• TF2 Emporium XXVII
    5,001 replies, posted
[QUOTE=murphy7;26689305][img_thumb]http://picupload.org/i/b48b3da92a16.png[/img_thumb] :argh: Missing faces and clipping everywhere. Time to model a tie the first time. And use ZBrush that I've got for years on my pc but never used it. [editline]14th December 2010[/editline] [img_thumb]http://picupload.org/i/53df94aa44a1.png[/img_thumb] :argh: VALVE. They even fucked up the pyro itself. Shugo as I know you've got backups- may I can have the pyro files?[/QUOTE] Sorry, I was asleep. Looks like Dement and IdleTard took care of it, though, so all is well with the world. :buddy: You know, Valve should really put this stuff through the open beta before releasing. I don't care if they're event items; just drop them to everyone's beta backpacks and rake in the bug reports. They clearly aren't testing them enough internally anyway...
[QUOTE=Hideous_;26693677]Now with shinier glass: -image-[/QUOTE] Call me crazy, but I can just imagine that with a huge smiley face crudely drawn on the glass with a marker or something. Great stuff though.
I made a logo idea, tell me what you think. [img_thumb]http://i1230.photobucket.com/albums/ee488/TheGrayestFox/LogoIdea.png[/img_thumb] [sp]It's a thumb.[/sp]
[QUOTE=NassimO PotatO;26690255]HD Players pack ready, making a promo...[/QUOTE] Thats must be one dam badass promo
Someone needs to do a Mr. Foster esque-suit type thing for the pyro.
valve time
[QUOTE=<data_panel>;26694393]valve time[/QUOTE] Time Valve.
So I decided to start on my railgun again. [img]https://dl.dropbox.com/u/1808768/modelling/dont_stop_me_now.png[/img] About half an hour's worth of work so far. I think I'm doing good.
[QUOTE=TheGrayFox;26694152]I made a logo idea, tell me what you think. [img_thumb]http://i1230.photobucket.com/albums/ee488/TheGrayestFox/LogoIdea.png[/img_thumb] [sp]It's a thumb.[/sp][/QUOTE] The "active nuclear power" part needs to be to be a bit smaller. At the moment it just fits into its box. I think it would look a bit nicer with a bit of a border from this box. Also reduce the space between Ray. D. O. Sorry if it sounds like I have ripped this a new atom but I like the over all look just the font issues for me personally.
[QUOTE=HummingbrdJames;26694600]So I decided to start on my railgun again. [img_thumb]https://dl.dropbox.com/u/1808768/modelling/dont_stop_me_now.png[/img_thumb] About half an hour's worth of work so far. I think I'm doing good.[/QUOTE] Question: How does one "deform" a shape, like in the above picture?
... Deform? What? If you mean what I think you mean, it depends entirely on your program.
[QUOTE=<data_panel>;26694846]Question: How does one "deform" a shape, like in the above picture?[/QUOTE] Well, for the pump, I just moved the bottom four faces down and used liberal amount of bevelling and edge-softening for the edges of it. For the grip, I just used extruding, edge softening and bevelling. I'm using Maya, though, what program do you use?
[QUOTE=Hideous_;26693485]Hey I made another electricity item [img_thumb]http://i.imgur.com/J7jIH.png[/img_thumb][/QUOTE] Oh cool, did the Killing Floor promo mask make it possible to add models that replace his head now? If yes, someone needs to make an Earthworm Jim model.
[img]http://filesmelt.com/dl/grenadelauncher.png[/img] Remember this, guys? Should I make it more "electric"-y and submit it? :v:
[img]https://dl.dropbox.com/u/1808768/modelling/im_having_a_good_time.png[/img] This is about where my first image was, right? I'm making good time already! The time would be best put to use UVing a model that isn't terribly made, but still :v: Also, how long does it take everyone on average generally make a whole model, before you go into the fine details? I'm curious as to the average speed of the Emporium, as a whole.
[QUOTE=BaronVonFail;26694804]The "active nuclear power" part needs to be to be a bit smaller. At the moment it just fits into its box. I think it would look a bit nicer with a bit of a border from this box. Also reduce the space between Ray. D. O. Sorry if it sounds like I have ripped this a new atom but I like the over all look just the font issues for me personally.[/QUOTE] Thanks. I'll try those suggestions later.
[QUOTE=Darkomni;26695140][img_thumb]http://filesmelt.com/dl/grenadelauncher.png[/img_thumb] Remember this, guys? Should I make it more "electric"-y and submit it? :v:[/QUOTE] I think the point is to make a fresh model for the event, but I'm not too sure. But you should totally finish it and release.
[QUOTE=Hideous_;26693677]Now with shinier glass: [img_thumb]http://imgur.com/IYOni.png[/img_thumb][/QUOTE] Now you can make the grenades into batteries too
[QUOTE=HummingbrdJames;26695318]I think the point is to make a fresh model for the event, but I'm not too sure. But you should totally [b][u]finish it and release.[/b][/u][/QUOTE] Alright, just needs a good UV and a texture then!
[QUOTE=Hideous_;26693677]Now with shinier glass: [img_thumb]http://imgur.com/IYOni.png[/img_thumb][/QUOTE] Make a matching misc item of a moth on it.
[QUOTE=HummingbrdJames;26694969]Well, for the pump, I just moved the bottom four faces down and used liberal amount of bevelling and edge-softening for the edges of it. For the grip, I just used extruding, edge softening and bevelling. I'm using Maya, though, what program do you use?[/QUOTE] Yeah, I'm on Maya too. Edge-softening? Care to explain? :unsmith:
[QUOTE=Darkomni;26695363]Alright, just needs a good UV and a texture then![/QUOTE] What about all the smoothing errors? The stock and trigger guard look terrible.
[QUOTE=Hideous_;26693677]Now with shinier glass: [img_thumb]http://imgur.com/IYOni.png[/img_thumb][/QUOTE] [img]http://prylkoll.se/wp-content/uploads/2007/04/helper.jpg[/img]
[QUOTE=<data_panel>;26695439]Yeah, I'm on Maya too. Edge-softening? Care to explain? :unsmith:[/QUOTE] Select the edges you want smoothed, and go to the top left of the screen. There should be a drop down box there. Select Polygon from that, if you haven't already. Once you've done that, go to the Normals menu and click "Soften Edge". That should smooth everything out for you.
[QUOTE=HummingbrdJames;26695267] Also, how long does it take everyone on average generally make a whole model, before you go into the fine details? I'm curious as to the average speed of the Emporium, as a whole.[/QUOTE] That completely depends on the complexity of the model. That lightbulb up there took like 45 minutes from start to having it in-game.
[URL="http://www.fpsbanana.com/skins/106215"][IMG]http://img4.hostingpics.net/pics/958071promonew.png[/IMG][/URL]
If not Earthworm Jim, I would personally enjoy having this boss from one of my very favorite games as a kid. [url]http://www.youtube.com/watch?v=6G7A5OtppEg[/url] Bodytype fits somewhat well with Pyro, and he's equipped with a flamethrower-type weapon :neckbeard:
[QUOTE=Hideous_;26693485]Hey I made another electricity item [img_thumb]http://i.imgur.com/J7jIH.png[/img_thumb][/QUOTE] You always have [B] bright[/B] ideas, huh? :smug:
[QUOTE=Banjo;26695337]Now you can make the grenades into batteries too[/QUOTE] ... brb doing this
[QUOTE=NassimO PotatO;26695708][URL=http://www.fpsbanana.com/skins/106215][img_thumb]http://img4.hostingpics.net/pics/958071promonew.png[/img_thumb][/URL][/QUOTE] Dumb x 2 NeoDement Dachande Why? :saddowns:
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