MAJOR TF2 update for 10/29/14 (10/30/14 UTC, 6th Annual Scream Fortress Update)
144 replies, posted
[QUOTE=PikachuX1000;46369461][IMG]http://i.imgur.com/40HPRqE.png[/IMG]
Also this happened earlier. The tickets got to the top of the lift and a loud sound kept repeating itself really quickly. Nothing was happening but the ghost particle effect started to spam. After a bit of a delay everything in the map vanished but you could still run around just fine, plays were still randomly shooting until we finally got teleported to the arena, which was also dark. Then after that the entire map was still missing all of its... everything. You could only swing and shoot at shadows :V I wasn't the only one getting this. Everyone on the server was like, What?
[img_thumb]http://i.imgur.com/jXz2zdR.jpg[/img_thumb] [img_thumb]http://i.imgur.com/CiWgfiL.jpg[/img_thumb] [img_thumb]http://i.imgur.com/jw3O3XA.jpg[/img_thumb] [img_thumb]http://i.imgur.com/aZb7baV.jpg[/img_thumb][/QUOTE]
I had this glitch as well. Managed to record it.
[video=youtube;cFZETfQDp4A]http://www.youtube.com/watch?v=cFZETfQDp4A&feature=youtu.be[/video]
The broken map is like something out of a bad creepypasta.
"And then the map broke and there was a hole with hyper-realistic blood around the center, then I turned around and devil_medic.exe scremed in my faec witjh hyperelisitc blood an i was spooked"
[QUOTE=Outro-intro;46371290]The broken map is like something out of a bad creepypasta.
"And then the map broke and there was a hole with hyper-realistic blood around the center, then I turned around and devil_medic.exe scremed in my faec witjh hyperelisitc blood an i was spooked"[/QUOTE]
devil_medic was me! DEVIL_MEDIC WAS YOU!
[url]https://www.youtube.com/watch?v=YbRooaB6q5w[/url]
rofl ok valve
edit: why are they leaving the important changes undocumented? move speed while moving a building w/gunslinger is full now and minis do 9/hit instead of 8, spycicle doesn't grant fire immunity until 2 seconds after you take it out...
I think after this patch, Loch-n-Load and grenade launcher's demage had been buffed. For incoming sticky's nerf?
[IMG]http://pbs.twimg.com/media/B1OlfK0CEAA6Kes.jpg[/IMG]
[QUOTE=vc-xenom;46372348]I think after this patch, Loch-n-Load and grenade launcher's demage had been buffed. For incoming sticky's nerf?
[IMG]http://pbs.twimg.com/media/B1OlfK0CEAA6Kes.jpg[/IMG][/QUOTE]
Looks like they didn't buff it. They fixed shooting at their feet doing more damage.
[editline]31st October 2014[/editline]
[QUOTE=Game Zombie;46372691]Looks like they didn't buff it. They fixed shooting at their feet doing more damage.[/QUOTE]
I didn't counted how many normal grenade for destroy level 3 sentry, but I think it was at least 3, in my experience. But when I test it again few minutes ago, 2 was enough. Not every time, I test 5 sentry, and 2 of them was destroyed at second.
Am I missing much by not playing this? I can get in maybe 5 minutes of game but whenever I hit someone my game blackscreens/kills my computer
I'm loving the update, but it'd be nice if there was another way to get some of the items. It's quite annoying that they don't have gift drops this year. Can't complain about anything other than that, this has to be the best Scream Fortress yet.
game updating
[QUOTE=Greenen72;46372971]Am I missing much by not playing this? I can get in maybe 5 minutes of game but whenever I hit someone my game blackscreens/kills my computer[/QUOTE]
Basically, the map looks great, merasmus lines are amusing, the map is tolerably fun to play as spy, but awful as any other class, and Karts are a blast. That's about it.
[QUOTE=vc-xenom;46372348]I think after this patch, Loch-n-Load and grenade launcher's demage had been buffed. For incoming sticky's nerf?
[IMG]http://pbs.twimg.com/media/B1OlfK0CEAA6Kes.jpg[/IMG][/QUOTE]
loch n load is op as it is. wtf valve
[QUOTE=thrawn2787;46373575]loch n load is op as it is. wtf valve[/QUOTE]
Valve fixed it.
He said it was buffed. As in [B]more [/B]damage.
Anyone that had Octodad: Dadliest Catch can now get a free Genuine Octodad hat!
[QUOTE=thrawn2787;46373601]He said it was buffed. As in [B]more [/B]damage.[/QUOTE]
He means Valve fixed it in the latest update.
-Fixed grenade projectiles doing more damage than expected.
[editline]31st October 2014[/editline]
Oh and:
-Fixed a bug that let Engineers move faster while carrying a building.
-Fixed the Spycicle not giving the Spy fire resistance.
Since someone earlier mentioned these changes not being noted in the change notes, because they weren't actual changes but bugs.
[QUOTE=Pvt. Martin;46373712]Anyone that had Octodad: Dadliest Catch can now get a free Genuine Octodad hat![/QUOTE]
[t]http://cloud-4.steampowered.com/ugc/30724340003441604/26C5A3B4EF07D8BBD800D30509DED178AA175EB4/[/t]
I am loving this.
[QUOTE=Otterman;46374233][img]http://cloud-4.steampowered.com/ugc/30724340003441604/26C5A3B4EF07D8BBD800D30509DED178AA175EB4/[/img]
I am loving this.[/QUOTE]
Half man, half seal...
God this Halloween gets scarier with each update.
So does the new tf_weapon_criticals_melee cvar flag servers as having crits disabled and thusly disqualifying them from QuickPlay? Or can you have a server in QuickPlay that has melee crits disabled, but all other random crits enabled?
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