[QUOTE=NassimO PotatO;26649027][img_thumb]http://wiki.teamfortress.com/w/images/0/02/Demoman_badge_RED.png[/img_thumb]
[URL="http://wiki.teamfortress.com/wiki/Demoman"]You can find them here you know.[/URL]
Yep, of course.[/QUOTE]
[img_thumb]http://tf2wiki.net/w/images/b/b2/Demomanbonnie.png[/img_thumb]
You might as well make one with his Stick of Dynamite emblem too, if you want.
[QUOTE=Hideous_;26645218]Very WIP screenshot here, bros.
[img_thumb]http://imgur.com/3TK3Z.jpg[/img_thumb][/QUOTE]
First off the support is useless I doubt it would ever be able to hold up that bridge. Also it does not even span the hole so whats the point?
Second the bridge looks horrible like that. You would think that they would make it the size of the gap and thats it but instead you get with ugly over sized bridge.
[QUOTE=Sexy Robot;26645497]Looks a bit cramped don't you think? If thats the only entrance to that part of the map you'll need more.
Coming from an ex- mapper.[/QUOTE]
I am going to go with Sexy Robot on this one. Flank paths or in this case the lack there of can make or break a map. Just open up any valve map and you will see that they have more then one path to the objective. Normally it hangs around 3 (1 main 2 flanks) but since they are spawning right there you might be able to get away with 1 main path and 1 flank.
Being forced down one little path into a Sentry/Demo/etc. meat grinder is never fun. I highly suggest you take another look at your layout.
[QUOTE=Hideous_;26646692]Thing is, that hole is about 20-25 seconds of pushing with *one guy pushing* away from the start. Once you clear out the initial defenders, getting there shouldn't be too hard.
Here's another screen of the area just past the hole: [img_thumb]http://imgur.com/W4lso.jpg[/img_thumb]
I don't have any lamps yet, ignore the dark areas.[/QUOTE]
Again the lack of any flanks is scary. Its even worse now because RED has a massive hight advantage and can just spawn down at your little choke point stopping BLU in its tracks. Even if BLU manges to pump out an uber that somehow clears a path it would have taken ages to do so and to top it all off this is the bloody start of the map were BLU should be dominating.
Your free to take my feedback or ignore it. But please do yourself a favor and take some try to study Badwater's 1st and 2nd points. Both are a prime example of what a payload map should be.
[QUOTE=SkinkYEA;26649599][img_thumb]http://tf2wiki.net/w/images/b/b2/Demomanbonnie.png[/img_thumb]
You might as well make one with his Stick of Dynamite emblem too, if you want.[/QUOTE]
Yep, i'll make it too !
DAT HD DARTS (I'll make a Yellowed version to be compatible with the yellow darts fix of the Sidney Slepper)
[IMG]http://img4.hostingpics.net/pics/740122aveugle.png[/IMG]
[QUOTE=Political Gamer;26649710]First off the support is useless I doubt it would ever be able to hold up that bridge. Also it does not even span the hole so whats the point?
Second the bridge looks horrible like that. You would think that they would make it the size of the gap and thats it but instead you get with ugly over sized bridge.
I am going to go with Sexy Robot on this one. Flank paths or in this case the lack there of can make or break a map. Just open up any valve map and you will see that they have more then one path to the objective. Normally it hangs around 3 (1 main 2 flanks) but since they are spawning right there you might be able to get away with 1 main path and 1 flank.
Being forced down one little path into a Sentry/Demo/etc. meat grinder is never fun. I highly suggest you take another look at your layout.
Again the lack of any flanks is scary. Its even worse now because RED has a massive hight advantage and can just spawn down at your little choke point stopping BLU in its tracks. Even if BLU manges to pump out an uber that somehow clears a path it would have taken ages to do so and to top it all off this is the bloody start of the map were BLU should be dominating.
Your free to take my feedback or ignore it. But please do yourself a favor and take some try to study Badwater's 1st and 2nd points. Both are a prime example of what a payload map should be.[/QUOTE]
Good feedback is good - and I never said I wasn't gonna modify the layout.
The supports there are going to have sheet metal up by the sides of it, to create a kind of 'pocket' in there.
I personally like the big bridge there, but hey.
Oh and also that's not their spawn up there, it's just an alternate route (plan is to open it up once the first point is captured).
[QUOTE=pedroion;26649766]I has a billion vertices, a hole in the bottom and is sort of [I]broken [/I]in the side:
[img_thumb]http://dl.dropbox.com/u/4861882/TF2/ohshitibrokeit3.png[/img_thumb]
I know shit :saddowns:
[editline]12th December 2010[/editline]
For easier viewing:
[img_thumb]http://dl.dropbox.com/u/4861882/TF2/ohshitibrokeit4.png[/img_thumb][/QUOTE]
Oh dear god...
Edit:
Why not make it again :v:
[img]http://img207.imageshack.us/img207/4318/railgundirty.png[/img]
[img]http://img812.imageshack.us/img812/4595/railguntexture.png[/img]
Quick dirty texture
and the UV map for anyone interested
[QUOTE=Hawt Koffee;26650339][img_thumb]http://img207.imageshack.us/img207/4318/railgundirty.png[/img_thumb]
[img_thumb]http://img812.imageshack.us/img812/4595/railguntexture.png[/img_thumb]
Quick dirty texture
and the UV map for anyone interested[/QUOTE]
Try not to mix red and blue together, seeing as those colours are each teams differentiating colours you shouldn't really mix them. Try and use the colour palette supplied on the Tf2 contribute website, hints and tips.
I'll have a fiddle with it.
Edit:
Damn, accidental page king.
[QUOTE=Sexy Robot;26649305]:wtc:[/QUOTE]
I know, right? :suicide:
[QUOTE=Hawt Koffee;26650339][img_thumb]http://img207.imageshack.us/img207/4318/railgundirty.png[/img_thumb]
[img_thumb]http://img812.imageshack.us/img812/4595/railguntexture.png[/img_thumb]
Quick dirty texture
and the UV map for anyone interested[/QUOTE]
It's coming along quite nicely! I'm not sure, but is it a railgun? Because if it is, we kinda have a slight overcrowding problem.
[editline]12th December 2010[/editline]
[QUOTE=Sexy Robot;26650413]Damn, accidental page king.[/QUOTE]
At least it wasn't your first post.
[QUOTE=NassimO PotatO;26648704]I have play with thoses 4 new textures in blu and red and i don't see a FPS drop.
Example of what i mean with that FPS banana guy.
:eng101:[img_thumb]http://img4.hostingpics.net/pics/394448sniper.jpg[/img_thumb][/QUOTE]
You fixed his shitty texture on his hand, I love you.
[QUOTE=HummingbrdJames;26650569]At least it wasn't your first post.[/QUOTE]
My first post WAS a page king, man.
[QUOTE=Sexy Robot;26650413]Try not to mix red and blue together, seeing as those colours are each teams differentiating colours you shouldn't really mix them. Try and use the colour palette supplied on the Tf2 contribute website, hints and tips.
I'll have a fiddle with it.
Edit:
Damn, accidental page king.[/QUOTE]
Not sure if team colors really matter when they're so small. Nobody's going to look at someone and figure he's on the blue team because one of the wires on his gun is blue.
[QUOTE=HummingbrdJames;26650569]I know, right? :suicide:
It's coming along quite nicely! I'm not sure, but is it a railgun? Because if it is, we kinda have a slight overcrowding problem.
[editline]12th December 2010[/editline]
At least it wasn't your first post.[/QUOTE]
It is the railgun
[QUOTE=NassimO PotatO;26648704][img_thumb]http://img4.hostingpics.net/pics/394448sniper.jpg[/img_thumb][/QUOTE]
I never thought I'd see the Sniper without that horrible hand texture. Very nice work!
[QUOTE=rms;26650655]Not sure if team colors really matter when they're so small. Nobody's going to look at someone and figure he's on the blue team because one of the wires on his gun is blue.[/QUOTE]
Meh, maybe, but you should still try and stick to the colour palette in general, maybe veering off slightly if it's nothing too major.
[QUOTE=Hawt Koffee;26650339][img_thumb]http://img207.imageshack.us/img207/4318/railgundirty.png[/img_thumb]
[img_thumb]http://img812.imageshack.us/img812/4595/railguntexture.png[/img_thumb]
Quick dirty texture
and the UV map for anyone interested[/QUOTE]
That's a whole lot better than my shitty UV's.
[QUOTE=HummingbrdJames;26650569] we kinda have a slight overcrowding problem[/QUOTE]
Nah, you're two guns are completely different, in fact, they probably would go well together.
[img]http://imgur.com/TRCYc.jpg[/img]
if i get ninja'd it's all GIMP's fault
[img]http://filesmelt.com/dl/aobakedshotgun.png[/img]
Woah
How do I even change the render dimensions, or rotations for that matter, damn
Jeez, I should make a blender modeling tutorial because I seem to be one of the few competent blender modelers in the emporium :v:
Sorry for hurting anybody's feelings with my pre-edit post :(
[QUOTE=Zebus;26650830][img_thumb]http://imgur.com/TRCYc.jpg[/img_thumb]
if i get ninja'd it's all GIMP's fault[/QUOTE]
>Quick dirty texture
>I NEVER NOTICED THAT
[QUOTE=Darkomni;26650910]Jeez, I should make a blender modeling tutorial because I seem to be the only competent blender modeler in the entire emporium :v:[/QUOTE]
Communistcake.
[quote=darkomni;26650910]jeez, i should make a blender modeling tutorial because i seem to be the only competent blender modeler in the entire emporium :v:[/quote]
please do
[QUOTE=Darkomni;26650910]Jeez, I should make a blender modeling tutorial because I seem to be the only competent blender modeler in the entire emporium :v:[/QUOTE]
Me.
Shotgun suggestion for this electricity theme:
The Taser Shotgun-
[img]http://i.dailymail.co.uk/i/pix/2010/03/30/article-1262215-08EE01B9000005DC-744_468x258_popup.jpg[/img]
shells-
[img_thumb]http://cache3.asset-cache.net/xc/84232242.jpg?v=1&c=IWSAsset&k=2&d=77BFBA49EF8789215ABF3343C02EA548D3562D22AD5F63665F6DF05F0C53A395E0081E371BA25A66E30A760B0D811297[/img_thumb]
[img_thumb]http://www.technovelgy.com/graphics/content07/taser-xrep2.jpg[/img_thumb]
I can't believe I didn't already think of this :v:.
[QUOTE=Recurracy;26650891][img_thumb]http://filesmelt.com/dl/aobakedshotgun.png[/img_thumb]
Woah
How do I even change the render dimensions, or rotations for that matter, damn[/QUOTE]
I've got a weird feeling about this gun. :iiam:
[QUOTE=Sexy Robot;26651065]I've got a weird feeling about this gun. :iiam:[/QUOTE]
Good, that means the electricity is already getting you even before it's finished.
ya wtf who is this darkomni guy he's got an ego
[img]https://dl.dropbox.com/u/1808768/modelling/shotgun_with_battery.png[/img]
[img]https://dl.dropbox.com/u/1808768/modelling/railshottie_sideshot.png[/img]
If there isn't anything that anyone can add to this to make it nicer, I think I'll get to doing the UVs.
Who reckon's that they could make this;
[img]http://i337.photobucket.com/albums/n392/mrhamtastic/massiveepeen.jpg[/img]
It's crazier than my crazy pistol!
[QUOTE=Sexy Robot;26651895]Who reckon's that they could make this;
[img_thumb]http://i337.photobucket.com/albums/n392/mrhamtastic/massiveepeen.jpg[/img_thumb]
It's crazier than my crazy pistol![/QUOTE]
[media]http://www.youtube.com/watch?v=tHZcl2kgRho[/media]
Sorry, you need to Log In to post a reply to this thread.