• TF2 Emporium XXVII
    5,001 replies, posted
[QUOTE=acfan;26550063]:q: But yeah, working on a replacement for the bat. D:[/QUOTE] No anal-beads melee for Pyro :(?
[QUOTE=Mnemosynaut;26549815]Here it is, tentatively named the [b]Wet Virtuose[/b]. I figure it could temporarily paint your enemies friendly so that they take damage from their own teammates. [img_thumb]http://img444.imageshack.us/img444/9471/brush2.png[/img_thumb][/QUOTE] Looks nice but if that was the actual effect I'd sell all my stuff and never touch TF2 again. Just sayin'
[QUOTE=Recurracy;26550283][url=http://filesmelt.com/dl/fjpistol.rar][img_thumb]http://filesmelt.com/dl/promo_pistol.png[/img_thumb][/url][/QUOTE] c_items? :raise:
On the real, replaces sappers, repaint sentries to your team.
[QUOTE=Mnemosynaut;26549815]Here it is, tentatively named the [b]Wet Virtuose[/b]. I figure it could temporarily paint your enemies friendly so that they take damage from their own teammates. [img_thumb]http://img444.imageshack.us/img444/9471/brush2.png[/img_thumb] I didn't know what to do with the bottom so I just put an apparently backwards S. Just wait and see. Wait.. and.. see..[/QUOTE] I'm thinking the paint should be darker to give the impression of blood... Just a thought.
You know the start-up music that plays when you launch the game? A different song almost every time? There's got to be a console command that plays these. I know for a fact that there is. I've used it before, but forgot the command. Does anyone remember what it was? It was something along the lines of play ui/startupX.mp3 or something, and the X would be replaced with a number between one and ten to pick the song. Does anyone know what it is?
[QUOTE=rotaivA;26550857]You know the start-up music that plays when you launch the game? A different song almost every time? There's got to be a console command that plays these. I know for a fact that there is. I've used it before, but forgot the command. Does anyone remember what it was? It was something along the lines of play ui/startupX.mp3 or something, and the X would be replaced with a number between one and ten to pick the song. Does anyone know what it is?[/QUOTE] playgamesound iirc
[QUOTE=TheGrayFox;26548344]Aah, fresh new Emporium. By the way, whatever happened to that Plants vs. Zombies Rocket Launcher SeneorGoat was making?[/QUOTE] Sorry i got distracted making a turtle then making its face move, add me on steam and keep bugging me, that usually works, but now you mention it ill start working on it.
[QUOTE=SweetSwifter;26550050]I'd like to see an item for the spy, where he can 'paint' a target, so that everyone can see that person's health and ammo. Not through walls, but like, when aiming at the target. Bad idea, agree/disagree?[/QUOTE] I had a similar idea (one of my favorite ideas) a while back and put it in the unlocks thread: [code][B]Polaroid Camera[/B] Replaces the revolver. For teamwork-oriented spies Pros: +The health of all enemies within a certain radius of you is displayed to teammates. +Primary fire takes a picture of every enemy in your field of view, marking them as targets. Enemies marked as targets can be seen through walls (Marked enemies that you see through walls are a solid color) +Does not undisguise you when used. Cons: -No way to defend yourself. -15 second cooldown.[/code] If modeled right, it would fit perfectly in with TF2.
[QUOTE=rotaivA;26550857]You know the start-up music that plays when you launch the game? A different song almost every time? There's got to be a console command that plays these. I know for a fact that there is. I've used it before, but forgot the command. Does anyone remember what it was? It was something along the lines of play ui/startupX.mp3 or something, and the X would be replaced with a number between one and ten to pick the song. Does anyone know what it is?[/QUOTE] It's a scripting thing, not a console command. Look around in GCFScape, I've edited the file in question before, but I can't remember what it is. I'd find it for you, but I've gotta get to class :(
[QUOTE=Baboo00;26551288]I had a similar idea (one of my favorite ideas) a while back and put it in the unlocks thread: [code][B]Polaroid Camera[/B] Replaces the revolver. For teamwork-oriented spies Pros: +The health of all enemies within a certain radius of you is displayed to teammates. +Primary fire takes a picture of every enemy in your field of view, marking them as targets. Enemies marked as targets can be seen through walls (Marked enemies that you see through walls are a solid color) +Does not undisguise you when used. Cons: -No way to defend yourself. -15 second cooldown.[/code] If modeled right, it would fit perfectly in with TF2.[/QUOTE] too bad it would be redundant to use camera beard and that camera.
[QUOTE=Recurracy;26550283][url=http://filesmelt.com/dl/fjpistol.rar][img_thumb]http://filesmelt.com/dl/promo_pistol.png[/img_thumb][/url][/QUOTE] Is this the tacti:c00l: one or no? Because I want the tacti:c00l: one.
[QUOTE=Baboo00;26551288]I had a similar idea (one of my favorite ideas) a while back and put it in the unlocks thread: [code][B]Polaroid Camera[/B] Replaces the revolver. For teamwork-oriented spies Pros: +The health of all enemies within a certain radius of you is displayed to teammates. +Primary fire takes a picture of every enemy in your field of view, marking them as targets. Enemies marked as targets can be seen through walls (Marked enemies that you see through walls are a solid color) +Does not undisguise you when used. Cons: -No way to defend yourself. -15 second cooldown.[/code] If modeled right, it would fit perfectly in with TF2.[/QUOTE] Make marked targets give the Spy an assist when killed and it might be an okay unlock.
[QUOTE=SeneorGoat;26551068]Sorry i got distracted making a turtle then making its face move, add me on steam and keep bugging me, that usually works, but now you mention it ill start working on it.[/QUOTE] Your Steam link leads to an Error.
[QUOTE=Recurracy;26550283][url=http://filesmelt.com/dl/fjpistol.rar][img_thumb]http://filesmelt.com/dl/promo_pistol.png[/img_thumb][/url][/QUOTE] This gun till suit me very well!
[QUOTE=Recurracy;26550283][url=http://filesmelt.com/dl/fjpistol.rar][img_thumb]http://filesmelt.com/dl/promo_pistol.png[/img_thumb][/url][/QUOTE] I got a new promo description: "If you thought that dumb old pistol isn't very exciting to shoot anyone with, then get ready to have your EYES BREAK from widening in surprise, and your PISTOL HOLDING HANDS, FALL OFF YOUR VERY ARMS, WHEN YOU GET A LOOK AT THIS AWESOME PISTOL RESKIN, MADE BY ME, RECURRACY!" Also, the folder name is supposed to be "c_models" not "c_items".
Can someone show me (or give me a video) how to make a good tape? i want to add one to my hat but I don't know how to make one (and also make it fit the tf2 style). I'm using 3ds max 2010
Make a box that is as thin as your tape, delete polygon on the side where the tape is suppose to continue, do border select on it, hold down shift and move the selection with the move tool and bang! Edit: Also realize that there's thousands of way you can do this, another way to accomplish same thing would be to bevel. Get familiar with the tools and think how they can be used.
[QUOTE=Donksuli;26552501]Make a box that is as thin as your tape, delete polygon on the side where the tape is suppose to continue, do border select on it, hold down shift and move the selection with the move tool and bang![/QUOTE] God bless you sir.
[QUOTE=Donksuli;26552501]Make a box that is as thin as your tape, delete polygon on the side where the tape is suppose to continue, do border select on it, hold down shift and move the selection with the move tool and [b]bang![/b][/QUOTE] AHH, God! It doesn't make tape at all! It just shoots ya!
[QUOTE=Donksuli;26552501]Make a box that is as thin as your tape, delete polygon on the side where the tape is suppose to continue, do border select on it, hold down shift and move the selection with the move tool and bang! Edit: Also realize that there's thousands of way you can do this. Get familiar with the tools and think how they can be used.[/QUOTE] Now someone tell me how to unwrap them nicely.
[QUOTE=pureparanoid;26550223]It's back! :buddy: Now I can ask my question. So, this is my first model that I did without any tutorials. It's supposed to be one of those rubber band guns, hence the clothes pin on the top of it. It's extremely low poly, but it's a start. When I first started modeling it, I deleted some polygons on the lower right of the original cube because they were "in the way". Fast forward a few days, I finished most of the model, but now I have this huge gap on its underside. I tried to bridge the edges, but that didn't work, since I used the symmetry modifier to cut down half the work. Any help on how I can patch up that hole under the model? [img_thumb]http://filebox.me/files/q0i1knj1i_woodenpistol.png[/img_thumb] The black parts are where there are polygons missing.[/QUOTE] Don't see why the symmetry modifier would prevent you from bridging. Unless you still have the modifier active, then just flatten it into an editable poly and bridge. If you still want to continue working in symmetry after that, highlight all of the edges that you just bridged and use connect to add some geometry straight down the middle.
[QUOTE=Mnemosynaut;26552567]Don't see why the symmetry modifier would prevent you from bridging. Unless you still have the modifier active, then just flatten it into an editable poly and bridge. If you still want to continue working in symmetry after that, highlight all of the edges that you just bridged and use connect to add some geometry straight down the middle.[/QUOTE] Thank you so much for the help!
I got lost, I have the box but, how do I delete the borders of it?
[QUOTE=LegndNikko;26550735]c_items? :raise:[/QUOTE] [QUOTE=LolzMan1325;26552289]Also, the folder name is supposed to be "c_models" not "c_items".[/QUOTE] :colbert:
[url=http://tf2mods.net/mod.php?id=245][img]http://i345.photobucket.com/albums/p386/WackoWeasel/promo_pipebomb.png[/img][/url] Replaces the Demoman's grenades.
[QUOTE=Wackoweasel;26553369][url=http://tf2mods.net/mod.php?id=245][img_thumb]http://i345.photobucket.com/albums/p386/WackoWeasel/promo_pipebomb.png[/img_thumb][/url] Replaces the Demoman's grenades.[/QUOTE] Fucking awesome work dude
[QUOTE=Wackoweasel;26553369][url=http://tf2mods.net/mod.php?id=245][img_thumb]http://i345.photobucket.com/albums/p386/WackoWeasel/promo_pipebomb.png[/img_thumb][/url] Replaces the Demoman's grenades.[/QUOTE] That avatar deserves a winnner......oh the pipeboms too. :v:
Request time [img_thumb]http://alphastudiossoftware.nl/emporium/minijarate.png[/img_thumb] Make this paintable
[QUOTE=iRunner;26553582]Request time [img_thumb]http://alphastudiossoftware.nl/emporium/minijarate.png[/img_thumb] Make this paintable[/QUOTE] Won't it be paintable already, considering it looks like it just uses the default trophy belt textures.
Sorry, you need to Log In to post a reply to this thread.