• TF2 Emporium XXVII
    5,001 replies, posted
[QUOTE=SXBIG;26688420]I'd love to see this, but what will replace the one hit kill knife?[/QUOTE] Everyone start with a melee too for knife kills, or no demotion like CS? [editline]14th December 2010[/editline] Also, where can i read up on how to make a gamemode? I want to try making gungame if no one else will.
[QUOTE=Stizzles;26688507]I haven't posted in or read the Emporium for a long time now, so I've missed out on a lot. I barely have any idea what you're talking about anymore. I see you guys are talking about some "electricity theme" thing... What's it about? I've read the last 10 pages, but I couldn't find out what it is. Is it some contest by Valve that I've missed, or is it just a Facepunch thing?[/QUOTE] Emporium collab project. No hopes of it getting ingame, just for teh fun.
I wouldn't say there is "no hope". The items individually may get in just not credited as "Emporium Electric Pack"
[QUOTE='[GM] Gaw;26688749']Anyone know what the command is to bind 'weapon categories'? I just tried making a few cfgs that would change the FOV based on what weapon is out, and it worked apart from the fact that it reset being able to select weapons via 1/2/3/4/5 - so I need the command to rebind them (and I need the command as it won't work setting it in options).[/QUOTE] bind x slotx Example: bind 1 slot1
[QUOTE=BaronVonFail;26689137]I wouldn't say there is "no hope". The items individually may get in just not credited as "Emporium Electric Pack"[/QUOTE] You misunderstand. My meaning was that we aren't trying to shove the pack at Valve with hopes of it getting ingame.
[img]http://picupload.org/i/b48b3da92a16.png[/img] :argh: Missing faces and clipping everywhere. Time to model a tie the first time. And use ZBrush that I've got for years on my pc but never used it. [editline]14th December 2010[/editline] [img]http://picupload.org/i/53df94aa44a1.png[/img] :argh: VALVE. They even fucked up the pyro itself. Shugo as I know you've got backups- may I can have the pyro files?
They could of re-skinned the Louis tie some guy submitted, it looked better model wise tbh.
[QUOTE=murphy7;26689305][img_thumb]http://picupload.org/i/b48b3da92a16.png[/img_thumb] :argh: Missing faces and clipping everywhere. Time to model a tie the first time. And use ZBrush that I've got for years on my pc but never used it. [editline]14th December 2010[/editline] [img_thumb]http://picupload.org/i/53df94aa44a1.png[/img_thumb] :argh: VALVE. They even fucked up the pyro itself. Shugo as I know you've got backups- may I can have the pyro files?[/QUOTE] Isn't it sad that a bunch of game modders do a better job than a professional videogame company?
like i said earlier i'm disappointed in the foster items, the tie clips everywhere, and the mask is a hat... and therefor clips with the whiskers, why should they be separate items in the first place?? they didn't do that with the worms helmet, and this just causes problems, it wouldn't clip with hats and if it was just one misc item they could have just given pyro one new sub model
[QUOTE=blaholtzen;26689437]like i said earlier i'm disappointed in the foster items, the tie clips everywhere, and the mask is a hat... and therefor clips with the whiskers, why should they be separate items in the first place?? they didn't do that with the worms helmet, and this just causes problems, it wouldn't clip with hats and if it was just one misc item they could have just given pyro one new sub model[/QUOTE] Theres something wrong with the rigging of the pyros head too. They seriously did some horrible mistakes.. Luckily enough Im going to fix em'. As far as Shugo is able to give me the files.
[QUOTE=PUDDI;26689348]They could of re-skinned the Louis tie some guy submitted, it looked better model wise tbh.[/QUOTE] i'm just getting that now, hexing it for foster tie and making it team yellow (since it replaces the nades)
[QUOTE=TheGrayFox;26689404]Isn't it sad that a bunch of game modders do a better job than a professional videogame company?[/QUOTE] Game modders don't have obstacles like salaries and deadlines and management.
[QUOTE=TheGrayFox;26689404]Isn't it sad that a bunch of game modders do a better job than a professional videogame company?[/QUOTE]Modders do things because it's their hobby and they love spending time to make them. Companies have schedules and do things for $$$ (well, at least after some time).
I still have the tie model norron did for the polycount. If somebody would like the file they can recompile it and all to get rid of that one. It doesn't have any of them space aged jiggle bones you kids rave about but it sure looks nice. [sp]im lazy and got work to do just PM me for the files or I might do it at some point[/sp]
[QUOTE=murphy7;26689462]Theres something wrong with the rigging of the pyros head too. They seriously did some horrible mistakes.. Luckily enough Im going to fix em'. As far as Shugo is able to give me the files.[/QUOTE] I got an old decompiled Pyro if you want it. Also the Pyro in the SDK probably hasn't been updated. [editline]14th December 2010[/editline] [url]http://dl.dropbox.com/u/900111/pyrodec.rar[/url] [editline]14th December 2010[/editline] Or maybe: sourcesdk_content\tf\modelsrc\player\pyro\parts\smd\pyro_model.smd for superior rigging quality?
[QUOTE=NeoDement;26689634]I got an old decompiled Pyro if you want it. Also the Pyro in the SDK probably hasn't been updated. [editline]14th December 2010[/editline] [url]http://dl.dropbox.com/u/900111/pyrodec.rar[/url] [editline]14th December 2010[/editline] Or maybe: sourcesdk_content\tf\modelsrc\player\pyro\parts\smd\pyro_model.smd for superior rigging quality?[/QUOTE] You're right. Good idea.
[QUOTE=blaholtzen;26689473]i'm just getting that now, hexing it for foster tie and making it team yellow (since it replaces the nades)[/QUOTE] seems jakeyb's tie isn't much better, it also clips when you run and it also has lighting issues, though his is just a little too shiny
To be honest, I don't blame Valve for messing stuff up. They could've easily missed it.
Looking back at how I did my model, I think I've realised why my UVs are so incredibly stupid to sort out. I connected everything together using the boolean union tool in Maya. I think I might have to start over. :v: Still, it's not like I had finished the whole thing before having to start over, right? ... wait.
Ill just post it here anyway [url]http://dl.dropbox.com/u/5710250/Nicked%20Necktie.rar[/url]
[QUOTE=HummingbrdJames;26689845]Looking back at how I did my model, I think I've realised why my UVs are so incredibly stupid to sort out. I connected everything together using the boolean union tool in Maya. I think I might have to start over. :v: Still, it's not like I had finished the whole thing before having to start over, right? ... wait.[/QUOTE] ... Why would you do that? :psyboom:
We all do crazy things when we're new to 3D.
[QUOTE=Zebus;26672734]I should upload me making a diamond in less than 10 seconds. Yeah, you're pro.[/QUOTE] Do it. But know mine has my heart and soul in it.
This is a picture of a lot of hat wearing germans looking at you. thumbed for size. [img_thumb]http://img706.imageshack.us/img706/2107/thedoctorofrainbows.jpg[/img_thumb] [QUOTE=WilhelmScreamer;26682660]Can I just see a display of all of svdl's fine work (even the silly stuff).[/QUOTE] [url=http://www.fpsbanana.com/members/subs/775828]Here's[/url] a bunch.
HD Players pack ready, making a promo...
where does the foster tie load its texture? there's a tie in the mask vtf but recoloring that did nothing
Copy [IMG_thumb]http://img9.imageshack.us/img9/9715/copypasta.png[/IMG_thumb] Pasta. Edit: :v: Big Image
[QUOTE=BaronVonFail;26689868]Ill just post it here anyway [url]http://dl.dropbox.com/u/5710250/Nicked%20Necktie.rar[/url][/QUOTE] someone please recompile this masterpiece oh noes, mah automerge [editline]14th December 2010[/editline] [QUOTE=Sexy Robot;26690433]Copy [IMG_thumb]http://img9.imageshack.us/img9/9715/copypasta.png[/IMG_thumb] Pasta. Edit: :v: Big Image[/QUOTE] I want that for FJ, asap [editline]14th December 2010[/editline] [QUOTE=Svdl;26690234][url=http://www.fpsbanana.com/members/subs/775828]Here's[/url] a bunch.[/QUOTE] a collection of some of my favorite mods :D
[QUOTE=blaholtzen;26689437]like i said earlier i'm disappointed in the foster items, the tie clips everywhere, and the mask is a hat... and therefor clips with the whiskers, why should they be separate items in the first place?? they didn't do that with the worms helmet, and this just causes problems, it wouldn't clip with hats and if it was just one misc item they could have just given pyro one new sub model[/QUOTE] They did it totally wrong. Tie+Mask should've been ONE item, Worms Hat + HHG should've been two.
[QUOTE=Svdl;26690234][url=http://www.fpsbanana.com/members/subs/775828]Here's[/url] a bunch.[/QUOTE] Wow! I only saw a couple of items there that I don't want in game, and I even saw a few hats that I had as Gibus replacements for a while. [editline]14th December 2010[/editline] [QUOTE=DatWut?;26690571]They did it totally wrong. Tie+Mask should've been ONE item, Worms Hat + HHG should've been two.[/QUOTE] There should be an option for both. I can see why you would want them separate and when you would want them as one item.
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