[QUOTE=Inspecter;27530182]There is still no official blighted beak fix well at least we get new LOD models.[/QUOTE]
I'll hopefully be sending off my details for payment next week, so I'll include the question "the hell is it?" in the email
At long last.
[QUOTE=brandonsh;27529694]Optimization...?
OH MY GOD IT'S CHRISTMAS![/QUOTE]
[media]http://www.youtube.com/watch?v=rc88xWhrMQM[/media]
[QUOTE=Mechtroid;27530424][media]http://www.youtube.com/watch?v=rc88xWhrMQM[/media][/QUOTE]
Its christpiss?
optimization powerrrrr
Good. Very good.
I hope next update fixes Grenade Launcher and Scottish Resistance.
The "optimization" has done nothing for my framerate. When there are 24 people on a server I still get an average of 15 fps. :eng99:
[editline]19th January 2011[/editline]
God help me if there's more than one Engie on either team. They're the worst offenders.
God help me.
Missing crosshairs for me...
Great.
[QUOTE=Doomish;27530619]The "optimization" has done nothing for my framerate. When there are 24 people on a server I still get an average of 15 fps. :eng99:
[editline]19th January 2011[/editline]
God help me if there's more than one Engie on either team. They're the worst offenders.
God help me.[/QUOTE]
We still have a long way to go before we've achieved full optimization. Heck, we haven't even touched the hundred-and-thirty-five pieces of headwear that require LODs.
[QUOTE=EDDY TT;27530068]Ambassador, huntsman, directhit, degreaser, fontier justice and the iron curtain all have LOD's now.
The Soldier's model files also got updated.[/QUOTE]
Any idea what changed on the Soldier's model? Just optimized it a little or what?
Loving the default crosshair [url=http://img202.imageshack.us/img202/4246/xhair.jpg]change.[/url]
[QUOTE=Keychain;27530733]Any idea what changed on the Soldier's model? Just optimized it a little or what?[/QUOTE]
TF2 team went whole hog.
[img_thumb]http://tomtallian.com/portfolio/tf2/tf2_soldier01.jpg[/img_thumb]
[QUOTE=redBadger;27529654]With Meet the Medic.[/QUOTE]
And a beta release of Source Filmmaker
[QUOTE=Overseer No. 2;27530962]TF2 team went whole hog.
[img_thumb]http://tomtallian.com/portfolio/tf2/tf2_soldier01.jpg[/img_thumb][/QUOTE]
I wish.
[QUOTE=Keychain;27531003]I wish.[/QUOTE]
...why?
If TF2 looked like that on lower-end computers, I would totally set my settings to low on purpose from time-to-time.
[QUOTE=Keychain;27531088]If TF2 looked like that on lower-end computers, I would totally set my settings to low on purpose from time-to-time.[/QUOTE]
Then download the mod :downs:
[QUOTE=Keychain;27530733]Any idea what changed on the Soldier's model? Just optimized it a little or what?[/QUOTE]
Looks like the polycount got upped on the main model and the LODs got reduced A LOT.
[QUOTE=Ray-The-Sun;27531147]Then download the mod :downs:[/QUOTE]
That requires more effort than just toggling settings.
[QUOTE=EDDY TT;27531250]Looks like the polycount got upped on the main LOD and reduced A LOT on the others.[/QUOTE]
That's definitely good.
Optimization you say?
[editline]1[/editline]
I CAN SEE!
My souped-up Lite Brite can run TF2 again :buddy:
[quote]Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.[/quote]
Only took them a year.
Apparently the grenade launcher now loads actual grenades. No word on reducing the visible barrels to 4 though..
More news at 6.
it doesnt
Anyone knows which models have been improved? I've yet to see any improvement.
Snipped the lod part, was confused about some other thing.
[QUOTE=DEMONSKUL;27531563]Anyone knows which models have been improved? I've yet to see any improvement or any new LODs.[/QUOTE]
Ambassador and Direct Hit for sure.
[QUOTE=EDDY TT;27531250]Looks like the polycount got upped on the main model and the LODs got reduced A LOT.[/QUOTE]
Make soldier slightly more detailed, leave a hole in the Pyro's chin.
Cool 8)
Oh, look, the intelligence has a glow and you can see it through walls just like the Scores stickies
Is this new?
Sounds like an unnecessary buff
Sorry, you need to Log In to post a reply to this thread.