[QUOTE=nmagain;21246405]:v:
Link pl0x?[/QUOTE]
thats one Ive made myself. Ill write up a tutorial on how to do it in a wee while.
Jimmy's mad.
Don't listen to him
He hears things.
[QUOTE=Smashman;21248750]Jimmy's mad.
Don't listen to him
He hears things.[/QUOTE]
:lol:
[QUOTE=nmagain;21249070]:lol:[/QUOTE]
You had to be there. :smile:
Be where?
[QUOTE=nmagain;21246405]:v:
Link pl0x?[/QUOTE]
GCFScape -> scripts/items_game.txt
Then search up your desired weapon and edit the attributes. (Protip: attributes are on the bottom)
Example:
[code]
"96"
{
"name" "Heavy Ushanka Hat"
"item_class" "tf_wearable_item"
"loadondemand" "1"
"craft_class" "hat"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_Heavy_Ushanka_Hat"
"item_slot" "head"
"item_quality" "unique"
"image_inventory" "backpack/player/items/heavy/heavy_ushanka"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/heavy/heavy_ushanka.mdl"
"drop_type" "drop"
"attributes"
{
"speed boost when active"
{
"attribute_class" "mult_move_speed_when_active"
"value" "2.0"
}
}
"used_by_classes"
{
"heavy" "1"
}
}
[/code]
Wearing the Ushanka will now make you twice as fast. Be sure to save your items_game.txt to your scripts folder or else it won't do anything!
[QUOTE=Daimao;21254481]GCFScape -> scripts/items_game.txt
Then search up your desired weapon and edit the attributes. (Protip: attributes are on the bottom)
Example:
[code]
"96"
{
"name" "Heavy Ushanka Hat"
"item_class" "tf_wearable_item"
"loadondemand" "1"
"craft_class" "hat"
"item_type_name" "#TF_Wearable_Hat"
"item_name" "#TF_Heavy_Ushanka_Hat"
"item_slot" "head"
"item_quality" "unique"
"image_inventory" "backpack/player/items/heavy/heavy_ushanka"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/player/items/heavy/heavy_ushanka.mdl"
"drop_type" "drop"
"attributes"
{
"speed boost when active"
{
"attribute_class" "mult_move_speed_when_active"
"value" "2.0"
}
}
"used_by_classes"
{
"heavy" "1"
}
}
[/code]
Wearing the Ushanka will now make you twice as fast. Be sure to save your items_game.txt to your scripts folder or else it won't do anything![/QUOTE]
I had no idea you could make hats use attributes :haw:
Woo!!!
Thanks daimao!
[QUOTE=Saza;21221018]
Don't attempt the unlocks, if it isn't something normal (tf_bat, tf_shotgun_hwg, etc) then don't try it. I don't know what can happen.[/QUOTE]
No items show up in your backpack if you do that.
[QUOTE=swampie;21255773]Woo!!!
Thanks daimao![/QUOTE]
I allways pronounced your name di-am-o, How do i pronounce it?
[QUOTE=swampie;21256550]I allways pronounced your name di-am-o, How do i pronounce it?[/QUOTE]
Why would you be pronouncing it at all...?
[QUOTE=Penguiin;21257680]Why would you be pronouncing it at all...?[/QUOTE]
Because some people hear what they're typing in their heads, and read posts on forums similarly. Plus, he may actually be talking to someone about Daimao.
[QUOTE=343N;21240683]
Base damage is just "Damage", Clipsize is clip_size, [b]and to increase snipers hp, you need to get the scripts\classes\sniper file out.. and edit that...p[/b]
[/QUOTE]
:geno:
Just change the SMG's definition in items_game.ctx to have an add health attribute.
[editline]04:07PM[/editline]
[QUOTE=Saint Jimmy;21246350][IMG]http://dl.dropbox.com/u/2615818/Ubersauger.jpg[/IMG]
This has been possible, and a lot more, for ages.[/QUOTE]
I did that in my TF2 fuckup, but with 3% ubercharge per hit. :sax:
[editline]I dunno[/editline]
[QUOTE=343N;21240683]Add projectile_jar, it's JARATE!
[/QUOTE]
I tried making the scattergun use that, it didn't work. :crying:
I made the Halloween hat into an unlockable hat for the Engi! Increases metal to 300 and adds 50 extra pistol ammo. There was one downside... If you die your TF2 crashes... Guess that could be the negative. Try not to die! \o/
[QUOTE=swampie;21256550]I allways pronounced your name di-am-o, How do i pronounce it?[/QUOTE]
Something like that. I don't really care how people pronounce my username though. A friend of mine says "daimo" because he can't pronounce the 'ao'-part. (Or "daipermao" when he's feeling lulzy)
[editline]02:41PM[/editline]
[QUOTE=Lijitsu;21259519]Because some people hear what they're typing in their heads, and read posts on forums similarly. Plus, he may actually be talking to someone about Daimao.[/QUOTE]
:tinfoil:
[QUOTE=Daimao;21264529]Something like that. I don't really care how people pronounce my username though. A friend of mine says "daimo" because he can't pronounce the 'ao'-part. (Or "daipermao" when he's feeling lulzy)
[editline]02:41PM[/editline]
:tinfoil:[/QUOTE]
I always said "Die-mahow" (h silent, to show the a is ah sound)
I tried to make weapons craftable as hats but then no items would show up in my backpack.
A man can dream.
[QUOTE=List;21264597]I tried to make weapons craftable as hats but then no items would show up in my backpack.
A man can dream.[/QUOTE]
If only
:allears:
[QUOTE=List;21264597]I tried to make weapons craftable as hats but then no items would show up in my backpack.
A man can dream.[/QUOTE]
I tried that, and they showed up, but crafting is handled server-side, so your client files wouldn't do shit.
Yeah. The crafting is handled server side. So the server would still see the weapon even if it's faked as a hat.
By the way, I made the minigun shoot arrows, but they simply went straight down as soon as you fired them.
How do i add the new .ctx to the game? (dragging and dropping to teamfortress_content.gcf is not woking is not working)
Just named a Sandman Ball using "ent_setname" and console wrote this :
[code]
] ent_setname er
Set the name of tf_projectile_stun_ball to er
[/code]
It think it's [b]projectile_stun_ball[/b]..
[QUOTE=ferdam;21265118]Just named a Sandman Ball using "ent_setname" and console wrote this :
[code]
] ent_setname er
Set the name of tf_projectile_stun_ball to er
[/code]
It think it's [b]projectile_stun_ball[/b]..[/QUOTE]
i think stun ball was something from the beta just left in by lazy valve. i may be wrong tho. it was one of them things to have model with no texture if i remember correctly
[QUOTE=Lijitsu;21259519]Because some people hear what they're typing in their heads, and read posts on forums similarly. Plus, he may actually be talking to someone about Daimao.[/QUOTE]
I hear words :tinfoil:
[QUOTE=nmagain;21265064]How do i add the new .ctx to the game? (dragging and dropping to teamfortress_content.gcf is not woking is not working)[/QUOTE]
No... Just save it in the team fortress 2 > scripts folder.
You can't seriously think dropping it on a .gcf would work? That's idiotic.
Will it work if I just make a new scripts folder because there isn't one.
Yes.
Okay. Now lets try out he script :buddy:
[QUOTE=BaronVonFail;21266099]i think stun ball was something from the beta just left in by lazy valve. i may be wrong tho. it was one of them things to have model with no texture if i remember correctly[/QUOTE]
I don't think so.. Wait, from what beta ?
If the actual name of it is "tf_projectile_stun_ball", then "projectile_stun_ball" should work. I couldn't try it yet, so I can't confirm if it works..
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