• Improved Taunts Mod Release v1.5
    133 replies, posted
[QUOTE=leonthefox;33285344]Is a reference to that anime with the weird glasses and the guy with the giant katana?[/QUOTE] Yes but this guy has the right answer. [QUOTE=KenjiKusanagi;33285464]The taunt is based on Iori Yagami's win pose in King of Fighters series. As well as the Disciplinary Action one.[/QUOTE] Hope they get added so I can laugh at this guy. [QUOTE=Citizen Insane;33285513]Not a fan of fighting games and not a fan of anime, so I guess that makes sense. Thanks for clearing that up though.[/QUOTE]
Anyone knows the IP's of servers using this?
I'm in love with the machina and jarate ones.
[QUOTE=leonthefox;33285344]Is a reference to that anime with the weird glasses and the guy with the giant katana?[/QUOTE] MY DRILL IS THE DRILL THAT WILL PIERCE THE HEAVENS!!! Never watched it though.
[QUOTE=HyperTails;33283431]Isn't the Pyro one an old taunt someone made a long time ago?[/QUOTE] Yeah, it was made by superaldo. I got into contact with the author and he said I could use it for the project. [editline]15th November 2011[/editline] [QUOTE=maxumym;33285518]Anyone knows the IP's of servers using this?[/QUOTE]At one point a server I ran was using this--but it currently isn't running it. I'll have to update it and will post the IP later today.
I'm in love with disciplionary action taunt.
The amputator one is fucking badass
Absolutely love the G.R.U. and Jarate taunts!
Skullcutter needs a custom one that doesn't clip really
Downloaded it only for the Disciplinary Action taunt.
Awesome stuff. Though in my opinion, the Conniver's Kunai taunt could be something like the taunt the Assassin in MNC has.
Medc's and Spy's ones are the best.
[QUOTE=DatWut?;33286847]Awesome stuff. Though in my opinion, the Conniver's Kunai taunt could be something like the taunt the Assassin in MNC has.[/QUOTE] I can imagine spy humming whilst spinning a kunai round his finger.
[QUOTE=Scarabix;33285336]While I really like all of these taunts (except the flare gun taunt, the legs don't make it look like he's jumping), I think the mad milk and GRU taunts would be terribly aggravating when playing as sniper.[/QUOTE] They aren't really moving in game.
GRU is gay heavy LOL On a seperate note you guys have done a wonderful job.
Pain train one needs to be official. [editline]15th November 2011[/editline] [QUOTE=Segab;33281782]the GRU taunt reminded me of this [video=youtube;IySZI0-NMdQ]http://www.youtube.com/watch?v=IySZI0-NMdQ[/video][/QUOTE] oh so that's what your avatar is from, always wondered.
[QUOTE=Dirt Bastard;33288057]Pain train one needs to be official. [editline]15th November 2011[/editline] oh so that's what your avatar is from, always wondered.[/QUOTE] If Robin or somebody on the TF team ever replies about animations, then we should have them on the workshop VERY soon.
Oh hot Dayum is that machina taunt sexy. Easily my favorite of the bunch, although a lot were great. The sniper's taunts fit right it.
The GRU one could really, really work.
Needs improvement. Although many of those are really cool, but some are not. Wile the Sniper taunts looks really fitting, why is Soldier Iori Yagami? That's really stupid.
[QUOTE=Hecates;33293838]Needs improvement. Although many of those are really cool, but some are not. Wile the Sniper taunts looks really fitting, why is Soldier Iori Yagami? That's really stupid.[/QUOTE] They may seem a bit unfitting but most of them are extremely well animated, you've got to admit. [editline]16th November 2011[/editline] Oh fuck pageking. Try getting permission from populus.This could fit the half zatoichi for soldier, since it is explosive. [media]http://www.youtube.com/watch?v=depcJmGds8Q&feature=related[/media]
[QUOTE=Erfly;33302373]They may seem a bit unfitting but most of them are extremely well animated, you've got to admit. [editline]16th November 2011[/editline] Oh fuck pageking. Try getting permission from populus.This could fit the half zatoichi for soldier, since it is explosive. [media]http://www.youtube.com/watch?v=depcJmGds8Q&feature=related[/media][/QUOTE] I'll give him a buzz. I knew this existed, could never find the author though.
Love it, need it
I can't use the wrangler one. The model is invisible for me.
[QUOTE=maxumym;33315804]I can't use the wrangler one. The model is invisible for me.[/QUOTE]The wrangler model is invisible? That doesn't make any sense, I never touched the wrangler's model in this.
The files you provided make the Engy model invisible. Iit's clearly not texture problem, in which case the hatsweapons and miscs could be seen. Bu he is totally invisible. Maybe it has something to do with taht gunslinger model from NotLU.
[QUOTE=maxumym;33327449]The files you provided make the Engy model invisible. Iit's clearly not texture problem, in which case the hatsweapons and miscs could be seen. Bu he is totally invisible. Maybe it has something to do with taht gunslinger model from NotLU.[/QUOTE] It's probably the gunslinger model, because remember that the gunslinger is a bodygroup.
[QUOTE=maxumym;33327449]The files you provided make the Engy model invisible. Iit's clearly not texture problem, in which case the hatsweapons and miscs could be seen. Bu he is totally invisible. Maybe it has something to do with taht gunslinger model from NotLU.[/QUOTE] It may be conflicting with the NotLU, but that still shouldn't be happening. The gunslinger model should just be replaced with the new one and the Engineer model should still work. It's the same model, it just reads one more animation file.
So I guess the invisible class isn't limited to engie, 'cause my demo is completely invisible in world. [I]completely[/I]
[img]http://dl.dropbox.com/u/35783517/mdlfiles.png[/img] Not sure how those got in there, but after I deleted them it fixed the whole invisible issue.
Sorry, you need to Log In to post a reply to this thread.