• TF2 Update 7/13/10
    138 replies, posted
[QUOTE=XSFOX;23342899]Teleport HP Bug and Civilian Sniper still work. :woop: [img_thumb]http://i25.tinypic.com/seu91k.jpg[/img_thumb] [/QUOTE] Someone mind explaining how to do the TP HP glitch? :confused:
...so does anyone notice the engie update game startup music being different from before? Like the last one was normal while the new one has a harmonica at the beginning. Anyone? And there is also a train sound at the beginning too.
Valve. Where is that Sandvich nerf revision?
[QUOTE=Overacheiver;23343095]...so does anyone notice the engie update game startup music being different from before? Like the last one was normal while the new one has a harmonica at the beginning. Anyone? And there is also a train sound at the beginning too.[/QUOTE] holy shit it was updated
[QUOTE=Sift;23342938]Yeah okay I'll build the entrance, you build the exit, because that's how it works right Seriously do you think anything through or do you mash keys at random. [/QUOTE] What ? there are ten fucking engineers, what is wrong with you ? you can't count or something ? 10 is obviously too much for a single teleporter, so TWO ENGINEERS build TWO teleporters, get it now ? [quote=Sift]Also, on a team of 10, why the fuck do I have two engies. Small team like that you only need 1 for most everything[/quote] The fuck... it's TWO OF TEN ENGINEERS, get it now ? and there are 10 engineers on a 30 man server because of the update, that's normal on these times.
But that Harmonica. Ew
[quote]The 1960s and 1970s saw the harmonica become less prominent, as the overdriven electric lead guitar became the dominant instrument for solos in blues rock.[/quote] Well that makes some gosh darn sense why.
Question: before round starts. Does that mean the [b]WAITING FOR PLAYERS[/b] period where it's 30 seconds before it starts, or the [b]SETUP[/b] period? Or even, does it mean at the very end of [b]HUMILIATION/ROUND END[/b]? That's ambiguous at most really. Has anyone tested it?
MISSION BEGINS lN SIXTY SECONDS
Have they fixed using the Wrangler + Sentry to technically rocket jump?
[QUOTE=Drax-Quin;23343324]Have they fixed using the Wrangler + Sentry to technically rocket jump?[/QUOTE] I don't see why that should be fixed
Taunt-jumping with the Sandvich consumes it :smith:
[QUOTE=Cloak Raider;23342038]Fantastic, first in the unnecessary nerfs to the engineer.[/QUOTE] It's not a nerf if he wasn't supposed to be able to do it in the first place.
You can still move buldings during setup, thank god. then the only thing i have to complain about is the sandvich and shiv nerfs.
[QUOTE=FuzzyPoop;23342261]-Fixed players picking up buildings before a round has started.[/QUOTE] You have 60 seconds to place and upgrade your shit, that's more than enough time. [QUOTE=ghosevil;23342063]You mean: [b]here comes[/b] more pregame strategy. Every dumb novice who thinks they're clever by building a foot from spawn and then hauling their shit up to the front lines is only giving up crucial buildpoints/chokepoints. Plus, any enemy could sneak past and murder the engineer and his toys while they're still en route. A good "fix" indeed.[/QUOTE] This is only in effect during setup time, people will still build and upgrade outside the spawn. The only good thing about this is that it stops the attackers from having to face 6 wrangled lvl 3 sentries outside their spawn when setup time is over. [QUOTE=FuzzyPoop;23342620]I won't be the only one, players are supposed to learn the right situation for using something, not just get it blocked because it's wrong according to some whiners. Bulding in front of your spawn is useful when you have a teleporter, now guess what ? you can't do that anymore.[/QUOTE] What the fuck? Uh, yes you can? They blocked being able to carry buildings during setup, they didn't block being able to build during setup. Besides, it's the fucking [b]teleporter[/b], just build and upgrade the entrance right outside the spawn then build the exit wherever the fuck you want. [QUOTE=FuzzyPoop;23343190]What ? there are ten fucking engineers, what is wrong with you ? you can't count or something ? 10 is obviously too much for a single teleporter, so TWO ENGINEERS build TWO teleporters, get it now ? The fuck... it's TWO OF TEN ENGINEERS, get it now ? and there are 10 engineers on a 30 man server because of the update, that's normal on these times.[/QUOTE] What the fuck is wrong with you? Is english not your primary language?
[QUOTE="Overacheiver"]...so does anyone notice the engie update game startup music being different from before? Like the last one was normal while the new one has a harmonica at the beginning. Anyone? And there is also a train sound at the beginning too.[/QUOTE] That harmonica is TERRIBLE. It's a good thing I have the original backed up. :3
Pretty sure they changed the Engie music so it's not so blatantly stolen from Wilco.
[QUOTE=Leather Belt;23341891] [b]-Fixed an exploit where Engineers could create level 3 mini-sentries.[/b][/QUOTE] :sigh:
[QUOTE=Electrocuter;23343757] What the fuck? Uh, yes you can? They blocked being able to carry buildings during setup, they didn't block being able to build during setup. Besides, it's the fucking [b]teleporter[/b], just build and upgrade the entrance right outside the spawn then build the exit wherever the fuck you want. [/quote] Not what i meant. You can build, upgrade and move sentries/dispensers during setup by using a teleporter previously placed by another engineer, which allows you to quickly transport the building from the spawn to the frontlines, before setup ends. By blocking the move option during setup, you can't do that anymore. [quote=Electrocuter] What the fuck is wrong with you? Is english not your primary language? [/quote] Clearly not. And i tested this on pl_goldrush, and i still could move the buildings during setup, so no point on arguing over it anymore.
I think the not moving buildings fix might refer to when it's waiting for players. Othewise, I dunno v:v:v
Umm, I ALWAYS love the music choices that Mike Morasky makes in TF2 and L4D. When people were complaining about the instruments in L4D2, I couldn't believe it - I thought they were the best. But I have to say... this harmonica addition is fucking terrible. I LOVED this song, one of my favorite TF2 songs yet. But the harmonica simply does not fit. It just isn't played well. edit: Can someone please post the MP3 of the original version? I seriously can't listen to this. The original was one of my favorite songs, and now its ruined.
It was one of your favorite songs but you didnt save it to a music folder
[url]http://filesmelt.com/dl/gamestartup103.mp3[/url] There yah go old mate. :v I hope it is the original.
[QUOTE=xpod1;23345321]It was one of your favorite songs but you didnt save it to a music folder[/QUOTE] It was one of my favorite menu songs. I don't have any of them saved to a separate folder, even though I love them. I just don't feel a need to listen to TF2 songs when outside of the game, but I will stay in the menu until the song completes sometimes so I can listen to the whole thing. [QUOTE=Overacheiver;23345389][url]http://filesmelt.com/dl/gamestartup103.mp3[/url] There yah go old mate. :v I hope it is the original.[/QUOTE] Thanks a lot! This is the original. You rock! Just replaced the menu music with it, never have to hear harmonicas again. Woohoo!
[QUOTE=LetsGroove;23341907]Got me all excited for nothing.[/QUOTE] avatar fits
They update the music enough, but they still do not have it so it keeps playing after the first one and after you go back to the main menu from exiting a server. This saddens me.
[QUOTE=Overacheiver;23345389][url]http://filesmelt.com/dl/gamestartup103.mp3[/url] There yah go old mate. :v I hope it is the original.[/QUOTE] Thanks a bunch!
I personally don't have a problem with the new harmonica version, but I do concur that the original was better. I was at least hoping they'd give it a proper ending, though...
does anyone have a youtube of the new one?
Derp Valve, now you can't pick up buildings at any point in Arena, doubt it is intentional. Shows how much they tested, such a obvious bug that effects a whole gamemode.
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