in the background helped with it, but whatever. Thanks! :v:[/QUOTE]
Doesn't need to be running. Just needs to be installed and run once. That way it makes all the necessary files.
[QUOTE=Rythyrix;26891151]Doesn't need to be running. Just needs to be installed and run once. That way it makes all the necessary files.[/QUOTE]
I've run it plenty of times with mapping before-hand. Probably just 'cause of the update then.
So, I've been thinking. Over the last year, I've learned to become a very good modeler, as well as teaching others how to do so as well, but if I want to keep modeling, and maybe go professional with it, I need to learn how to use more conventional modeling programs, such as 3DS Max. So, for my New Years resolution, I've decided to learn how to model, and model well with 3DS Max.
So, next year, sometime early, does anyone want to guide and mentor me through the Do's and Don'ts 3DS of Max as well as help with my technique? It would be very helpful and I would be very thankful.
I've noticed how much I've accomplished, and how well I did since the beginning of this year, and I look forward to a next, more fruitful year.
Do Maya too, apparently it's becoming the biggest professional program.
Will do. I just need someone to guide me. :v:
Well, what do you use right now Commy?
[QUOTE=Dachande;26891760]Well, what do you use right now Commy?[/QUOTE]
If not Maya or Max, probably Blender.
I use Blender 3D right now.
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