[QUOTE=A B.A. Survivor;26923337]Crap... link doesn't work.[/QUOTE]
I wanted to bring that but it had no good youtube version.
[editline]24th December 2010[/editline]
Hey put the link back
[editline]24th December 2010[/editline]
Nevermind
[url]http://video.adultswim.com/robot-chicken/two-scoops.html[/url]
[QUOTE=VenomousBeetle;26923183]Now that you mention it ammo pickups just sit there[/QUOTE]
Your ship has exploded, caught fire, been eaten by a whale, then shat out into an undersea fissure. Let it go.
[QUOTE=Mercz37;26923347]I wanted to bring that but it had no good youtube version.[/QUOTE]
as long as it's up in a .flv I can probably rip it and upload to youtube
Edit:
Got it, converting to .wmv
[editline]24th December 2010[/editline]
[QUOTE=Lijitsu;26923360]Your ship has exploded, caught fire, been eaten by a whale, then shat out into an undersea fissure. Let it go.[/QUOTE]
wha... what? :saddowns:
[QUOTE=TraderRager;26923099]ohh, this could actaully be pretty cool
Minigun + Harvestine =
Harvestine Minigun -
-50% ammo
+On Hit: Regenerate Ammo[/QUOTE]
Heavy with harvestine minigun + medic = unstopable tank
[QUOTE=leonthefox;26923576]Heavy with harvestine minigun + medic = unstopable tank[/QUOTE]
Eh, not really. It wouldn't make THAT much of a difference, since ammo boxes are common enough. It would help for sure though.
doesn't valve have a beta to be updating with this kind of dumb shit or something
I hope that inorder to upgrade your weapons you should 1: have to find the make ups of the element 2: Craft them together to create the element 3: Have to either complete some sort of challenge or do something else challenging like a chemistry based minigame or something in order to properly apply the upgrade, because otherwise if its not challenging to upgrade there could be a lot of really OP weapons out there
Well, this is sure to cause a lot more bitching. But this time it could potentially be well-founded. I'm not jumping to any conclusions and I'm interested to see what Valve actually does with this, but if it is what I think it is, I don't think it's such a good idea. Like, at all.
But we don't really know what exactly Valve is planning so there's no need to get upset over it just yet. It implies something less-than-desirable for the game, but we don't know if that's actually what it is yet. However, if it [i]is[/i] the ability to customize stats on weapons... well, to be honest, I have no idea how Valve is going to be able to pull that off without everything turning into a gigantic clusterfuck. Like, some sort of visual indicator or something to easily spot modified weapons, and some sort of limit on the types of upgrades available to certain weapons to avoid overpowered combos. Quite frankly it's already become difficult enough to tell what exactly an enemy is wielding when he's coming at you as it is, with set bonuses and whatnot.
If they don't make these upgrades visually apparent, you could have a Heavy running at you with a minigun that increases his run speed, restores health on hit, and gives him ammo with every kill but it looks exactly like a regular minigun. That would be a nightmare.
Hey, guys, I only need 400 more souls to unlock SHADOWMOURNE!!! Erm, I mean hats. 400 more hats.
[editline]24th December 2010[/editline]
Seriously tf2 is becoming wow
[editline]24th December 2010[/editline]
[QUOTE=Nzdjh;26923813]Well, this is sure to cause a lot more bitching. But this time it could potentially be well-founded. I'm not jumping to any conclusions and I'm interested to see what Valve actually does with this, but if it is what I think it is, I don't think it's such a good idea. Like, at all.
But we don't really know what exactly Valve is planning so there's no need to get upset over it just yet. It implies something less-than-desirable for the game, but we don't know if that's actually what it is yet. However, if it [i]is[/i] the ability to customize stats on weapons... well, to be honest, I have no idea how Valve is going to be able to pull that off without everything turning into a gigantic clusterfuck. Like, some sort of visual indicator or something to easily spot modified weapons, and some sort of limit on the types of upgrades available to certain weapons to avoid overpowered combos. Quite frankly it's already become difficult enough to tell what exactly an enemy is wielding when he's coming at you as it is, with set bonuses and whatnot.
If they don't make these upgrades visually apparent, you could have a Heavy running at you with a minigun that increases his run speed, restores health on hit, and gives him ammo with every kill but it looks exactly like a regular minigun. That would be a nightmare.[/QUOTE]
I'm guessing it's probably you can pay money to gain an advantage over other players
[QUOTE=NickFury666;26923981]Hey, guys, I only need 400 more souls to unlock SHADOWMOURNE!!! Erm, I mean hats. 400 more hats.
[editline]24th December 2010[/editline]
Seriously tf2 is becoming wow[/QUOTE]
TF2 is nothing like WoW, and I seriously worry for your mental health if you think they're similar.
We will probably be able to add attributes allowed in the items_game.txt,under the weapon you see a bunch of stuff in the allow_attributes,they will probably modify them in the future to let us customize even standard weapons.
I hope it's gonna be good.
For every + you're gonna add, you're forced to add a - too. I hope that's what they're gonna do.
Everyone needs to learn to read the patch notes. This is all stuff for simple weapon coding and testing. Valve put in a new map with the Christmas update that is named item_test. They said it will be explained in a later blog update. I am pretty sure that is what this is about.
"-Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post."
as long as the materials don't cost more than 20 cents and that we're sure it's going to be balanced i'm ok with this
(yes this is a very optimistic thought)
You guys, Valve is fucking with you, as usual. Remember when they put quests in the tf_english, and spiders, and XP, and random weapons? Valve wouldn't do something that wouldn't be visually or aurally recognizable.
I doubt customized weapon stats will be added.
This is more likely a way for Valve to quickly change item stats for beta testing.
customized weapon stats
no thanks.
[QUOTE=Mvwill;26925313]Valve wouldn't do something that wouldn't be visually or aurally recognizable.[/QUOTE][img_thumb]http://wiki.teamfortress.com/w/images/c/ca/Unusual_Chieftain%27s_Challenge_normal_burning_fire_effect.png[/img_thumb]
"Holy shit, that Soldier must be fireproof."
First Bonus Set, then Gadget ?
Next update, PETS ! :v:
But more seriously, it could be a nice idea, but I'm a bit scared right now if these gadget are working like "items", probably in the "Action" slot... Wait & See.
I'd rather have Team Fortress 2 as a standard deathmatch shooter
not a rpg
I don't really understand why this topic was made today, those things were already in tf_english in the initial update..
You guys are sort of late.
[QUOTE=Chilean;26922489]Unobtainium is an old sci-fi joke. It's a matter of some idiot using it in a serious context.[/QUOTE]
Actually it's an engineering joke, pertaining to when people require a material with properties that just can't be managed, like something as strong as titanium but see-through and lighter than syrofoam.
Oh [b]no.[/b]
[QUOTE=Tabarnaco;26923224]The new sets don't require hats [i]anyway[/i], so your argument doesn't really apply anymore. I really don't think that people without set hats are at a particular disadvantage compared to those who have those sets.
The old set hats are easy enough to acquire at this point.[/QUOTE]
The perfect argument against this:
When I play Scout, I use the whole Milkman set. Now, for a long while I didn't have the hat. I was at a direct disadvantage to a Scout that had the exact same things as me when he had a hat.
[QUOTE=venn177;26925596]I was at a direct disadvantage to a Scout that had the exact same things as me when he had a hat.[/QUOTE]
You could outsmart him by your skills..
[QUOTE=Max of S2D;26925223]as long as the materials don't cost more than 20 cents and that we're sure it's going to be balanced i'm ok with this
(yes this is a very optimistic thought)[/QUOTE]
More like 20 dollars/euros sounds about right.
And I really don't like this idea. It could create pure upgrades and most importantly you might not be able to recognize those weapons from normal ones.
[QUOTE=uzikus;26925622]You could outsmart him by your skills..[/QUOTE]This assumes that you are smarter, more skilled, and have better reaction times than your opponent, in order to [i]even[/i] the playing ground.
If both players are exactly as skilled as the other, then the one without the set hat is flat-out [i]fucked[/i]. This is not balance.
Good thing the milkman set is shit
Fireproofium your spy = Fire resistant suit
I'm suprised that they seem to be doing this via tokens from what I've read rather then actual visual additions, such as a battery or a huge exhaust pipe.
Something instantly recognisable so you'd be able to know what exactly the weapon does.
Though they could be doing it via tokens in a closed beta of the idea.
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