• TF2 Emporium XXVII
    5,001 replies, posted
[QUOTE=NeoDement;26626277]A clever skeleton suggested expanding the theme to Electricity AND Nuclear stuff. Nuclear can be something else if you want, Electricity VS Kippers for example. Any thoughts?[/QUOTE] Atom bombs Atom bombs everywhere The ScatterNuke: +Fires 8 nukes at once +Each nuke kills 1/4th of the enemy team -No random critical hits
[QUOTE=NeoDement;26626277]A clever skeleton suggested expanding the theme to Electricity AND Nuclear stuff. Nuclear can be something else if you want, Electricity VS Kippers for example. Any thoughts?[/QUOTE] Well this is electrically influenced, so I'd think nuclear would kinda fall under it in a sense.
[QUOTE=NeoDement;26626156]AO and also deletes random objects on the side, such as poorly smoothed cylinders[/QUOTE] sorry about that the ao one was an old render I didn't feel like re rendering it
So I saw the electricity theme thing going on and thought that I should stop lurking and join in this event. [img_thumb]https://dl.dropbox.com/u/1808768/modelling/railshottie_wip.png[/img_thumb] [img_thumb]https://dl.dropbox.com/u/1808768/modelling/railshottie_wip2.png[/img_thumb] What does everyone think of this so far? The grip is pretty much just blocked out at this point, but the rest is pretty much there. I just need to finish the handle and add some real details to it.
[QUOTE=NeoDement;26626277]A clever skeleton suggested expanding the theme to Electricity AND Nuclear stuff. Nuclear can be something else if you want, Electricity VS Kippers for example. Any thoughts?[/QUOTE] To elaborate on this, it comes as a solution to conflicting styles, for instance the Scout and electric weapons. Experience led me to believe that it can be really difficult fitting a single theme to every character and a solution to this is quite simple: don't have a single theme. Having two themes provides the option to match themes and characters that fit. For instance, the Scout is known to be fond of nuclear power and it would fit much better than electricity. We came up with electricity and nuclear power but generally it should just be two themes that provide an interesting contrast, kind of like the contrast in the Fancy vs. Nasty Update. We can all try to come up with two interesting themes or stick with nuclear and electricity, but I really think we should wait for a bit until we're all satisfied with the setup. To not elaborate on this quite as much: let's pick two themes, two themes is a cool idea
At first I thought it was a shotgun with a minigun barrel. Royzo, stop stealing posts. Anyway that was directed at HummingbrdJames.
[QUOTE=NeoDement;26625546]I don't care I'm wrapping it round a stick[/QUOTE] I'll request that someone else does an eel weapon too then :v: Since that would neither be stealing your idea, nor modeling the same weapon as you will.
Oh wow, my first post is a pageking. Starting as I mean to go on :v: [QUOTE=Omolong;26626626]At first I thought it was a shotgun with a minigun barrel.[/QUOTE] Oh goddamnit, now I can't unsee it. I guess I could do with wires or something on there to make it less like a minigun. Maybe a solar panel?
[img_thumb]http://i52.tinypic.com/2e2kvft.png[/img_thumb] electronic-flavoured chip wee I need more over-the-top additions, thinking is going to take a lot of time
[QUOTE=Nexosz;26627021][img_thumb]http://i52.tinypic.com/2e2kvft.png[/img_thumb] electronic-flavoured chip wee[/QUOTE] Does it include cookies?
Is tf2mods down or is it just me?
[QUOTE=CritNick;26627103]Is tf2mods down or is it just me?[/QUOTE]yeah, it's down for me too
Current rail gun progress I don't know how I should add that shock absorber or what other little things I can add. [img]http://img821.imageshack.us/img821/4302/railgun.png[/img]
I assume that's for the pistol, or is it for the SMG? If it's for the SMG you probably need some kinda slide to not break the animations. Maybe you could attach the slide's bones to the barrel, so it kicks back when you shoot.
Don't overcomplicate it. It looks good as-is.
Could someone point me to a good modeling tutorial for 3DS Max?
Well, since my previous 3 ideas went over so well I've decided to post some more [img_thumb]http://img337.imageshack.us/img337/6269/conceptsketch11.jpg[/img_thumb] Robo-face for medic, complete with glowing eyes and blinking lights [img_thumb]http://img823.imageshack.us/img823/5296/conceptsketch9.jpg[/img_thumb] Cassette tape player as a spy watch (ignore the mitten like hand; i was too lazy to draw fingers) [img_thumb]http://img547.imageshack.us/img547/9833/conceptsketch1.jpg[/img_thumb] This is yet another complicated idea. It's an electrically powered gun that shoots pills (pretend the jar is full of pills). It shoots the pills by bobbing the front piece attached to the exit tube and rotating the levers. The bobbing creates a momentary vacuum that sucks the pills out the front at a really high speed. Oh and if you haven't guessed by now it's for the medic.
[QUOTE=Recurracy;26627205]I assume that's for the pistol, or is it for the SMG? If it's for the SMG you probably need some kinda slide to not break the animations. Maybe you could attach the slide's bones to the barrel, so it kicks back when you shoot.[/QUOTE] Lugermorph replacement The rail gun was engineers pistol in TFC If Mecha is on later today I'll probably ask him if he's interested in adding it to weaponizer possibly uses up metal as ammo 5 or 10 per shot. does more damage slower can repair and refill friendly buildings that are shot by it
[QUOTE=wari65;26627334]Could someone point me to a good modeling tutorial for 3DS Max?[/QUOTE] [url]http://www.youtube.com/watch?v=KwRkkGzA98k[/url]
Recently reformatted, just installed blender again however when I import an SMD this happens [img_thumb]http://i53.tinypic.com/x6hlhv.png[/img_thumb] I upscaled by 40 as since blender imports SMD's 40 timer smaller than the actual time but this didn't ever happen before, help? :v:
[QUOTE=ventnor;26627843]Recently reformatted, just installed blender again however when I import an SMD this happens [img_thumb]http://i53.tinypic.com/x6hlhv.png[/img_thumb] I upscaled by 40 as since blender imports SMD's 40 timer smaller than the actual time but this didn't ever happen before, help? :v:[/QUOTE] He doesn't look very hungry...
[QUOTE=Zebus;26627893]He doesn't look very hungry...[/QUOTE] Seeing the right one, he couldn't eat if he tried.
[QUOTE=Zebus;26627893]He doesn't look very hungry...[/QUOTE] Actually I imagine having no stomach would give you an eternal, unsatisfiable hunger.
[img]http://img138.imageshack.us/img138/646/railgunz.png[/img] 1241 faces added shock absorber, wires, tape on batteries, and rails since last night pretty much done now any suggestions on making it better? or is it unwrapping time now?
[QUOTE=ventnor;26627843]Recently reformatted, just installed blender again however when I import an SMD this happens [img_thumb]http://i53.tinypic.com/x6hlhv.png[/img_thumb] I upscaled by 40 as since blender imports SMD's 40 timer smaller than the actual time but this didn't ever happen before, help? :v:[/QUOTE] Try out 2.55 instead - the importer works fine there. And also, the interface is nicer.
[QUOTE=Hawt Koffee;26627987][img_thumb]http://img138.imageshack.us/img138/646/railgunz.png[/img_thumb] 1241 faces added shock absorber, wires, tape on batteries, and rails since last night pretty much done now any suggestions on making it better? or is it unwrapping time now?[/QUOTE] Front looks a bit bland. I have no idea to make it look more interesting though.
Finally finished with finals. So I updated this: [url]http://www.fpsbanana.com/sounds/13444[/url] Update again tonight, Valve. I [i]dare[/i] you.
[QUOTE=Hideous_;26628013]Try out 2.55 instead - the importer works fine there. And also, the interface is nicer.[/QUOTE] I'll try. [editline]lol[/editline] Wait, where do I put the SMD import and export scripts? Already tried the addons folder, in the .2,55 folder. :v:
[img]http://gyazo.com/d55a85983bdebcd6d5c202cd9a7b0586.png[/img] Problem identified.
[QUOTE=Hawt Koffee;26627987][img_thumb]http://img138.imageshack.us/img138/646/railgunz.png[/img_thumb] 1241 faces added shock absorber, wires, tape on batteries, and rails since last night pretty much done now any suggestions on making it better? or is it unwrapping time now?[/QUOTE] Mind adding a coil or something around the barell, terribly redundant, but i think it would take the blandness away from the barell.
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