So after about a 2 year break from ever attempting mapping for TF2 I'm starting a medieval map. This is from one teams spawn area. Just a viewable area.
[img_thumb]http://img714.imageshack.us/img714/9056/foresto.png[/img_thumb]
Hows it look?
[QUOTE=MadPro119;26894503]So after about a 2 year break from ever attempting mapping for TF2 I'm starting a medieval map. This is from one teams spawn area. Just a viewable area.
[img_thumb]http://img714.imageshack.us/img714/9056/foresto.png[/img_thumb]
Hows it look?[/QUOTE]
Looks good. Is the spawn on the ground in front of the shot? I'd add more about adding some more detail to the walkway on the rocks up top, but I'm sure you would already know.
[QUOTE=Tylizzle;26894565]Looks good. Is the spawn on the ground in front of the shot? I'd add more about adding some more detail to the walkway on the rocks up top, but I'm sure you would already know.[/QUOTE]
Yeah the spawn is on the ground in front of the shot. All the rocks and what not are just for show you cant get up there.
[QUOTE=MadPro119;26894503]So after about a 2 year break from ever attempting mapping for TF2 I'm starting a medieval map. This is from one teams spawn area. Just a viewable area.
[img_thumb]http://img714.imageshack.us/img714/9056/foresto.png[/img_thumb]
Hows it look?[/QUOTE]
Those supports on the bridge looks like something I'd build in Gmod Stranded
[QUOTE=Alfie;26894606]Those supports on the bridge looks like something I'd build in Gmod Stranded[/QUOTE]
I dont know if you're saying they need some work. But if you are I agree.
[QUOTE=NeoDement;26893807]shit son
[img_thumb]http://dl.dropbox.com/u/1854777/Arrows.jpg[/img_thumb]
Probably going to kill my consistency, and go for the first Crusader's Crossbow, and the second (current) Huntmsan.
And main update:
[img_thumb]http://dl.dropbox.com/u/1854777/killiconsxmas.jpg[/img_thumb][/QUOTE]
I know that the crossbow uses the same arrows as the huntsman, but maybe you could try an icon with an actual crossbow bolt instead. It might look distinct while still not breaking the consistency.
On a side note, is anyone working on a bolt to replace the crossbow's arrows?
[QUOTE=Sexy Robot;26894267][url=http://dl.dropbox.com/u/9411074/bucket_soldier.zip][img_thumb]http://img138.imageshack.us/img138/126/promobuck.png[/img_thumb][/url]
Because shut up.[/QUOTE]
Happy Birthday!
[QUOTE=MadPro119;26894735]I dont know if you're saying they need some work. But if you are I agree.[/QUOTE]
Yeah they're very bland and don't look very realistic.
[QUOTE=MadPro119;26894503]So after about a 2 year break from ever attempting mapping for TF2 I'm starting a medieval map. This is from one teams spawn area. Just a viewable area.
[img_thumb]http://img714.imageshack.us/img714/9056/foresto.png[/img_thumb]
Hows it look?[/QUOTE]
Horrible, give up now
[editline]22nd December 2010[/editline]
I love it
[QUOTE=NanoSquid;26894851]Horrible, give up now
[/QUOTE]
=O Oh Noez.
Blighted Beak is now am Misc. Item! :buddy:
[QUOTE=Communist Cake;26894990]Blighted Beak is now am Misc. Item! :buddy:[/QUOTE]
Hooray! Also hooray for the masqurade mask now being a misc too!
[sp]Why the hell weren't they misc. items in the first place?[/sp]
Daimao: Apparently Valve are doing a big "perf pass" update at the moment that involves giving all the c_models LODs. (For those playing along at home, this is why everything's getting converted to c_models!) So you guys both seem to be on the same page.
[QUOTE=NeoDement;26894463]Yeah I did, it's a different melee effect now. How much less like an explosion do you want it? All the melee impacts look like little explosions, really.[/QUOTE]
Maybe relocating the source of the impact a little bit? Maybe lower?
[QUOTE=NeoDement;26893807]shit son
[img_thumb]http://dl.dropbox.com/u/1854777/Arrows.jpg[/img_thumb]
Probably going to kill my consistency, and go for the first Crusader's Crossbow, and the second (current) Huntmsan.
[editline]23rd December 2010[/editline]
And main update:
[img_thumb]http://dl.dropbox.com/u/1854777/killiconsxmas.jpg[/img_thumb]
Definitely going to redo the Fists of Steel, they suck shit[/QUOTE]
The arrow models will probably get changed to syringes some time in the future. Since you know, arrows don't heal teammates most of the time. :v:
[QUOTE=Keychain;26896281]The arrow models will probably get changed to syringes some time in the future. Since you know, arrows don't heal teammates most of the time. :v:[/QUOTE]
And I've been beating this guy to death with a candy cane for hours and he still isn't pooping pills yet. :v:
But really I'd stick with the arrows Neo, they look great.
Well yeah, he has to stick with them for the time being since that's what they are. Just a head's up just incase Valve does do it.
[QUOTE=The Kins;26895356]Daimao: Apparently Valve are doing a big "perf pass" update at the moment that involves giving all the c_models LODs. (For those playing along at home, this is why everything's getting converted to c_models!) So you guys both seem to be on the same page.[/QUOTE]
When someone in this thread said "oh robin said they are working on it", daimao went "<----" pointing to his avatar. So I'm guessing it Daimao working on it?
I am eagerly awaiting the Killicon update.
[QUOTE=LegndNikko;26896140]Maybe relocating the source of the impact a little bit? Maybe lower?[/QUOTE]
looks bad man
[editline]23rd December 2010[/editline]
[QUOTE=Keychain;26896729]Well yeah, he has to stick with them for the time being since that's what they are. Just a head's up just incase Valve does do it.[/QUOTE]
Not really, the crusader's crossbow is a skull.
[QUOTE=NeoDement;26897126]
Not really, the crusader's crossbow is a skull.[/QUOTE]
Whatcha talking about?
I mean if Valve changes the Crossbow's arrows to syringes.
[QUOTE=Keychain;26896281]The arrow models will probably get changed to syringes some time in the future. Since you know, arrows don't heal teammates most of the time. :v:[/QUOTE]
ummm
that'd be nice but I doubt it.
You never know.
[QUOTE=Keychain;26897256]You never know.[/QUOTE]
knowing how Valve's Lazyness has been growing lately... probably not.
[QUOTE=Alfie;26896877]When someone in this thread said "oh robin said they are working on it", daimao went "<----" pointing to his avatar. So I'm guessing it Daimao working on it?[/QUOTE]Could be. I just know what I said from a Robin e-mail that GreenMarine confirmed on SA along with a juicy little tidbit...
[quote=GreenMarine]Someone posted an email from Robin a few pages back. We want to do an optimization update soon. Once we get things running faster, we could talk about doing a face slot, a badge slot, etc. It's all entirely dependent on the framerate perf, network perf, and memory impact of adding more simultaneous wearables.[/quote]
He also mentioned plans to make the Fez's glasses a togglable bodygroup so they won't clip with the mask now that it's a misc item, but they didn't have the time this update.
Oh my god that's incredible.
I hope they make bodygroups for all the hats with built-on misc items like the lid and the hound dog
edit: they should make it so that you can wear hats like that in either or both slots, with different results.
See? Even if they are lazy, they are at least doing someone in the way of improvements.
Even if some people only look at the bad things they're doing...
The blighted beak clips horribly with most of my hats :(
Why the hell did they make it a misc item?
Can someone please make a skin for the Candy Cane that is NOT horribly low res? The default is pizelted and bleh.
[QUOTE=steviestar;26898856]The blighted beak clips horribly with most of my hats :(
Why the hell did they make it a misc item?[/QUOTE]
goes great with the ghastlier gibus
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