• TF2 Emporium XXVII
    5,001 replies, posted
shut the fuck up
[QUOTE=murphy7;26759549]Gabe makes cool shit too. [B]But that doesnt mean he is not lazy... [/B] .. and fat. Like me.[/QUOTE] What are you talking about? He's not lazy at all! :colbert: Okey, I stop now. :buddy:
Alright, again: How do I make wires and soften edges in Maya 2010. Trust me, I tried google.
[QUOTE=Sparkwire;26759570]shut the fuck up[/QUOTE] You're right. We should all feel bad :saddowns:!
how dare we talk about a modder's personal life!! oh wait that's bad and off-topic, okay, on to mods
Idea for pyro hat or gas mask [IMG]http://i.ebayimg.com/20/!BWi30o!Bmk~$(KGrHgoH-E!EjlLlyKFGBK(6Mmdw9g~~_35.JPG[/IMG] and other ideas: [url]http://www.history.army.mil/photos/wwii/preps/SC180798t.jpg[/url] [url]http://image.shutterstock.com/display_pic_with_logo/159898/159898,1214993746,1/stock-photo-german-soldier-in-gas-mask-ww-reenacting-14429989.jpg[/url]
[QUOTE=Sparkwire;26759570]shut the fuck up[/QUOTE] Everyone seems to forget the rules. [b]Just because I'm not watching the thread 24/7 doesn't mean you should derail.[/b]
I sure hope the christmas update is tonight :v: I was going to make a christmas hat but blender smd importer doesnt work for me :saddowns:
no to the 1st one on so many levels. If anything that's not really a gas-mask. More the type of thing you would use for spray-painting or similar business. Also i'm kind of not liking this idea now of "how many real life gas-masks can we slap on pyro" his original is good as its sort of costume not to pinpoint him as a character nationally. Now the idea of the concept art mask is good or to replace it completely with like the brainslug but yeah pointless rant is getting useless there.
[QUOTE=hoodoo456;26759462]Hi! I've been lurking in the emporium for a while, and I want to try my hand at modeling. Any recomendations for a modeling tool?[/QUOTE] reposting, because you seem to be ignoring me.
3ds max
im sorry to be rude hoodoo. But if you lurk the emporium it is a subject to come up often, easily once per one since the contribute site and such has made people want to model more and more. And its rather equal between the main programs. [sp]and to answer you I use a student edition of 3ds max[/sp]
[QUOTE=hoodoo456;26759913]reposting, because you seem to be ignoring me.[/QUOTE] I would recommend 3dsmax. If you dont have the money- and not sure if you want to model alot, I would start with a free program. Blender seems to be free and quite good. Or just try out the trials of 3dsmax or maya.
[QUOTE=hoodoo456;26759913]reposting, because you seem to be ignoring me.[/QUOTE] Anim8or.
[QUOTE=Nzdjh;26760024]Anim8or.[/QUOTE] It's funny because Anim8or sucks.
[QUOTE=hoodoo456;26759913]reposting, because you seem to be ignoring me.[/QUOTE] I use Autodesk Maya 2010, mainly because the interface seems less confusing than 3DS Max. But I'd give as many of the 3D programs as possible a go, and see which one works best for you.
Can't say I didn't try that Alt concept head [img]http://img809.imageshack.us/img809/4710/wontsayididnttry.png[/img] the neck needs some work and the texture is just awful anyone interested in this or should I just scrap it?
[QUOTE=Hawt Koffee;26760076]Can't say I didn't try that Alt concept head [img_thumb]http://img809.imageshack.us/img809/4710/wontsayididnttry.png[/img_thumb] the neck needs some work and the texture is just awful anyone interested in this or should I just scrap it?[/QUOTE] I like it.
What really annoys me is that the tie and mask use the SAME TEXTURE FILE so if you make it a mod it HAS to be compatible with those who want to use the tie as well as the mask edit: well unless you compile the model to have a separate one.
[QUOTE=Hawt Koffee;26760319]What really annoys me is that the tie and mask use the SAME TEXTURE FILE so if you make it a mod it HAS to be compatible with those who want to use the tie as well as the mask edit: well unless you compile the model to have a separate one.[/QUOTE] Well, im going to create a new tie model too. So the killing floor pack would be complete.
[QUOTE=Communist Cake;26755755]So I've just realized that the UV map for the medigun was terrible. While I'm working on the UV map, are there any changes anyone would like for the model? [img_thumb]http://img269.imageshack.us/img269/8782/happymedicishappy.png[/img_thumb][/QUOTE] Simplify the two circles of wires at the back please. Oh i see you changed it, nice. The bolts are better but I still think they look unlike the rest of the gun. My suggestion would be to lose the detail on the top face of the two rings at the back but make them thicker and give them beveled edges like the prongs at the front maybe. Also I think the wires going into the side of the rings should go under them instead
-snip-
[QUOTE=insyami;26760421]My Noble Hatter's Violet: [img_thumb]http://tf2b.com/img/paintcan_51384A.png[/img_thumb] For 2 Reclaimeds: [img_thumb]http://tf2b.com/img/pile_of_junk2.png[/img_thumb] [img_thumb]http://tf2b.com/img/pile_of_junk2.png[/img_thumb][/QUOTE] This is not much ! Emm, no wait... Wrong thread bro'
[QUOTE=insyami;26760421]My Noble Hatter's Violet: [img_thumb]http://tf2b.com/img/paintcan_51384A.png[/img_thumb] For 2 Reclaimeds: [img_thumb]http://tf2b.com/img/pile_of_junk2.png[/img_thumb] [img_thumb]http://tf2b.com/img/pile_of_junk2.png[/img_thumb][/QUOTE] Wrong thread bro. [editline]17th December 2010[/editline] :ninja: You even used the exact same words as me. :tinfoil:
[QUOTE=<data_panel>;26759577]Alright, again: How do I make wires and soften edges in Maya 2010. Trust me, I tried google.[/QUOTE] This should answer both of your questions: [img_thumb]http://horobox.reager.org/u/Reag_1292708419.jpg[/img_thumb] And yes I'm magically able to have my mouse at 5 positions at once.
Finished texturing the Magnet Gun. I'm open to suggestions on the battery logo as it's shit and I can't think of anything better. It's called 'Nukacell' because it's a fission battery. I might just remove it altogether. Same for the tape over the contact. I might just give it a smooth rubbery look instead. [IMG]http://img59.imageshack.us/img59/8657/magnetfinal.jpg[/IMG] ...and here's a model viewer pose. It seems the c_pistol isn't used so I can't show any ingame action shots. It has no phong/rimlight shading yet so looks dark and out of place. I'm also going to add jiggle bones to the wires. [IMG]http://img529.imageshack.us/img529/7399/engimagnet.jpg[/IMG]
[QUOTE=Rozzy85;26760877]Finished texturing the Magnet Gun. I'm open to suggestions on the battery logo as it's shit and I can't think of anything better. It's called 'Nukacell' because it's a fission battery. I might just remove it altogether. Same for the tape over the contact. I might just give it a smooth rubbery look instead. [img_thumb]http://img59.imageshack.us/img59/8657/magnetfinal.jpg[/img_thumb] ...and here's a model viewer pose. It seems the c_pistol isn't used so I can't show any ingame action shots. It has no phong/rimlight shading yet so looks dark and out of place. I'm also going to add jiggle bones to the wires. [img_thumb]http://img529.imageshack.us/img529/7399/engimagnet.jpg[/img_thumb][/QUOTE] Very good, but maybe too detaled for TF2, isn't it ?
[QUOTE=NassimO PotatO;26760950]Very good, but maybe too detaled for TF2, isn't it ?[/QUOTE] Yeah, the pistol grip looks too modern. I would suggest doing something like the Wrangler
[QUOTE=<data_panel>;26759577]Alright, again: How do I make "wires" and soften edges in Maya 2010. Trust me, I tried google.[/QUOTE] I feel ignored :sigh:
Someone make a mod that makes fucking 4-chan morons their accounts nuked on instant whenever they make a fucking terrible shitty trolling attempt I was on this one server, I say something like 'it's a game character, get your stuff right', he's all 'umad bro yeah u mad u mad he mad bro he mad bro bro mad mad', god DAMN That magnet thing looks overdetailed.
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