[QUOTE=NassimO PotatO;26648704]I have play with thoses 4 new textures in blu and red and i don't see a FPS drop.
Example of what i mean with that FPS banana guy.
:eng101:[img_thumb]http://img4.hostingpics.net/pics/394448sniper.jpg[/img_thumb][/QUOTE]
on the right one, holy shit what has happened to the sniper?
[QUOTE=Sexy Robot;26651895]Who reckon's that they could make this;
[img_thumb]http://i337.photobucket.com/albums/n392/mrhamtastic/massiveepeen.jpg[/img_thumb]
It's crazier than my crazy pistol![/QUOTE]
Make sure you add some extra Direct Hit scopes
[QUOTE=HummingbrdJames;26651529][img_thumb]https://dl.dropbox.com/u/1808768/modelling/shotgun_with_battery.png[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/1808768/modelling/railshottie_sideshot.png[/img_thumb]
If there isn't anything that anyone can add to this to make it nicer, I think I'll get to doing the UVs.[/QUOTE]
The stock needs work. It's really flat on the bottom. Also the trigger could be a little fatter. Maybe add some buttons and minor details around the wire area. Also, it looks like the rings aren't connected and two of them are floating in midair. Finally, for this entire model to work, you will need to have some kind of particle effect running up and down the barrel
[QUOTE=NanoSquid;26652290]Make sure you add some extra Direct Hit scopes[/QUOTE]
and a tactical rail on top of the scopes. For more scopes. And lights.
[QUOTE=Darkomni;26650910]Jeez, I should make a blender modeling tutorial because I seem to be the only competent blender modeler in the entire emporium :v:[/QUOTE]
:saddowns:
[editline]12th December 2010[/editline]
[QUOTE=Zebus;26650960]Communistcake.[/QUOTE]
:unsmith:
[QUOTE=Sexy Robot;26651895]Who reckon's that they could make this;
[img_thumb]http://i337.photobucket.com/albums/n392/mrhamtastic/massiveepeen.jpg[/img_thumb]
It's crazier than my crazy pistol![/QUOTE]
i demand this to be an actual sniper rifle replacement.
then send it to valve :v:
Got my lazy ass off and unwrapped the Shock Therapy (name pending)
[IMG]http://dl.dropbox.com/u/4888695/shocktherapyHLMVvwAO.jpg[/IMG]
[QUOTE=Ilwrath;26652704]Got my lazy ass off and unwrapped the Shock Therapy (name pending)
[img_thumb]http://dl.dropbox.com/u/4888695/shocktherapyHLMVvwAO.jpg[/img_thumb][/QUOTE]
Holy shit. It all makes sense now.
I had no idea what this was for the longest time, but now I realize its a tesla coil shooter thingamajig.
Looks rad mang, keep going.
I should really get to work on my medigun.
[QUOTE=Mnemosynaut;26652300]The stock needs work. It's really flat on the bottom. Also the trigger could be a little fatter. Maybe add some buttons and minor details around the wire area. Also, it looks like the rings aren't connected and two of them are floating in midair. Finally, for this entire model to work, you will need to have some kind of particle effect running up and down the barrel[/QUOTE]
[img]https://dl.dropbox.com/u/1808768/modelling/tweaking_past_8000.png[/img]
Better? I rounded off the bottom of the stock, added small cylinders to the rings to imply that they're attached (there isn't actually anything between the rings and the rails, not sure how this will look in the viewmodel) and made the trigger larger. Not too sure about buttons and minor details, I don't know what sort of things I could do other than buttons for the sake of buttons.
Also, I just hit 8000 tris. :suicide:
Edit: Having a look at it now, it seems that you don't see what's underneath the rings at all in the viewmodel, so that's pretty cool. Also, more importantly, the wires don't take up too much space!
[QUOTE=Communist Cake;26652657]:saddowns:
[editline]12th December 2010[/editline]
:unsmith:[/QUOTE]
We all [img]http://static.facepunch.com/fp/ratings/heart.png[/img] you.
Edit: Except Pie_Tony, but he doesn't matter...
I can't really decide how I want to do this.
[img_thumb]http://img94.imageshack.us/img94/3135/morewire.png[/img_thumb]
[img_thumb]http://img440.imageshack.us/img440/2775/teslacoila.png[/img_thumb]
What should I do?
Agree for plasma globe.
Disagree for Tesla coil.
[QUOTE=Zebus;26653113]
Edit: Except Pie_Tony, but he doesn't matter...[/QUOTE]
ONLY I LOVE COMMIECAKE REALLY.
I'm the only one who originally textured his models.
[QUOTE=Communist Cake;26653226]I can't really decide how I want to do this.
[img_thumb]http://img94.imageshack.us/img94/3135/morewire.png[/img_thumb]
[img_thumb]http://img440.imageshack.us/img440/9599/teslacoil.png[/img_thumb]
I'm really beginning to miss the Tesla coil, but the plasma globe could look cool too.
What should I do?
Agree for plasma globe.
Disagree for Tesla coil.[/QUOTE]
Rated Winner for a mixture. Semi-large plasma globe with Tesla coil?
[QUOTE=Zebus;26650830][img_thumb]http://imgur.com/TRCYc.jpg[/img_thumb]
if i get ninja'd it's all GIMP's fault[/QUOTE]
[img]http://www.doobybrain.com/wp-content/uploads/2007/09/winamp-logo.gif[/img]
I'm not the only one that saw this am I?
that lightning blot design is used in everything
[QUOTE=Ilwrath;26652704]Got my lazy ass off and unwrapped the Shock Therapy (name pending)
[img_thumb]http://dl.dropbox.com/u/4888695/shocktherapyHLMVvwAO.jpg[/img_thumb][/QUOTE]
I'd love it to work like the Alien Swarm Tesla Cannon, spreading from enemy to enemy. It would be great against large crowds.
That is, when it gets into the game because it will undoubtedly be awesome (if the texture is good).
with the whole electric thing going on
look what I found this the other day
[url]http://planetmat.blogspot.com/2009/05/team-fortress-2-matb-update.html[/url]
i might be late but still, could be used for inspiration or something
Guiz I want to learn how to model stuff, not complicated models n stuff but more like Props (Modders resource) or things like that. Should I start with Blender or 3DS Max, as Blender requires alot of shit to be installed and 3DS max takes alot of space (or do I just think that :V: ?), and what are some good tutorials?
[QUOTE=NassimO PotatO;26649027][img_thumb]http://wiki.teamfortress.com/w/images/0/02/Demoman_badge_RED.png[/img_thumb]
[URL="http://wiki.teamfortress.com/wiki/Demoman"]You can find them here you know.[/URL][/QUOTE]
Oh thanks, I haven't seen them there before.
Should I make the coils on the front of Shock Therapy to spin aswell? Like, slowly, opposite directions.
I also noticed that sadly with the default viewmodel FOV the dynamo isn't actually visible. :<
Also, anyone actually interested in making particle effects for it?
If you're going to make the rings spin it might be worth it to make them coils i.e. a spring and then have those spin - much more noticeable
[img]http://images2.wikia.nocookie.net/__cb20100221223044/bioshock/images/e/e7/2BarrelShotgun-4.jpg[/img]
For Heavy's shotgun. Both fits the electrical theme and goes with the Drill!
someone would have to buy Bioshock 2 for sparkwire
been there done that
[QUOTE=NassimO PotatO;26646661]HD players pack comming'up lads !
[img_thumb]http://img4.hostingpics.net/pics/546300hdplayers.png[/img_thumb][/QUOTE]
I like what NassimO is doing. It makes me remake the HD gibs. That's it! I'll update the HD gibs one more time! And I'll use these incredible HD skins for the base texture of them. (I asked NassimO and he sad yes, yey)
Shugo, I'll be sending you the new ones for the fix pack when all of them get done. ^^
Um quick question : Someone know how to do some creases on the clothes with photoshop ?
[QUOTE=NassimO PotatO;26655402]Um quick question : Someone know how to do some creases on the clothes with photoshop ?[/QUOTE]
lightmaps I think
also
I opened the tf2 models folder in GCF scape and it doesn't have the weapons folder :<
[QUOTE=NassimO PotatO;26655402]Um quick question : Someone know how to do some creases on the clothes with photoshop ?[/QUOTE]
I usually draw the crease effect form I want and add a blur effect. work most of the times.
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