[QUOTE=CommanderPT;26771866]Oh god what just happened. :byodood:
[img_thumb]http://www.fedorafellows.com/screenshots/cp_degrootkeep0000.jpg[/img_thumb]
[img_thumb]http://www.fedorafellows.com/screenshots/cp_degrootkeep0001.jpg[/img_thumb]
Daimao fix it.
And for some reason the images are cut off.[/QUOTE]
Well, all major updates come with bugs....
And tiny fish heads, it seems.
[QUOTE=Pilk;26771791]The rake should have the spikes pointing down.
Also, I really am enjoying this update too. It really helps if you don't take the game so seriously. The Caber is so much fun - especially with the Targe and a group of enemies. The only mildly disappointing things are the lack of killicons and the v_ and w_ model removals.[/QUOTE]
yeah the quitters are making me laugh, especially the way they're announcing it, I really love this huge update. Just what I need after finishing up a huge amount of coursework.
pls go, don't tell us about it
Not going to lie though, a rebalancing is in order for the Polypack
[QUOTE=NeoDement;26771887]yeah the quitters are making me laugh, especially the way they're announcing it, I really love this huge update. Just what I need after finishing up a huge amount of coursework.
pls go, don't tell us about it[/QUOTE]
Indeed.
[QUOTE=NeoDement;26771887]Not going to lie though, a rebalancing is in order for the Polypack [/QUOTE]
Well, stuff has been unbalanced before.
[QUOTE=NeoDement;26771887]yeah the quitters are making me laugh, especially the way they're announcing it, I really love this huge update. Just what I need after finishing up a huge amount of coursework.
pls go, don't tell us about it[/QUOTE]
It happens with every update. If anything this update has given me a desire to make even more shit to see if I can get it in the game.
It's never happened this strongly, I'm sure. They seem to really mean it this time.
[QUOTE=NeoDement;26771996]It's never happened this strongly, I'm sure. They seem to really mean it this time.[/QUOTE]
Good. The whiny ones leave and the people who actually appreciate the work Valve and the community put into the updates stay. Despite the bugs and whatnot that come with the updates, it's still quite a bit of work putting it together.
[QUOTE=NeoDement;26771996]It's never happened this strongly, I'm sure. They seem to really mean it this time.[/QUOTE]
That's good, because 'they' are mostly whiny people who think Valve should cater to them alone.
[QUOTE=Communist Cake;26766415]To be honest, I can do so much better now.
I'm just wondering why they picked the Blighted Beak over the Voodoo Hoodoo JuJu.[/QUOTE]
Probably because the Blighted Beak fits in well with the medieval theme.
I love all the content, and I love the work Valve puts into it. What I don't like is the community, and this is partially a result of Valve's mass-marketing. I guess as long as there are stupid people, they'll be in TF2, and there are always going to be stupid people.
[QUOTE=Svdl;26770352]I could put them on the bombing run itself.[/QUOTE]
Wunderbar!
well looks like the only class we need to make weapons for now is engi... why no engi love?
I guess because he was the last to get a class update, he would also be the last to get a 2nd set.
Also, the engi is most hard to balance.
he already has 2 community made wrenches
So who wants to fix the Loch'n'Load?
[QUOTE=spawn camp3r;26772507]well looks like the only class we need to make weapons for now is engi... why no engi love?[/QUOTE]
The engie is just fine as it is, in my opinion.
It also is the only class without a set bonus. I hate set bonuses, so much.
[QUOTE=NeoDement;26772664]he already has 2 community made wrenches[/QUOTE]
demoman already has 500 melees yet he got another (as did pyro). there's no precedent behind not adding more of something
Anyway does Mr. Royzo has his stuff yet? I saw that he has a self made beret now, which is good.
[QUOTE=Pilk;26771791]The only mildly disappointing things are the lack of killicons and the v_ and w_ model removals.[/QUOTE]
Actually I checked over items_game.txt and it seems the only weapons they changed over to c_models in this update are the kukri, grenade launcher, and Scottish Resistance. The grenade launcher also still uses v_model/w_model when it's renamed, silly Valve...
I'm no Shugo, but it'll tide me over for now.
[IMG]http://i.imgur.com/CDiKk.jpg[/IMG]
[QUOTE=PSI Guy;26772969]demoman already has 500 melees yet he got another (as did pyro). there's no precedent behind not adding more of something
Anyway does Mr. Royzo has his stuff yet? I saw that he has a self made beret now, which is good.[/QUOTE]
Ah misinterpreted, didn't realise they were talking about set bonuses.
[QUOTE=The Kins;26773053]I'm no Shugo, but it'll tide me over for now.
[img_thumb]http://i.imgur.com/CDiKk.jpg[/img_thumb][/QUOTE]
Speaking of that, I'll start on the new icons tomorrow. Just throwing that out there so people stop sending me the usual "GET TO WORK, WHY ARE YOU SLOW" Steam messages.
Good morn-
.. 20 new hats. thats a joke. Seriously. We just get some weapons which are fucked up in every way, including animations. Thats just wrong. I guess its fixing time.
[QUOTE=PSI Guy;26772969]demoman already has 500 melees yet he got another (as did pyro). there's no precedent behind not adding more of something
Anyway does Mr. Royzo has his stuff yet? I saw that he has a self made beret now, which is good.[/QUOTE]
He got two more. They added the sword from Fancy vs. Nasty.
[QUOTE=NeoDement;26773128]Ah misinterpreted, didn't realise they were talking about set bonuses.[/QUOTE]
they'll probably give him more metal or something
(hopefully it's just under the amount needed to build a sentry and dispenser, to mess with engineers)
[QUOTE=Flyingman356;26773191]He got two more. They added the sword from Fancy vs. Nasty.[/QUOTE]
HAHA
I'm going to finish my warhammer and my hook now just to piss you guys off
I know I only lurk, but I stumbled into something important in items_game.txt that's very much worth sharing.
All the killicons are controlled by both "item_logname" and "item_iconname", where from there I discovered several things:
The Blutsauger/Black Box/[B]Loch N Load[/B] do not have any icon codes, which causes it to use the icon for the default weapon.
The Bushwacha/GRU/[B]Brass Beast[/B] use the wrong codes (Shiv/KGB/Natasha respectably)
So some tweaking later, I managed to do this:
[IMG]http://img29.imageshack.us/img29/3193/thereifixedit.png[/IMG]
All the icons that were missing I got working ingame by adding/changing those two codes above. The only ones I couldn't fix were the Backburner, for the same buggy fire death reporting that broke the Degreaser, and the taunt kill icons, since they weren't stored anywhere in the file.
Also, I got the custom 4-slot grenade launcher working again, without having to mess with the compiler, by changing the codes "model_player" and "model_world" on the entries "TF_WEAPON_GRENADELAUNCHER" and "Upgradeable TF_WEAPON_GRENADELAUNCHER" for so that they now read:
[code] "model_player" "models/weapons/v_models/v_grenadelauncher_demo.mdl"
"model_world" "models/weapons/w_models/w_grenadelauncher.mdl"[/code]The engie's pistol can be fixed the same way: (I think. It hasn't been tested yet.)
[code] "model_player" "models/weapons/v_models/v_pistol_engineer.mdl"[/code]The best part? All those fixes took just 20 minutes, while Valve took about 6 months to a year to fix the FaN/Natasha icons.
[QUOTE=Stu Alpha;26773230]I know I only lurk, but I stumbled into something important in items_game.txt that's very much worth sharing.
All the killicons are controlled by both "item_logname" and "item_iconname", where from there I discovered several things:
The Blutsauger/Black Box/[B]Loch N Load[/B] do not have any icon codes, which causes it to use the icon for the default weapon.
The Bushwacha/GRU/[B]Brass Beast[/B] use the wrong codes (Shiv/KGB/Natasha respectably)
So some tweaking later, I managed to do this:
[img_thumb]http://img29.imageshack.us/img29/3193/thereifixedit.png[/img_thumb]
All the icons that were missing I got working ingame by adding/changing those two codes above. The only ones I couldn't fix were the Backburner, for the same buggy fire death reporting that broke the Degreaser, and the taunt kill icons, since they weren't stored anywhere in the file.
Also, I got the custom 4-slot grenade launcher working again, without having to mess with the compiler, by changing the codes "model_player" and "model_world" on the entries "TF_WEAPON_GRENADELAUNCHER" and "Upgradeable TF_WEAPON_GRENADELAUNCHER" for so that they now read:
[code] "model_player" "models/weapons/v_models/v_grenadelauncher_demo.mdl"
"model_world" "models/weapons/w_models/w_grenadelauncher.mdl"[/code]The engie's pistol can be fixed the same way: (I think. It hasn't been tested yet.)
[code] "model_player" "models/weapons/v_models/v_pistol_engineer.mdl"[/code]The best part? All those fixes took just 20 minutes, while Valve took about 6 months to a year to fix the FaN/Natasha icons.[/QUOTE]
None of these changes work online. This is why they were never done.
[QUOTE=NeoDement;26773224]I'm going to finish my warhammer and my hook now just to piss you guys off[/QUOTE]
A pirate hook-for-a-hand would actually be pretty interesting; you wouldn't be able to use a grenade launcher any more, but you'd probably gain a pretty cool new ability with it equipped.
Also, there's a big axe in the game's model thing, looks like a cross between the Headtaker and half the Skullcutter.
[url]http://img824.imageshack.us/img824/4167/81583170.png[/url]
The base for the skullcutter?
[QUOTE=NeoDement;26773224]HAHA
I'm going to finish my warhammer and my hook now just to piss you guys off[/QUOTE]
I actually like the fact that he has more
It means there are 8 different types of Demoknights
[QUOTE=Shugo;26773253]None of these changes work online. This is why they were never done.[/QUOTE]
Well hell you're right, and I thought that I fixed it that time.
EDIT: On another note, the Scores model got broken, its using the blocky w_model
goddamnit wrong thread
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