• TF2 Emporium XXVII
    5,001 replies, posted
[QUOTE=Hideous_;26645218]Very WIP screenshot here, bros. [img_thumb]http://imgur.com/3TK3Z.jpg[/img_thumb][/QUOTE] There's a caboose model in the game? Huh, I don't think I've ever noticed it.
[QUOTE=Hideous_;26645218]Very WIP screenshot here, bros. [img_thumb]http://imgur.com/3TK3Z.jpg[/img_thumb][/QUOTE] Oh boy! Looks great! Although a bit bland, you might need the perfect touch of color correction to add that little bit of personality to it.
[QUOTE=Dachande;26645357]Oh boy! Looks great! Although a bit bland, you might need the perfect touch of color correction to add that little bit of personality to it.[/QUOTE] I'll get that stuff in once I've actually got something playable - so far, I'm at slightly past Cap B, and I need to get in C as well as the final explosion cap. So I'm maybe halfway done.
[QUOTE=Shugo;26645353]There's a caboose model in the game? Huh, I don't think I've ever noticed it.[/QUOTE] What is it with Facepunch and trains? Seriously? I'm pretty sure FP is the only place where there are Train Simulator fans
[QUOTE=Hideous_;26645218]Very WIP screenshot here, bros. [img_thumb]http://imgur.com/3TK3Z.jpg[/img_thumb][/QUOTE] Looks a bit cramped don't you think? If thats the only entrance to that part of the map you'll need more. Coming from an ex- mapper.
[QUOTE=Campin Carl;26645477]What is it with Facepunch and trains? Seriously? I'm pretty sure FP is the only place where there are Train Simulator fans[/QUOTE] I'm not a train fanatic, I just didn't recognize that caboose model. :saddowns: Though I did like Thomas the Tank Engine when I was a kid, if that counts. v:v:v
[QUOTE=Shugo;26645518]I'm not a train fanatic, I just didn't recognize that caboose model. :saddowns: Though I did like Thomas the Tank Engine when I was a kid, if that counts. v:v:v[/QUOTE] If there are people who didn't like Thomas the Tank I will do unspeakable things to them. That's the only train thing I care about.
Pink is a manly colour, yes? [IMG]http://img543.imageshack.us/img543/4453/pinkforman.png[/IMG] Let's get out the clippers!
smeels like baby sandvich
calculator should show 1111 calories :v:
[QUOTE=krakadict;26645960]calculator should show 1111 calories :v:[/QUOTE] No, it should say, and does say, 5318008. And if that's a joke "I don't get it"
I like 1111 better. It's an established number joke within the universe, unlike the overly mature 5318008.
[QUOTE=Sexy Robot;26646080]No, it should say, and does say, 5318008. And if that's a joke "I don't get it"[/QUOTE] 1, 1, 1, urr... 1.
I'm a little confused here; [IMG]http://img20.imageshack.us/img20/1128/wtfru.png[/IMG] But there are only 4 textures. And It's loaded all of them, and the second skin doesn't work either. [editline]12th December 2010[/editline] [QUOTE=NeoDement;26646163]1, 1, 1, urr... 1.[/QUOTE] I remember now.
Check where the .vmt is pointing, also check your spelling, c_doghnut?
[QUOTE=Recurracy;26646188]Check where the .vmt is pointing, also check your spelling, c_doghnut?[/QUOTE] OK, I can't be bothered to change that spelling though. Edit: .VMT's are fine.
[QUOTE=Sexy Robot;26646169]I'm a little confused here; [img_thumb]http://img20.imageshack.us/img20/1128/wtfru.png[/img_thumb] But there are only 4 textures. And It's loaded all of them, and the second skin doesn't work either.[/QUOTE] If you used a , to separate textures, then that is count as a .vmt there (so ignore it). For the second thing, have you tried unloading all weapons?
[QUOTE=Omolong;26646218]If you used a , to separate textures, then that is count as a .vmt there (so ignore it). For the second thing, have you tried unloading all weapons?[/QUOTE] Tried unloading all weapons, nothing changed.
[QUOTE=Omolong;26646218]If you used a , to separate textures, then that is count as a .vmt there (so ignore it). For the second thing, have you tried unloading all weapons?[/QUOTE] Ignore it? Reformat/fix it...
[QUOTE=Sexy Robot;26645497]Looks a bit cramped don't you think? If thats the only entrance to that part of the map you'll need more. Coming from an ex- mapper.[/QUOTE] 'Tis called a "chokepoint". Obviously not all parts of the map only have one entrance to them.
[QUOTE=NeoDement;26646453]Ignore it? Reformat/fix it...[/QUOTE] That's so unbelievably helpful Neo. [QUOTE=Hideous_;26646514]'Tis called a "chokepoint". Obviously not all parts of the map only have one entrance to them.[/QUOTE] One MAJOR chokepoint from what I can see. Looks like it could be held down by the defending team for the entire match.
I'm talking to Omolong, not you. Can't stand bad advice. [editline]12th December 2010[/editline] Show us your QC/VMTs/Filepaths anyway.
[QUOTE=NeoDement;26646576]I'm talking to Omolong, not you. Can't stand bad advice. [editline]12th December 2010[/editline] Show us your QC/VMTs/Filepaths anyway.[/QUOTE] A-woops! [code]$cd "C:\Users\Barnaby\Desktop\collab_sandvich\~2" $modelname "weapons/c_models/c_chocolate/c_chocolate.mdl" $bodygroup bites { studio "bitten2.smd" studio "bitten.smd" } $cdmaterials "models\weapons\c_items\" $texturegroup skinfamilies { { "models/weapons/c_items/c_doghnut.vmt" "models/weapons/c_items/c_doghnut_bite.vmt" } { "c_doghnut_blu.vmt" "c_doghnut_bite_blu.vmt" } } $hboxset "default" $hbox 0 "weapon_bone" -5.364 -1.842 -2.345 9.345 4.075 5.341 $surfaceprop "default" $illumposition 1.498 1.990 1.117 $sequence idle "idle" fps 30.00 $collisionmodel "phys.smd" { $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/code]
HD players pack comming'up lads ! [IMG]http://img4.hostingpics.net/pics/546300hdplayers.png[/IMG]
[QUOTE=NeoDement;26646453]Ignore it? Reformat/fix it...[/QUOTE] It doesn't affect the model in any way, it's just how HLMV shows textures.
models\weapons\c_items\models/weapons/c_items/c_doghnut.vmt This is what you're doing with the RED textures. Neo told me this, maybe removing models/weapons/c_items/c_doghnut.vmt might fix it.
{ { "c_doghnut" "c_doghnut_bite"} { "c_doghnut_blu" "c_doghnut_bite_blu" } } [editline]12th December 2010[/editline] [QUOTE=Omolong;26646662]It doesn't affect the model in any way, it's just how HLMV shows textures.[/QUOTE] It's dumb to leave in any error when you know how to fix it. [editline]12th December 2010[/editline] [QUOTE=NassimO PotatO;26646661]HD players pack comming'up lads ! [img_thumb]http://img4.hostingpics.net/pics/546300hdplayers.png[/img_thumb][/QUOTE] Put the new logo on the Demoman please.
[QUOTE=Sexy Robot;26646553]That's so unbelievably helpful Neo. One MAJOR chokepoint from what I can see. Looks like it could be held down by the defending team for the entire match.[/QUOTE] Thing is, that hole is about 20-25 seconds of pushing with *one guy pushing* away from the start. Once you clear out the initial defenders, getting there shouldn't be too hard. Here's another screen of the area just past the hole: [img]http://imgur.com/W4lso.jpg[/img] I don't have any lamps yet, ignore the dark areas.
[QUOTE=NeoDement;26646672]{ { "c_doghnut" "c_doghnut_bite"} { "c_doghnut_blu" "c_doghnut_bite_blu" } } [editline]12th December 2010[/editline] It's dumb to leave in any error when you know how to fix it. [editline]12th December 2010[/editline] Put the new logo on the Demoman please.[/QUOTE] Thank you master Dement! Red: [IMG]http://img152.imageshack.us/img152/521/reddo.png[/IMG] Blue: [IMG]http://img146.imageshack.us/img146/5773/bludo.png[/IMG]
So I was annoyed at the fact that the default demoman looked odd and artifacty in pixelhud v2 and had no replacements. So I learned how to do them in the span of one evening and long story short here is a really butchered version of [url=http://shwigityshwonshwei.deviantart.com/gallery/?q=tier#/d2v7idg]Shwig's Tavish Degroot[/url] to replace demoman in the class select. [url]http://dl.dropbox.com/u/14502419/Degroot%20Demo.rar[/url] I might get off my arse and do a bunch of other stuff if it's requested and nobody else looks like they're going to do it. PS: They go in tf/materials/HUD PPS: If the maker of PixelHUD could answer; what format did you use for the transparency?
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