Glad valves finally getting around to polishing, though i was kinda hoping for a bigger update.
[QUOTE=DinoJesus;27531967]Glad valves finally getting around to polishing, though i was kinda hoping for a bigger update.[/QUOTE]
Nah, I'm really happy that we're getting some polish right now. We've gotten plenty of content added, but it felt like it was being rushed out. It's time for quality control to catch up.
[QUOTE=DinoJesus;27531967]Glad valves finally getting around to polishing, though i was kinda hoping for a bigger update.[/QUOTE]
Enough big updates for now, I think, let's let Valve optimize the game for now
same here bro
ITT people who use pussy ass computers rejoice
Also CTF is dead, the who point of the papers falling from the intelligence was a gameplay function.
It's funny how I'm more interested in bugfixes and optimizations than actually adding new content. That just goes to show that the content they add is getting pretty poor.
Valves idea to increase optimization is to make the models lose more detail the further they're away
I want an option now for those who have good PC's to remain the same model rendering as if they're closeup.
It's so goddam obvious how much the model decreases in detail
[QUOTE=Lemonator;27532267]ITT people who use pussy ass computers rejoice[/QUOTE]
>Implying everyone is made of money and can afford a beast master-race desktop every 5 years
About the recent CTF buff, I think it would be better if you could only track YOUR intelligence, instead of both.
Fuck sake, that was a good thing about using mics in CTF.
To actually tell teammates where to go and setup a plan.
Now it's just gonna be "oh shit I can see it" *both teams just rush that area*
[QUOTE=mr apple;27532397]Valves idea to increase optimization is to make the models lose more detail the further they're away
I want an option now for those who have good PC's to remain the same model rendering as if they're closeup.
It's so goddam obvious how much the model decreases in detail[/QUOTE]
r_rootlod 0 (I believe this command still works?)
there you go
[QUOTE=NeoDement;27532447]r_rootlod 0 (I believe this command still works?)
there you go[/QUOTE]
Cheers mate, time to update autoconfig
[QUOTE=Lemonator;27532267]ITT people who use pussy ass computers rejoice
Also CTF is dead, the who point of the papers falling from the intelligence was a gameplay function.[/QUOTE]
It only affects the intel when it's dropped.
Oh and it doesn't even seem to actually work.
[QUOTE=Hell-met;27532589]It only affects the intel when it's dropped.
Oh and it doesn't even seem to actually work.[/QUOTE]
This might be true, since I've only see this when both intelligences were standing still. Can someone confirm this?
PS: You need DirectX9 to see the effect
What are LODS?
[QUOTE=credesniper;27532812]What are LODS?[/QUOTE]
Level of Detail. They're multiple types of one model that have lower polycounts (less detailed) so that at a distance, they look the same, but are cheaper to render.
My friend can actually run smooth and not stutter step anymore.
It's a Christmas miracle :love:
[QUOTE=The Ultimate;27531526]it doesnt[/QUOTE]
[quote]Undocumented Changes
* Fixed the Sydney Sleeper view models having RED skins while on the BLU team.
* Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.[/quote]
[url]http://wiki.teamfortress.com/wiki/January_19,_2011_Patch[/url]
[QUOTE=Sobek-;27532967]* Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.[/QUOTE]
HNNNNGGG, finally!
They need to add the intelligence glow thing, though
[QUOTE=Hell-met;27530952]Loving the default crosshair [url=http://img202.imageshack.us/img202/4246/xhair.jpg]change.[/url][/QUOTE]
What map is that? Just wondering.
[QUOTE=wari65;27532838]Level of Detail. They're multiple types of one model that have lower polycounts (less detailed) so that at a distance, they look the same, but are cheaper to render.[/QUOTE]
Thank you!
I literally read through this whole thread hoping that someone would explain that acronym.
[QUOTE=Sobek-;27532967][url]http://wiki.teamfortress.com/wiki/January_19,_2011_Patch[/url][/QUOTE]
i thought you meant view model
Valve should totally add the unused BLU Scotch Bonnet. :buddy:
TIME TO SEE IF I CAN PLAY IN DX9!
/caps
Holy fuck a fix update
Has the world gone mad
[QUOTE=Ray-The-Sun;27529620]Yeah, good job valve, it only took you [B][I]TWO YEARS[/I][/B] to notice that the direct hit has several times the soldier's polies.[/QUOTE]
Only been one year.
For once, the large update size is justified.
Tabarnaco likes free updates.
Sure dude, they added a hole in the Pyro's head. But it was free so you MUST like it.
[QUOTE=NeoDement;27533738]Tabarnaco likes free updates.
Sure dude, they added a hole in the Pyro's head. But it was free so you MUST like it.[/QUOTE]
If there's the off-chance that a Sniper will shoot through the hole and I can walk away without a scratch, I welcome that head enhancement.
[QUOTE=NeoDement;27533738]Sure dude, they added a hole in the Pyro's head. But it was free so you MUST like it.[/QUOTE]
What hole? I didn't see any when playing
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