[QUOTE=Pocket Medic;26685192]Heals, or shoots? ..heals, or shoots?![/QUOTE]
It shoots healing beams.
[QUOTE=Pocket Medic;26685192]Heals, or shoots? ..heals, or shoots?![/QUOTE]
It looks like a medigun or whatever the hell it's called
[editline]14th December 2010[/editline]
and it looks like a regular gun and shit, so
I tried installing the pixel hud, but it's not working. Am I doing something wrong?
[media]http://img9.imageshack.us/img9/1314/36734613.png[/media]
So, I woke up and fixed the spinning issue (Solved it by using two separate OBJs, one for the barrel and one for the other part).
All I need to do now is texture it, and my "Double-Barreled Compensator" is completed! :h:
[img]http://img130.imageshack.us/img130/3092/doublebarreledcompensat.png[/img]
[editline]14th December 2010[/editline]
aka. How do I texture? :saddowns:
[QUOTE=Nzdjh;26684869][img_thumb]https://dl.dropbox.com/u/13972822/Medigun/Medigun.jpg[/img_thumb]
Continue? Yes/No?[/QUOTE]
Mediguns... mediguns everywhere...
And I like it.
[QUOTE=Communist Cake;26682894][img_thumb]http://img814.imageshack.us/img814/3243/basecolormedicgun.png[/img_thumb]
Should I continue with this color scheme, or should I try something else?[/QUOTE]
I wish I was more artistic so I could draw you an official Simski seal of approval :buddy:
[img]https://dl.dropbox.com/u/13972822/Medigun/vote.jpg[/img]
Do people prefer the stock or the hose? Ignore the smoothing problems on the hose, this is just a vote for which design people prefer.
I only voted gaybow because I think the stock looks too much like an M60 which (at least to me) doesn't fit the theme. Also all medics second slots have hoses, duh. Also if you are going for a healing thingy I would say make it a little shorter to stay within the other medi-guns size range.
[editline]14th December 2010[/editline]
I'm worried the hand might clip with the light bulb on the view model.
[QUOTE=spawn camp3r;26686400]I only voted gaybow because I think the stock looks too much like an M60 which (at least to me) doesn't fit the theme. Also all medics second slots have hoses, duh. Also if you are going for a healing thingy I would say make it a little shorter to stay within the other medi-guns size range.[/QUOTE]
Yeah the original design was based heavily off of the MG42 and a bit of influence from the Medic concept art on the previous page. When I looked at Medic holding it, however, the MG42 design looked extremely awkward so I tried it out with the hose. I personally prefer the hose because it looks more like a medigun instead of a weapon, but I'm letting people vote for which they prefer.
As for the length, it's slightly longer than the default medigun, but I scaled it down a lot and messed with the proportions so it matches up relatively well with the default.
... If I can get ahold of Killing Floor during the Christmas update, I have a perfect idea for a Pyro item.
Rainbow. Cuz it makes Scoot cry and looks nicer.
[QUOTE=Nzdjh;26686413]I personally prefer the hose because it looks more like a medigun instead of a weapon, but I'm letting people vote for which they prefer.[/QUOTE]
If you're worrying about confusing players, don't. The sillohette is the same and if somebody mistakenly thinks a medic is running around with a weapon that big they're too dumb to live anyway.
[QUOTE=Nzdjh;26686374][img_thumb]https://dl.dropbox.com/u/13972822/Medigun/vote.jpg[/img_thumb]
Do people prefer the stock or the hose? Ignore the smoothing problems on the hose, this is just a vote for which design people prefer.[/QUOTE]
This would be amazing with new animations that look like the concept art.
[QUOTE=Inspector Jones;26685393]I tried installing the pixel hud, but it's not working. Am I doing something wrong?
[media]http://img9.imageshack.us/img9/1314/36734613.png[/media][/QUOTE]
Is the server you are playing on using sv_pure?
And why did you censor your account name out when we can just click the steam-icon under your name?
So is there any documentation regarding HUD editing? Namely, is it possible to make the game use a different texture when it loads an icon in the HUD, the class select and the scoreboard? Or at least to tell it to anti-alias when it must resize and not to when it doesn't?
[QUOTE=AntonFTW;26687352]And why did you censor your account name out when we can just click the steam-icon under your name?[/QUOTE]
Much in the same way I don't log in with baconlegs, he probably doesn't login with that name. Having both your steam username and nickname the same thing is a stupid idea.
Can somebody make a mode that combines the Foster's mask with the other pyro hats? It would be awesome: [img_thumb]http://a.yfrog.com/img820/876/kothnucleus0006.jpg[/img_thumb] [img_thumb]http://a.yfrog.com/img574/1172/kothnucleus0007.jpg[/img_thumb] [img_thumb]http://a.yfrog.com/img827/8903/kothnucleus0008.jpg[/img_thumb]
Yeah, that would be very good. I want to use my non-existent Foster's mask with my Vintage Merryweather, although it would kinda cancel out the white Whiskers.
[QUOTE=SzajlentBob;26687753]Can somebody make a mode that combines the Foster's mask with the other pyro hats? It would be awesome: [img_thumb]http://a.yfrog.com/img820/876/kothnucleus0006.jpg[/img_thumb] [img_thumb]http://a.yfrog.com/img574/1172/kothnucleus0007.jpg[/img_thumb] [img_thumb]http://a.yfrog.com/img827/8903/kothnucleus0008.jpg[/img_thumb][/QUOTE]
It needs a fancier, more business esque hat to go with the nature of the tie, atleast in my opinion.
Wouldn't hurt to see Mr. Foster with a hat now would it?
[QUOTE=Keychain;26681179]A lantern that attracts and kills flies. :v:[/QUOTE]
Imagine that as a unusal hat with flies.
[QUOTE=SzajlentBob;26687753]Can somebody make a mode that combines the Foster's mask with the other pyro hats? It would be awesome: [img_thumb]http://a.yfrog.com/img820/876/kothnucleus0006.jpg[/img_thumb] [img_thumb]http://a.yfrog.com/img574/1172/kothnucleus0007.jpg[/img_thumb] [img_thumb]http://a.yfrog.com/img827/8903/kothnucleus0008.jpg[/img_thumb][/QUOTE]
I still think there should be multiple misc slots, I wish to use the tie with my police badge and whiskered gent.
[editline]14th December 2010[/editline]
Also, I have a mod request for a custom game-mode if anyone's good at making them:
I have recently found myself addicted to GunGame in both CounterStrike and Black-Ops. I would love to see a TF2 version.
If you dont know what GunGame is, you start out with a shitty pistol, and everytime you get a kill with it, you get given a better gun to replace it. For instance, in Black Ops, you start with a revolver, get a kill with it, then get dual makarovs (pistols). Then a shotgun, and so on. First person to get a kill with the last weapon (traditionally a really shitty gun, in contrast to the really awesome weps before) wins.
I can devise a weapon list/order if it helps.
[QUOTE=Inspector Jones;26685393]I tried installing the pixel hud, but it's not working. Am I doing something wrong?[/QUOTE]
What do you mean it's not working - not showing up correctly? Or default icons showing up instead?
The latter means you walked into a sv_pure server. They won't work on those. Folder is the correct one, so try joining a local server right after starting up the game.
Normally I have to slog through a lot of posts to catch up with the last Emporium page but today I was thoroughly impressed to see Svdl and Nzdjh delivering amazing content. Good job, both of you!!
[sp]I had to open a separate tab to copypaste your names, shame on me.[/sp]:ohdear:
[QUOTE=PUDDI;26688223]I still think there should be multiple misc slots, I wish to use the tie with my police badge and whiskered gent.
[editline]14th December 2010[/editline]
Also, I have a mod request for a custom game-mode if anyone's good at making them:
I have recently found myself addicted to GunGame in both CounterStrike and Black-Ops. I would love to see a TF2 version.
If you dont know what GunGame is, you start out with a shitty pistol, and everytime you get a kill with it, you get given a better gun to replace it. For instance, in Black Ops, you start with a revolver, get a kill with it, then get dual makarovs (pistols). Then a shotgun, and so on. First person to get a kill with the last weapon (traditionally a really shitty gun, in contrast to the really awesome weps before) wins.
I can devise a weapon list/order if it helps.[/QUOTE]I'd love to see this, but what will replace the one hit kill knife?
Knife and invis watch?
I haven't posted in or read the Emporium for a long time now, so I've missed out on a lot.
I barely have any idea what you're talking about anymore.
I see you guys are talking about some "electricity theme" thing...
What's it about? I've read the last 10 pages, but I couldn't find out what it is.
Is it some contest by Valve that I've missed, or is it just a Facepunch thing?
[QUOTE=Stizzles;26688507]I haven't posted in or read the Emporium for a long time now, so I've missed out on a lot.
I barely have any idea what you're talking about anymore.
I see you guys are talking about some "electricity theme" thing...
What's it about? I've read the last 10 pages, but I couldn't find out what it is.
Is it some contest by Valve that I've missed, or is it just a Facepunch thing?[/QUOTE]
Just a Facepunch theme thing we voted on, mostly for fun.
[QUOTE=Allstone;26687438]So is there any documentation regarding HUD editing? Namely, is it possible to make the game use a different texture when it loads an icon in the HUD, the class select and the scoreboard? Or at least to tell it to anti-alias when it must resize and not to when it doesn't?[/QUOTE]What is this in relation to? Some things can be changed fine, others are hardcoded. And from what little I understand, antialiasing of textures is a VMT thing. I think. I don't believe I can control it in .res files, anyway.
I'm looking for a new HUD. I've tried Frankenhud a bit, and loved that, but I want something different.
I recently tried PVHUD but I didn't like it much.
Anyone know what the command is to bind 'weapon categories'?
I just tried making a few cfgs that would change the FOV based on what weapon is out, and it worked apart from the fact that it reset being able to select weapons via 1/2/3/4/5 - so I need the command to rebind them (and I need the command as it won't work setting it in options).
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