• TF2 Emporium XXVII
    5,001 replies, posted
[QUOTE=Skunkrocker;26922994]I PRESENT TO YOU A WORK IN PROGRESS... [b][i]Benzopila![/b][/i] [img_thumb]http://img683.imageshack.us/img683/7508/chainsawz.png[/img_thumb] [i]"You did well!"[/i] Polycount (at the present): 2132[/QUOTE] That "chain" needs a serious re-work. no offense. Looks more like a cactus. [QUOTE=Svdl;26921317]Remember that the heavy can't hold a back handle like that, so you have to put in an angle. Anyway, on my version, I finished the uv mapping and put on some base colors and stripes. [img_thumb]http://www.1337upload.net/files/boforstuff.jpg[/img_thumb][/QUOTE] Kiss me.
[QUOTE=NeoDement;26910926]valve did it, but thanks for checking through them. submission is now done.[/QUOTE] probably too late, but reflect arrow is broken. [url=http://img94.imageshack.us/img94/7146/rarrow.jpg]pic[/url] shows half a scout bat
WHAT HAS SCIENCE DONE? [img]http://img26.imageshack.us/img26/7983/fansaw.png[/img] [editline]24th December 2010[/editline] And yes, I'm going to change the blades... those are placeholders for now...
I'm sure that this has been asked a bunch before, but when they say on the contribution page that the poly limit for hats is 800 do they actually mean poly's or tri's ? I've done a few optimization passes on a heavy hat I'm working on right now and as it stands its at 1,026 tri's. I have no idea how Im going to get it down to 800 tri's without sacrificing anymore detail and ruining the whole model.
[QUOTE=dark soul;26924443]I'm sure that this has been asked a bunch before, but when they say on the contribution page that the poly limit for hats is 800 do they actually mean poly's or tri's ? I've done a few optimization passes on a heavy hat I'm working on right now and as it stands its at 1,026 tri's. I have no idea how Im going to get it down to 800 tri's without sacrificing anymore detail and ruining the whole model.[/QUOTE] It's a mere guideline. Not that you STRICTLY have to be around 800. But with 1,026 you should be fine. And it means poly.
[QUOTE=Skunkrocker;26923287]Waiting on daicompiler, so I can compile c_model animations. Also it needs UVing and animations.[/QUOTE] I'd be glad to decompile something for you. Send me a PM with a list of c_animations you want decompiled and I'll get to them when I get home. [editline]24th December 2010[/editline] [QUOTE=Keychain;26923748]We'll all be enjoying Episode 3 by that time.[/QUOTE] Paint maps, level of detail, mod projects etc.
[QUOTE=Daimao;26924686] Paint maps, level of detail, mod projects etc.[/QUOTE] Oh there's no rush Diemoo. Just saying.
[img]http://img18.imageshack.us/img18/7071/pyroleumidea.png[/img] Just one of many pyro ideas im going to make and start posting. Thanks to neo im plutting a dent in it,
[QUOTE=SeneorGoat;26924881][img_thumb]http://img18.imageshack.us/img18/7071/pyroleumidea.png[/img_thumb] Just one of many pyro ideas im going to make and start posting. Thanks to neo im plutting a dent in it,[/QUOTE] Sorry, but no. Jarate was fine on its own, and mad milk, in my opinion, was a bad idea. Giving each class a mini-crit grenade doesn't sound like a good idea.
[img]http://img258.imageshack.us/img258/6435/sawrender9001.png[/img]
[QUOTE=Reds;26925196]Sorry, but no. Jarate was fine on its own, and mad milk, in my opinion, was a bad idea. Giving each class a mini-crit grenade doesn't sound like a good idea.[/QUOTE]I don't believe he's saying that it should be exactly identical to Jarate. What I got from it was that he was proposing a throwable for the pyro, not specifically a mini-crit debuff grenade.
[QUOTE=Skunkrocker;26922994]I PRESENT TO YOU A WORK IN PROGRESS... [b][i]Benzopila![/b][/i] [img_thumb]http://img683.imageshack.us/img683/7508/chainsawz.png[/img_thumb] [i]"You did well!"[/i] Polycount (at the present): 2132[/QUOTE] Blyat, where from you found this name? Are you russian too? Also I suggest to call it "Druzhba"(most famous chainsaw in Russia) And I'm currently working on steampunk Sapper retexture.Think it'll be finished today. I hope Blaholtzen includes he in his Steampunk Pack.(it gave me inspiration)
I'd like to think that on throwing it, it'd increase afterburn time by a few seconds... imagine that including other Pyros... [editline]24th December 2010[/editline] [QUOTE=maxumym;26925676]Blyat, where from you found this name? Are you russian too? Also I suggest to call it "Druzba"(most famous chainsaw in Russia) And I'm currently working on steampunk Sapper retexture.Think it'll be finished today. I hope Blaholtzen includes he in his Steampunk Pack.(it gave me inspiration)[/QUOTE] Google Translator, my friend. I'm actually an American. [editline]24th December 2010[/editline] Also, for those who are wishing to know what the other side of the saw looks like (especially after a few more edits were made)... [img]http://img98.imageshack.us/img98/8804/sawnew.png[/img]
[QUOTE=Skunkrocker;26925696]I'd like to think that on throwing it, it'd increase afterburn time by a few seconds... imagine that including other Pyros... [editline]24th December 2010[/editline] Google Translator, my friend. I'm actually an American. [editline]24th December 2010[/editline] Also, for those who are wishing to know what the other side of the saw looks like (especially after a few more edits were made)... [img_thumb]http://img98.imageshack.us/img98/8804/sawnew.png[/img_thumb][/QUOTE] I feel like that giant ass muffler is going to cause some large clippings from other perspectives outside of the view... How would you even hold that?
[QUOTE=Tylizzle;26925847]How would you even hold that?[/QUOTE] [b]LIKE A BOSS![/b] ...:P It's designed to be held like the minigun, and if need be I can move the muffler. [editline]24th December 2010[/editline] [img]http://img256.imageshack.us/img256/4517/chainsawfinal.png[/img] Questions, comments, complaints, criticisms, and other things that begin with a hard K sound?
Hay Svdl, I hate to be a killjoy but if you're gonna submit that Bofors Cannon model, you might wanna talk to Fishbus (the Steel/Freight guy), I think he did that concept art everyone drools over.
[QUOTE=The Kins;26926058]Hay Svdl, I hate to be a killjoy but if you're gonna submit that Bofors Cannon model, you might wanna talk to Fishbus (the Steel/Freight guy), I think he did that concept art everyone drools over.[/QUOTE] Well Valve wont offically accept him as a creator as he had no input into the final product. Meaning he wont get a selfmade nor any recognition offically from Valve.
Good evenin folks... I forgot to ask something so I actually woke myself up and dragged myself onto the computer to ask this... Can someone convert the tf2 models into .blend files for me? I want to try and make some hats... That could fit on their heads <.< Also, When you are making a hat... I saw a couple people make Triangles for a more round effect... Do I subdivide 1 poly to do that? And... to end this post and return to my sleep... Party Phantom+ Fez= lols
Aw hell, Frankenhud's damage text thing is broken again.
[QUOTE=Skunkrocker;26926017][b]LIKE A BOSS![/b] ...:P It's designed to be held like the minigun, and if need be I can move the muffler. [editline]24th December 2010[/editline] [img_thumb]http://img256.imageshack.us/img256/4517/chainsawfinal.png[/img_thumb] Questions, comments, complaints, criticisms, and other things that begin with a hard K sound?[/QUOTE] told you, its epic. :smug: thank me later
This is possibly the final version... [img]http://img8.imageshack.us/img8/6752/sawover9000.png[/img] It's now [b]OVER 9000[/b] polygons, but it's beautiful... [url=http://www.youtube.com/watch?v=KN_vokBUlD0]And I imagine this is what it sounds like...[/url]
Maybe off-topic but... I've got a problem with my model viewer... Do anyone now how to change hats color please ? I loaded the Coupe D'isaster, but it's white. :saddowns:
[QUOTE=Skunkrocker;26927087]This is possibly the final version... [img_thumb]http://img8.imageshack.us/img8/6752/sawover9000.png[/img_thumb] It's now [b]OVER 9000[/b] polygons, but it's beautiful... [url=http://www.youtube.com/watch?v=KN_vokBUlD0]And I imagine this is what it sounds like...[/url][/QUOTE] Needs a Direct Hit scope
[QUOTE=SmashJonXD;26927345]Needs a Direct Hit scope[/QUOTE] That joke will never get old.
Welp it's an hour till Christmas here in Australia so I'd like to wish you all a merry Christmas. If someone could program in the Bofors cannon by tomorrow, that would be great. God bless us, everyone.
[QUOTE=PSI Guy;26927542]Welp it's an hour till Christmas here in Australia so I'd like to wish you all a merry Christmas. If someone could program in the Bofors cannon by tomorrow, that would be great. God bless us, everyone.[/QUOTE] 40 minutes and counting major. i bet one of my presents is a hat but probably another useless set of gunboats
[QUOTE=PSI Guy;26927542]Welp it's an hour till Christmas here in Australia so I'd like to wish you all a merry Christmas. If someone could program in the Bofors cannon by tomorrow, that would be great. God bless us, everyone.[/QUOTE] 11 hours, 30 minutes... In England that is.
[QUOTE=CommanderPT;26926164]Aw hell, Frankenhud's damage text thing is broken again.[/QUOTE]If there's red text on your main menu, you should probably follow it's advice before posting.
[QUOTE=Pie_Tony;26926145]Well Valve wont offically accept him as a creator as he had no input into the final product. Meaning he wont get a selfmade nor any recognition offically from Valve.[/QUOTE]Wrong, if that was really done by Fishbus and he does not give direct permission then Svdl's model can't be accepted. I can say this because this problem has come up before. Turns out the tractor from everyone favorite Halloween map (Mann_Manor) was made after Valve had picked up the map. The first version of the tractor was made by [url=http://forums.tf2maps.net/member.php?u=4426]Acumen[/url] after [url=http://forums.tf2maps.net/member.php?u=6754]ethankarnopp[/url] posted [url=http://forums.tf2maps.net/showthread.php?t=10971]concept pictures.[/url] However, Valve or anyone else for that matter was unable to contact ethankarnopp and they could not use the tractor because they could not properly pay/credit him with making the concept art. Nevertheless, a replacement was made by [url=http://forums.tf2maps.net/member.php?u=2893]Rexy[/url] and thats what ended up being in the game. I also see you made yourself a TF2Maps.net account so feel free to ask Rexy or [url=http://forums.tf2maps.net/member.php?u=185]YM[/url] for more details on the matter.
[QUOTE=Political Gamer;26927818]Wrong, if that was really done by Fishbus and he does not give direct permission then Svdl's model can't be accepted. I can say this because this problem has come up before. Turns out the tractor from everyone favorite Halloween map (Mann_Manor) was made after Valve had picked up the map. The first version of the tractor was made by [url=http://forums.tf2maps.net/member.php?u=4426]Acumen[/url] after [url=http://forums.tf2maps.net/member.php?u=6754]ethankarnopp[/url] posted [url=http://forums.tf2maps.net/showthread.php?t=10971]concept pictures.[/url] However, Valve or anyone else for that matter was unable to contact ethankarnopp and they could not use the tractor because they could not properly pay/credit him with making the concept art. Nevertheless, a replacement was made by [url=http://forums.tf2maps.net/member.php?u=2893]Rexy[/url] and thats what ended up being in the game. I also see you made yourself a TF2Maps.net account so feel free to ask Rexy or [url=http://forums.tf2maps.net/member.php?u=185]YM[/url] for more details on the matter.[/QUOTE] Well it still stands that he wont get a selfmade, though it would be up to SVDL too forward the royalties form to him (should he choose too) I know this because it's what happened to me with the vita-saw. Plus my account creation is due to an upcoming map my friend is making and the possibility I release some map assists there.
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