Mods can't edit weapons, don't assume Valve will notice this pack. I'm not.
I forgot that we had no intention of getting it in game. :v:
But my statement still stands of it lacking the airblast... IE, being for the Backburner (as you already stated)
[QUOTE=Shugo;26658884]I do like how you improved the AO bake, though, like with the Sniper's armpits. Will you be making normal-resolution versions of these just so people with only decent to poor graphics capabilities (like me) can enjoy your overall improvements?[/QUOTE]
Why not just downsize his textures once they're done? I'm sure you could throw all of them in the same folder, do a batch resize, and then put them back where they belong?
[QUOTE=LegndNikko;26659702]But my statement still stands of it lacking the airblast... IE, being for the Backburner (as you already stated)[/QUOTE]
don't think you can do that since unlike natacha it has no unique vmt
Fuck, wrong thread.
-snip-
My "fixed demo bombs" (the ones on his chest) submission will be delayed, I'll wait till the HD players are released and do it then.
[QUOTE=biodude94566;26659816]Why not just downsize his textures once they're done? I'm sure you could throw all of them in the same folder, do a batch resize, and then put them back where they belong?[/QUOTE]
I realized that after I posted. :ssh:
[QUOTE=NeoDement;26658719]airblast could be some sorta shockwave, like a sonic boom?
[sp]SONIC BOOM[/sp][/QUOTE]
Always does 20 damage.
Wololololol, merry one hundreth postmas.
[img]http://img258.imageshack.us/img258/2116/aoeverywhereupinthispla.png[/img]
Finally UV mapped it.
I won't be able to make it spin unless I cake some pretty noticeable changes to the model, so I'll just hold off on that for now.
[url=http://www.garrysmod.org/downloads/?a=view&id=114761]link[/url]
I think ray guns and Disintegrathons fit well into this theme don't you?
[QUOTE=Ilwrath;26656481][media]http://www.youtube.com/watch?v=tlnm0L5O18E[/media]
Here's how the Shock Therapy currently looks ingame, without textures.[/QUOTE]
I want this to be an official item... Now.
[QUOTE=Allstone;26646794]So I was annoyed at the fact that the default demoman looked odd and artifacty in pixelhud v2 and had no replacements.[/QUOTE]
Odd and artifacty?
I'm the guy who made those "replacements." Let me take a look.
Ah I see what you mean. Seems Corndog Ninja made/kept his own set of Default icons but left my extras intact. Placement and cloak outlines are off. There's a lot of dissonance here...
[URL="http://www.mediafire.com/?1ak4253f1k1k4c1"]Just get my version.[/URL]
As for the sword'n'board Demo you made, I considered it myself but as you've already seen it's too big for a 256x texture and cutting the Eyelander down like you did ruined the point of it. That and I prefer to avoid editing Shwig's work as much as possible.
[QUOTE=Allstone;26646794]I might get off my arse and do a bunch of other stuff if it's requested and nobody else looks like they're going to do it.[/QUOTE]
I don't see what else needs done that people will actually use. Not much point in doing a full set with the 1800s classes or the recent Christmas ones. Choices never hurt anyone though, if you're willing to work on more alternates go ahead.
[QUOTE=Allstone;26646794]PPS: If the maker of PixelHUD could answer; what format did you use for the transparency?[/QUOTE]
I worked on my sprites as .tgas and converted them using VTFEdit once they were finished.
[QUOTE=spawn camp3r;26660222][url=http://www.garrysmod.org/downloads/?a=view&id=114761]link[/url]
I think ray guns and Disintegrathons fit well into this theme don't you?[/QUOTE]
I didn't make that with TF2 in mind. Hence the realistic proportions.
[QUOTE=KAZ32;26660452]As for the sword'n'board Demo you made, I considered it myself but as you've already seen it's too big for a 256x texture and cutting the Eyelander down like you did ruined the point of it. That and I prefer to avoid editing Shwig's work as much as possible.[/QUOTE]Yeah, I felt like I was pissing on the Mona Lisa the entire time.
[QUOTE=KAZ32;26660452]I worked on my sprites as .tgas and converted them using VTFEdit once they were finished.[/QUOTE]Yeah, but what conversion type did you use? I can see that you used RGBA8888 for the RGB, but VtfEdit also asks for a format for the Alpha (I'm going to assume the alpha map). Seeing as the alpha map is two colours, I'd assume it'd be RTX1 or something, based on its description, but, as I said, I'm new to this.
RGB[B]A[/B]888[B]8[/B]
The bold bits relate to the alpha.
[QUOTE=Allstone;26660588]Yeah, I felt like I was pissing on the Mona Lisa the entire time.
Yeah, but what conversion type did you use? I can see that you used RGBA8888 for the RGB, but VtfEdit also asks for a format for the Alpha (I'm going to assume the alpha map). Seeing as the alpha map is two colours, I'd assume it'd be RTX1 or something, based on its description, but, as I said, I'm new to this.[/QUOTE]
I'd recommend using DXT5 for both. Although it'll give you some artifacts if you got lots of grey areas. Since it'll keep the texture size down without losing too much detail.
[img]http://img529.imageshack.us/img529/3319/bzzztsssss.png[/img]
Compiled it for the medigun!
Unfortunately, the hose is messed up, but that may be because I don't know how to rig it properly.
I know who I'm gonna call
I remember making an HD style pack some ages ago myself before simply stopping. But I also went a step further and added little bits of texture like leather to the Soldier's sash and Heavy's belt, cloth to pants and even seams down the sides. Not going out of the way, but just adding a slight amount of detail to everybody as I uprezzed and fixed textures. I think getting to the Spy's suit made me quit.
Damn pinstripes.
EDIT: Just to show what I ment. I bring you, The Heavy's pants.
[img]http://img255.imageshack.us/img255/1629/hwghd.jpg[/img]
[QUOTE=NeoDement;26660602]RGB[B]A[/B]888[B]8[/B]
The bold bits relate to the alpha.[/QUOTE]
VTFEdit asks for a separate format for the alpha for some reason. I'm guessing it mightn't actually matter, seeing as RGBA8888 already defines it as 8 bits and for the purpose of HUD icons it's 255 or 0 anyway.
Also, DXT5 for sprites is a bad idea. Fuzzy as anything. Not what you want.
[QUOTE=Mnemosynaut;26633900][img_thumb]http://img716.imageshack.us/img716/9290/stun3.png[/img_thumb]
Here's what I have so far. Texture still needs some work.[/QUOTE]
Pick up that MAGGOT.
[QUOTE=Communist Cake;26660836][img_thumb]http://img529.imageshack.us/img529/3319/bzzztsssss.png[/img_thumb]
Compiled it for the medigun!
Unfortunately, the hose is messed up, but that may be because I don't know how to rig it properly.[/QUOTE]
looks too detailed imo
[QUOTE=Allstone;26661076]VTFEdit asks for a separate format for the alpha for some reason.[/QUOTE]
[IMG]http://i339.photobucket.com/albums/n476/eye_rhyme/BGRA8888.png[/IMG]
That's what you mean? If so, it's still BRGA8888.
Make sure to tick Point Sample as well and you're good to go.
Sweet, thanks.
[QUOTE=blaholtzen;26661290]looks too detailed imo[/QUOTE]
I think it looks fine.
Also,
[img]http://img29.imageshack.us/img29/4319/fixedhose.png[/img]
[img]http://img269.imageshack.us/img269/8782/happymedicishappy.png[/img]
I fixed the hose.
Slim the hose a bit more, that looks too thick
Hey, this looks pretty neat.
[img_thumb]http://horobox.reager.org/u/Reag_1292300179.jpg[/img_thumb]
[img_thumb]http://horobox.reager.org/u/Reag_1292298365.jpg[/img_thumb]
[img_thumb]http://horobox.reager.org/u/Reag_1292281520.jpg[/img_thumb]
Dear god.
[b]ENGIE WHAT ARE YOU DOING!?[/b]
[img_thumb]http://horobox.reager.org/u/Reag_1292233050.jpg[/img_thumb]
NOOOOOOOOOOOOOO
[img_thumb]http://horobox.reager.org/u/Reag_1292271335.jpg[/img_thumb]
Poor hands.
Also this modeling business is hard. :frown:
Doesn't the original wrench clip a little too?
Sorry, you need to Log In to post a reply to this thread.