• MAJOR TF2 update for 10/29/13 (Fifth Annual Scream Fortress)
    714 replies, posted
[QUOTE=Szraneraxtq;42707126]If anything, he's more of a mini-boss. At least he drops something upon killing him though, so that's a plus.[/QUOTE] oh shit what does he drop, I have not seen him ONCE.
[QUOTE=Psychopath12;42707096]I wish the Skeleton King was a lot more like the Horseless Headless Horsemann. Explicitly going out of his way to fuck up someone's day, having a ton of health and standing out so he's not boring and easy to ignore, also the map would need to be not-hightower otherwise it'd be impossible for him to catch people on the tower...or he'd need super jumping skeleton powers. If I ever die to the Skeleton King, he's typically dead before I even respawn. He's a very underwhelming boss, if you'd even consider him to be one.[/QUOTE] He nailed me on the tower once. He can get there, it just doesn't happen a lot.
[QUOTE=Barbarossa_5;42707235]He nailed me on the tower once. He can get there, it just doesn't happen a lot.[/QUOTE] If he's explicitly chasing after 1 person, all they would need to do would be to go up, then go down, then go back up, most easily done with any rocketlauncher. There's no way a melee-oriented boss could catch up to someone who's doing that.
[QUOTE=WnR;42705258]Is there any notification or anything for a gift spawning? I just happen to stumble on them.[/QUOTE] There's the standard "gift has spawned" and "x has found the gift" notifications
i had a look in the .fgd and played around a little and was able to figure out how to force the skeleton king thing to spawn, you can do so by sv_cheats 1; ent_create tf_zombie_spawner; ent_fire tf_zombie_spawner Enable; sv_cheats 0
[QUOTE=TwoYearLurker;42702557] (the blast jump spell is pretty crap though, i'll give you that)[/QUOTE] I can't tell you how many times the jump spell has saved me from the cliff when a FAN scout or pyro comes along while pushing the cart or rushing the clocktower or something. And you can use it as a sniper to get on the health shack at the back, where apparently you enter this hole where nobody can find you, yet you can shoot anyone you want until the game ends. Plus i had a moment where i was trying to airblast a pyro into the hellhole in the middle of the map, and every time i thought he was gone, he popped straight back out. On the third time that happened, i got killed by a skeleton from behind as he finally fell down the hole. That moment alone makes that spell great
While the lack of a proper boss was indeed a bit underwhelming I feel that the spells and the fact that there's an improved version of hightower make up for it. Plus the last 2 updates made some [b]really[/b] good changes to the medic. So it's all good.
It's nice to see the fixed some of the problems so quickly. I'm still crashing when skelebabies show up on my screen though.
[QUOTE=Malvodion;42708025]It's nice to see the fixed some of the problems so quickly. I'm still crashing when skelebabies show up on my screen though.[/QUOTE] Is that what's causing it? I thought Valve just broke the Linux client.
Why is my connection still broken with this damn update FAILED AFTER 4 RETRIES literally every server I try to join
[QUOTE=TwoYearLurker;42702557]Come on, teleport is one of the best ones! There's just so much you can do with it. Just going off the top of my head here, you can: teleport from ground level to the top of a tower teleport from the top of a tower to ground level, without any fall damage jump right into a fight from far away to surprise enemies and help out your teammates bail out of a fight by teleporting to the other side of the map teleport around during a fight, getting behind your enemy or going on top of rocks and crates and stuff teleport right behind that one tunnel-vision sniper without him even noticing get onto the cart on the final elevator part without having to climb the tower un-fall off a cliff by teleporting back up, like someone brought up earlier Self-teleportation is basically the best mechanic ever, and I'd love if there was a way to make a more balanced version of it and add it in as a normal weapon. I'd never unequip it. (the blast jump spell is pretty crap though, i'll give you that)[/QUOTE] Which class would it make the most sense with, be the most balanced, and replace what weapon? [editline]31st October 2013[/editline] [QUOTE=Spectre1406;42706541]So much for the middle-click.[/QUOTE] I'm glad it doesn't use that, middle-click is what I have assigned to my action slot. I don't see any harm in it using the reload key though, it's not like you ever use the reload key for anything else with the mediguns.
[media]http://www.youtube.com/watch?v=b01kR4fO8A0[/media] Belongs in OP?
oh right, now considering banning it in tournaments doesn't seem quite so ridiculous...
I consider the boss the skeleton king+skeleton horde Also if you cross to the skull siland before the gate hasnt opened, the skulls shoots laser beams to you trough the eyes
[QUOTE=-Iker-;42710687]I consider the boss the skeleton king+skeleton horde Also if you cross to the skull siland before the gate hasnt opened, the skulls shoots laser beams to you trough the eyes[/QUOTE] I didn't notice, thought it was just triggerhurt. Can you survive with uber/invisibility spell?
[QUOTE=sergiuung;42707842][B]hightower[/B][/QUOTE] How do you say that with a straight face.
I wonder if anyone else has noticed this: The skeletons have an interesting little pathing flaw. If they're chasing you and you run over one of the cart elevators, they'll stop chasing and try to find someone else. If you step back off the elevator, they'll turn around and chase you again if they haven't decided to chase someone else. The cart doesn't have to be on the elevator at the time for this to work.
it's hardly a flaw. They run on bot path lines. If they can't reach a target, they immediately go for the next closest player. the old zombies did the same thing, except they quickly suicided when they couldn't reach anyone.
So if the skeletons run on the tf_zombie entity, do the old tf_zombie commands still work the same?
[QUOTE=LightFlock;42715806]So if the skeletons run on the tf_zombie entity, do the old tf_zombie commands still work the same?[/QUOTE] Yeah, but it spawns Skeletons.
Well that came with a good timing... [spoiler]666 Kills with mantreads[/spoiler] [QUOTE][IMG]http://cloud-2.steampowered.com/ugc/505821122790055378/4A0BF8BC6BEF28470DCAD584F48EB0A105D2DA76/[/IMG][/QUOTE]
[QUOTE=Cyanlime;42706557]better this way tbh[/QUOTE] Yeah, I had my middle click button mapped so I could call out for Spies with it. Its saved probably ~5~ people in a period of 2 years from getting backstabbed but it was worth it for those lucky ~5~ people!
I still think the items in Haunted quality should be usable year-round, or at least more than just Halloween/full moons, especially since they're the ones that come out of crates.
Haunted items allowed to be used on night time maps maybe?
Make Haunted items always useable on Halloween maps imo.
sell an exorciser in the store 1 time use on haunted items haunted quality becomes exorcised quality and can be used year round valve makes $
Make all haunted items that could fit the rest of the year seen.
Besides unlisted Winger buff, Beggar's Bazooka got a nerf/fix in this update (I'm certain it was this update, not the two bugfix ones): I noticed it sometimes misfires earlier than it should, thought it was a new glitch. Later I noticed it happens when I'm low on ammo. So apparently, misfires can occur 1 or 2 rockets earlier than they should when you have 3 or less rockets in reserve. Before the update, you'd just load the three rockets and they'd stay in the clip forever without misfiring, ready to be launched when you let go of M1. As of this update, though, when you load the third rocket, it immediately misfires, followed by the rest of your rockets, resulting in surprise misfires if you don't pay attention to your ammo. It has screwed me over a few times (especially since I'm still waiting for my HUD with gi-huge ammo indicator to update), but in the end it's just another thing to get used to if you want to be proficient with the weapon.
Winger buff?
[QUOTE=Smashman;42721615]Winger buff?[/QUOTE] "+25% jump height bonus when active." [QUOTE=Drury;42710242][media]http://www.youtube.com/watch?v=b01kR4fO8A0[/media] Belongs in OP?[/QUOTE] [editline]a[/editline] I know I'm late, but the guy wanted to know. This is also why I quoted an earlier post instead of simply reposting the video link.
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