• TF2 Emporium XXVII
    5,001 replies, posted
Other than possibly doing something with that bottom handle, I think it's kind of amazing. I don't know what you could possibly do, though, or that anyone would ever see it.
[QUOTE=Darkomni;26762798]So, anybody have a hat suggestion for me to model? Don't care about simplicity or complexity.[/QUOTE] How about Mohawk hairstyle for the Heavy? [img]http://www.chicagonow.com/blogs/chicago-bears-fire-lovie-smith/mr%20t%20mohawk.jpg[/img]
Tried compiling the model, just to see what it looks like ingame. This happened: [quote]qdir: "c:\users\coyote\desktop\pistol\pistol\decompiled pistol view\" gamedir: "c:\program files (x86)\steam\steamapps\airoton\team fortress 2\tf\" g_path: "C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view\mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/v_pistol_scout.dmx.smd SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/draw.smd SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/idle.smd SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/fire.smd SMD MODEL C:\Users\Coyote\Desktop\pistol\pistol\decompiled pistol view/reload.smd WARNING: @idle : bounding box out of range : -68712 0 -281 : 845 6622 845 WARNING: @fire : bounding box out of range : -68748 0 -612 : 821 6740 821[/quote] [editline]18th December 2010[/editline] Other than that: [img]http://img829.imageshack.us/img829/8475/dasdasdju.png[/img] [editline]18th December 2010[/editline] Other than that: [img]http://img829.imageshack.us/img829/8475/dasdasdju.png[/img]
The hat that got ingame was the Blighted beak. Just thought you guys would like to know.
Wow, good guess holiday update optimists!
Holy shit, Royzo, congratulations on the massive amount of your hats that got in! Damn!
Goddamn Royzo that is impressive. HE'S GONNA MAKE LOADSA MONEY.
-snip-
[QUOTE=PSI Guy;26765140]Goddamn Royzo that is impressive. HE'S GONNA MAKE LOADSA MONEY.[/QUOTE] None of the items outside of the new set items are on the store yet though.
He probably has to send them his bank info.
Some interesting things from tf_english related to the item testing mode. Might interest some people here [code]// Item Testing "IT_Title" "Item Testing" "IT_CurrentlyTesting" "Currently Testing:" "IT_ClassUsage" "Testing Classes:" "IT_Classes_All" "All classes" "IT_Ok" "Apply Test Items" "IT_Apply" "Apply" "IT_TestingSlot_Weapon" "Weapon:" "IT_TestingSlot_Headgear" "Headgear:" "IT_TestingSlot_Misc1" "Cosmetic 1:" "IT_TestingSlot_Misc2" "Cosmetic 2:" "IT_TestingSlot_Empty" "<none>" "IT_BotAddition_Title" "Bots:" "IT_Bot_AutoAdd" "Automatically add testing bots" "IT_Bot_Add" "Add a:" "IT_Bot_RemoveAll" "Remove all bots" "IT_BotControl_Title" "Bot Controls:" "IT_BotAnim_Title" "Bots should:" "IT_BotAnim_Idle" "Stand" "IT_BotAnim_Crouch_Idle" "Crouch" "IT_BotAnim_Run" "Run" "IT_BotAnim_Crouch_Walk" "Crouch walk" "IT_BotAnim_Jump" "Jump" "IT_BotAnim_ForceFire" "Fire weapons" "IT_BotAnim_Turntable" "Rotate on the spot" "IT_BotAnim_ViewScan" "Look around" "IT_BotAnimSpeed_Title" "Anim speed:" "IT_ExportLoadout" "Save Test Setup" "IT_ImportLoadout" "Load Test Setup" "IT_ImportLast" "Load most recent" "IT_TestingFiles" "Item Testing files (*.itf)" "IT_Item_Add" "Add" "IT_Item_Edit" "Edit" "IT_Item_Remove" "X" "IT_Title_0" "Test Weapon" "IT_Title_1" "Test Headgear" "IT_Title_2" "Test Cosmetic 1" "IT_Title_3" "Test Cosmetic 2" "IT_YourModel" "Your New Model:" "IT_MDL_Files" "Model files (*.mdl)" "IT_NoModel" "<none selected>" "IT_SelectModel" "Select Model" "IT_ItemType" "Item Type:" "IT_ItemReplaces" "Replaces:" "IT_Bodygroups" "Geometry to hide:" "IT_Bodygroup_Hat" "Hat" "IT_Bodygroup_Headphone" "Headphones (Scout)" "IT_Bodygroup_Medals" "Chest Medals (Soldier)" "IT_Bodygroup_Grenades" "Chest Grenades (Soldier)" "IT_OtherOptions" "Other Options:" "IT_PerClassSequences" "Set sequence to match player class" "IT_PaintTitle" "Painted with:" "IT_PaintNone" "Nothing" "IT_ItemReplaced_Select" "Select item" "IT_ItemReplaced_Invalid" "These classes have no shared weapons" "IT_Explanation_SelectModel" "Hit this button, and select your new model.\n\nBased on the type of item you've chosen, the dialog will start in the appropriate directory. Your model should be in that directory, or within a sub directory below it." "IT_Explanation_Bodygroups" "Select geometry pieces on the player model that should be hidden. Most hats need to hide the base hat." "IT_Explanation_PerClassSequences" "If you have an item worn by multiple classes, but you'd like it attached differently on each class, check this option. Then, add 9 single frame, looping animation sequences to your model, corresponding to: scout, sniper, soldier, demo, medic, heavy, pyro, spy, and engineer."[/code]
[QUOTE=Recurracy;26761323]Someone make a mod that makes fucking 4-chan morons their accounts nuked on instant whenever they make a fucking terrible shitty trolling attempt I was on this one server, I say something like 'it's a game character, get your stuff right', he's all 'umad bro yeah u mad u mad he mad bro he mad bro bro mad mad', god DAMN That magnet thing looks overdetailed.[/QUOTE] sounds like u were, in fact, mad bro [QUOTE=Rozzy85;26760877]Finished texturing the Magnet Gun. I'm open to suggestions on the battery logo as it's shit and I can't think of anything better. It's called 'Nukacell' because it's a fission battery. I might just remove it altogether. Same for the tape over the contact. I might just give it a smooth rubbery look instead. [img_thumb]http://img59.imageshack.us/img59/8657/magnetfinal.jpg[/img_thumb] ...and here's a model viewer pose. It seems the c_pistol isn't used so I can't show any ingame action shots. It has no phong/rimlight shading yet so looks dark and out of place. I'm also going to add jiggle bones to the wires. [img_thumb]http://img529.imageshack.us/img529/7399/engimagnet.jpg[/img_thumb][/QUOTE] That's fucking awesome, but if you want it to fit in with TF2 a little bit more try making the red on the magnet a little more bland and removing the logo entirely, just my opinion
[QUOTE=cccritical;26765364] That's fucking awesome, but if you want it to fit in with TF2 a little bit more try making the red on the magnet a little more bland and removing the logo entirely, just my opinion[/QUOTE] what no the red is fine why the hell would removing the logo make it fit better
I love you guys, thanks emporium members for the new update! Congratulations to you all!
I got the engie hat with the Christmas lights on it, greatest hat ever! [editline]18th December 2010[/editline] Also, why didn't Royzo's crown get in? It's much nicer if you ask me.
[QUOTE=Communist Cake;26764851]The hat that got ingame was the Blighted beak. Just thought you guys would like to know.[/QUOTE] btw commie, i have unusual blighted beak. Your model is amazing!
[IMG]http://sparkwire.thanez.net/tf2/electric_PLASMA/gauntlet/GAUNTLET2.jpg[/IMG]
[QUOTE=PSI Guy;26765140]Goddamn Royzo that is impressive. HE'S GONNA MAKE LOADSA MONEY.[/QUOTE] Oh god he will get rich just off team fortress 2
[QUOTE=Vonwilbur;26766023]Oh god he will get rich just off team fortress 2[/QUOTE] this is the emporium thread not discuss how rich someone will get thread.
Do you guys want me to release a fix for the Blighted beak? Valve messed up the blue texture and the glass. [img]http://img46.imageshack.us/img46/3497/valvemessedup.png[/img] Left is mine and right is Valves.
[QUOTE=Communist Cake;26766167]Do you guys want me to release a fix for the Blighted beak? Valve messed up the blue texture and the glass.[/QUOTE] I would like a fix, valve always screws up everything and we have to fix it :v:
[QUOTE=Kinglah Crab;26765663]what no the red is fine why the hell would removing the logo make it fit better[/QUOTE] the only logos I can think of are the bonk can and red/blu/generic last name-company decals, it just seems out of place anywhere else to me
I can't help but feel a little disappointed now. Not by the update, but myself. I was excited about my antler getting in-game, but after seeing all the other totally crazy shit that got in, I feel like my shit was totally inadequate. I would've liked one of my better items to get in. Now I want to go and make shit because I can totally do better than a simple little antler. Stupid non-Christmas Christmas update and its self-esteem crushing powers.
[QUOTE=PSI Guy;26765140]Goddamn Royzo that is impressive. HE'S GONNA MAKE LOADSA MONEY.[/QUOTE] I don't think Royzo is here at the moment. I think he's swimming in money.
To be honest, I can do so much better now. I'm just wondering why they picked the Blighted Beak over the Voodoo Hoodoo JuJu.
[QUOTE=Nzdjh;26766356]I can't help but feel a little disappointed now. Not by the update, but myself. I was excited about my antler getting in-game, but after seeing all the other totally crazy shit that got in, I feel like my shit was totally inadequate. I would've liked one of my better items to get in. Now I want to go and make shit because I can totally do better than a simple little antler. Stupid non-Christmas Christmas update and its self-esteem crushing powers.[/QUOTE] Trust me, you are 100 times better than me... my Charlie Brown tree didn't get in ;(
[QUOTE=Communist Cake;26766415]To be honest, I can do so much better now. I'm just wondering why they picked the Blighted Beak over the Voodoo Hoodoo JuJu.[/QUOTE] Not-as-good-as-our-true-potential-items-got-in-game-even-though-we-had-even-better-items-that-could've-gotten-in bros. [img]http://avatars.fpcontent.net/image.php?u=241778&dateline=1278143907[/img]:respek:[img]http://avatars.fpcontent.net/image.php?u=248950&dateline=1276364677[/img]
[QUOTE=Communist Cake;26766415]To be honest, I can do so much better now. I'm just wondering why they picked the Blighted Beak over the Voodoo Hoodoo JuJu.[/QUOTE] That blighted beak is fucking awesome, you made that? And where can I see your Voodoo Hoodoo Juju?
[QUOTE=cccritical;26766495]That blighted beak is fucking awesome, you made that? And where can I see your Voodoo Hoodoo Juju?[/QUOTE] [img]http://img29.imageshack.us/img29/5273/70231498.jpg[/img] By the way, Nzdjh, the you gotten your self-made yet?
[url]http://www.teamfortress.com/australianchristmas/[/url] this has changed half of the models in TF2 to c_models :| anything that replaced a v_model no longer works.
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