[QUOTE=Wackoweasel;26553369][url=http://tf2mods.net/mod.php?id=245][img_thumb]http://i345.photobucket.com/albums/p386/WackoWeasel/promo_pipebomb.png[/img_thumb][/url]
Replaces the Demoman's grenades.[/QUOTE]
Sexy as hell
This's the model and where i'd like the tape to be.
[URL]http://img51.imageshack.us/img51/5551/helpd.png[/URL]
Someone tell me how to do a tape like that please, i need some specific information, I don't know how to use all the tools. :saddowns:
So I've been collecting a bunch of skins and done some editing on the Backpack/Character Selection screens and TF_English, to turn the Demoman as close to the Horseless Headless Horsemann as possible.
Now, would it be okay if I put up a download link, and such, as long as I gave credits to the skins original makers?
I finally got my wooden pistol model working in game! :buddy:
[img_thumb]http://filebox.me/files/xvei8z3qm_woooo.png[/img_thumb]
Only problem now is that the texture's apparently missing. How would I go about fixing this? This is what's in the .vmt:
[code]"VertexlitGeneric"
{
"$BaseTexture" "models\weapons\woodenpistol\woodenpistol"
}
[/code]
And the path to the .vtf is:
[code]C:\Program Files (x86)\Steam\steamapps\myusername\team fortress 2\tf\materials\models\weapons\woodenpistol[/code]
There are three possible reasons for this to happen:
1) The texture wasn't applied to the model before exporting.
2) The texture wasn't in the correct folder when exporting and was moved afterwards.
3) The file path in the vmt doesn't correctly lead to the vtf.
Well, I descarted the tape idea, now I just need to improve more the teapot.
[img]http://img413.imageshack.us/img413/2690/santiquehotpot.png[/img]
This will be the weapon:
[img]https://www.babydelistore.com/images/productos/_480/281.jpg[/img]
The most dangerous weapon in the kitchen is an Italian pyromaniac grandmother with a wooden spoon.
[QUOTE=rotaivA;26550857]You know the start-up music that plays when you launch the game? A different song almost every time? There's got to be a console command that plays these. I know for a fact that there is. I've used it before, but forgot the command. Does anyone remember what it was? It was something along the lines of play ui/startupX.mp3 or something, and the X would be replaced with a number between one and ten to pick the song.
Does anyone know what it is?[/QUOTE]
play ui/gamestartup#.mp3 in console is what you're after.
Used it to play More Gun during Engineer Update.
[QUOTE=Guillebon;26555029]
This will be the weapon:
[img_thumb]https://www.babydelistore.com/images/productos/_480/281.jpg[/img_thumb][/QUOTE]
This is fucking amazing.
Anybody have any tips for editing .vtfs in Photoshop Elements 9? The Nem's plugin ain't working for me.
[QUOTE=Corndog Ninja;26555243]Anybody have any tips for editing .vtfs in Photoshop Elements 9? The Nem's plugin ain't working for me.[/QUOTE]
I just open the VTF in VTFEdit, copy the image, and then edit.
I've have this idea for a Magnet Gun for the Engineer in my head for ages now and decided to just make it. Even though I don't know what it could be used for in practical terms it just seemed fitting. I based the design of the typical ACME magnets you see in cartoons (this was based on a Pinky and the Brain reference) as the art style seems to fit in TF2. The base of the gun is crossed between a taser gun and Glock.
[url]http://img98.imageshack.us/img98/1296/magnetgun.jpg[/url]
The wires were a pain as they use lots of polys to get them to look nice but I managed to keep it under the 8000 limit.
Is there anything I should change before I go and unwrap it?
holy shit
[QUOTE=Rozzy85;26555386]I've have this idea for a Magnet Gun for the Engineer in my head for ages now and decided to just make it. Even though I don't know what it could be used for in practical terms it just seemed fitting. I based the design of the typical ACME magnets you see in cartoons (this was based on a Pinky and the Brain reference) as the art style seems to fit in TF2. The base of the gun is crossed between a taser gun and Glock.
[url]http://img98.imageshack.us/img98/1296/magnetgun.jpg[/url]
The wires were a pain as they use lots of polys to get them to look nice but I managed to keep it under the 8000 limit.
Is there anything I should change before I go and unwrap it?[/QUOTE]
Wrangler remplacement please!
[QUOTE=Rozzy85;26555386]I've have this idea for a Magnet Gun for the Engineer in my head for ages now and decided to just make it. Even though I don't know what it could be used for in practical terms it just seemed fitting. I based the design of the typical ACME magnets you see in cartoons (this was based on a Pinky and the Brain reference) as the art style seems to fit in TF2. The base of the gun is crossed between a taser gun and Glock.
[url]http://img98.imageshack.us/img98/1296/magnetgun.jpg[/url]
The wires were a pain as they use lots of polys to get them to look nice but I managed to keep it under the 8000 limit.
Is there anything I should change before I go and unwrap it?[/QUOTE]
seems fine to me
also valve better make it pull in dropped weapons for ammo and stuff
if you're submitting it that is
Damnit, I really want to model... How do you guys do it? What programs do you use?
[QUOTE=<data_panel>;26555537]Damnit, I really want to model... How do you guys do it? What programs do you use?[/QUOTE]
anything but Wings 3D, somebody can help you out.
Maya, 3ds Max, and some free ones... Blender, XSI Mod tool, you can actually code .obj files :P
[QUOTE=Zebus;26555556]anything but Wings 3D, somebody can help you out.
Maya, 3ds Max, and some free ones... Blender, XSI Mod tool, you can actually code .obj files :P[/QUOTE]
It would be useful to start doing stuff in these programs, because I'm actually going to a 3D modelling school next year. Could be handy to have some pre-learned knowledge :v:
And I might start with Maya, mostly because that's what they use in schools, and secondly because Valve uses it, heh.
Are there any good tutorials for a starter? I know I won't be sculpting post-worthy stuff as soon as I open the program up, but it's good to have a heads-up on what to do.
[img]http://filesmelt.com/dl/sonyathirdperson.png[/img]
[img]http://filesmelt.com/dl/sonyafirstperson.png[/img]
Welcome back, Sonya. We've been waiting a long time for you.
Coming soon to a download near you. Replaces Iron Curtain.
Looks heavy.
Okay, that definitely looks just as awesome as you implied it was.
It's been literally in the works and unreleased for a good.. I would say 15 or 20 emporiums.
[QUOTE=Darkomni;26555666][img_thumb]http://filesmelt.com/dl/sonyathirdperson.png[/img_thumb]
[img_thumb]http://filesmelt.com/dl/sonyafirstperson.png[/img_thumb]
Welcome back, Sonya. We've been waiting a long time for you.
Coming soon to a download near you. Replaces Iron Curtain.[/QUOTE]
Personally, I'm not a fan of the brown pack on the side of Sonya in the first picture.
It's just there to break the simplicity, it'd look kind of bland if it weren't there.
So are there any tutorials for a complete beginner? I know I won't be making thread-worthy stuff when I open the program for the first time, but a few tutorials would help me learn faster.
[QUOTE=Darkomni;26555848]It's just there to break the simplicity, it'd look kind of bland if it weren't there.[/QUOTE]
Fair enough, it's very well done.
Let's kick ass this time!
Retoast because new page:
[QUOTE=<data_panel>;26555957]So are there any tutorials for a complete beginner? I know I won't be making thread-worthy stuff when I open the program for the first time, but a few tutorials would help me learn faster.[/QUOTE]
Make a minigun/natacha replace as well for the poor who dont have poker night
[QUOTE=bigbadbarron;26556041]Make a minigun/natacha replace as well for the poor who dont have poker night[/QUOTE]
He tried, the skin didn't work for either of them.
edit: Or at least that's what he sort of told me. v:v:v
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