[QUOTE=Hideous_;27348220]Ok fixed it so he doesn't stab himself in the crotch any more.
[img_thumb]http://i.imgur.com/johON.png[/img_thumb][/QUOTE]
Make the bottom a little longer so it doesn't clip with his hand.
[QUOTE=Communist Cake;27348218]Alright, so I decided to fix the clipping the drum has with the ground by moving it inwards.
Is this a welcome change? (I also made the drum a little bigger)
[img_thumb]http://img171.imageshack.us/img171/3416/ilikebigdrumsanicantlie.png[/img_thumb][/QUOTE]
I saw the front, thought that's some kind of an AK then realised it's a minigun.
Looks pretty nice.
[QUOTE=pogothemunty;27348235]Make the bottom a little longer so it doesn't clip with his hand.[/QUOTE]
[IMG]http://i.imgur.com/PiVam.png[/IMG]
Ok done
You should make the whole thing a little smaller, it's a bit huge.
[QUOTE=latin_geek;27348230]I really like it, but it's a real shame we can't get some anims so we can use it on the Medic. I just think giving the pyro random stuff is more of an art style misdirection than "adding to his wacky and crazyness".[/QUOTE]
Yeah. Pyro started out with a fire axe. Then he/she got a barb-wire axe, which fit the psycho 'personality'. Then he/she got a sledgehammer. Then a car battery and tire jack put together into something that resembles a hammer. What's Pyro's style, again?
Pyro's style changed from "Pyromaniac lunatic" to "Generic idiot-crazy guy"
[img]http://gyazo.com/de37d6c453b97a2af0774eee7eb26980.png[/img]
The SKY! And GLASS! And little detail bars on the glass!
What do you guys think?
[QUOTE=latin_geek;27348447]Pyro's style changed from "Pyromaniac lunatic" to "Generic idiot-crazy guy"
[img_thumb]http://gyazo.com/de37d6c453b97a2af0774eee7eb26980.png[/img_thumb]
The SKY! And GLASS! And little detail bars on the glass!
What do you guys think?[/QUOTE]
That glass roof looks nice.
Oh, and let's have Pyro hit people with a rubber duck, because rubber ducks are silly, and silly can be associated with crazy, and Pyro is crazy!
[QUOTE=latin_geek;27348447]Pyro's style changed from "Pyromaniac lunatic" to "Generic idiot-crazy guy"
[img_thumb]http://gyazo.com/de37d6c453b97a2af0774eee7eb26980.png[/img_thumb]
The SKY! And GLASS! And little detail bars on the glass!
What do you guys think?[/QUOTE]
Not really much to think, actually. But at least there's lots of room for improvement, so keep buildin' that shit up :v:
[QUOTE=Hideous_;27348283][img_thumb]http://i.imgur.com/PiVam.png[/img_thumb]
Ok done[/QUOTE]
I got bored, so I made this for you.
[img]http://www.deviantart.com/download/193044756/killicon_crundle_by_cwalkthroughs-d36xmac.png[/img]
Quick, name it something like the Talent Crutch!
[QUOTE=Hideous_;27348283][img_thumb]http://i.imgur.com/PiVam.png[/img_thumb]
Ok done[/QUOTE]
That looks pretty cool.
The stats i can imagine for it would be something like:
- 20% less damage
- Increased melee range (like eyelander distance)
- Deals crits to enemies with health above 75% ( :v: )
The Crippling Crutch
So I've been trying to pretty-up my first hat, that I made a while back but never released...
All I did was to add two small pieces to the sides, like some sort of ropes, but now the UV unwrapping is all messed up:
(white stripes supposed to be sawing marks)
[IMG]http://i474.photobucket.com/albums/rr106/lilBrother22/whattheduck.png[/IMG]
turns out all stretched out like this:
[IMG]http://i474.photobucket.com/albums/rr106/lilBrother22/whattheduckthreerevengeofthehounddog.png[/IMG]
(the outlines in general get all squiggly - [URL]http://i474.photobucket.com/albums/rr106/lilBrother22/whattheducklines.png[/URL])
Anyone know how to control the UV unwrapping in Blender?
[QUOTE=Midnight;27348837]So I've been trying to pretty-up my first hat, that I made a while back but never released...
All I did was to add two small pieces to the sides, like some sort of ropes, but now the UV unwrapping is all messed up:
(white stripes supposed to be sawing marks)
[img_thumb]http://i474.photobucket.com/albums/rr106/lilBrother22/whattheduck.png[/img_thumb]
turns out all stretched out like this:
[img_thumb]http://i474.photobucket.com/albums/rr106/lilBrother22/whattheduckthreerevengeofthehounddog.png[/img_thumb]
(the outlines in general get all squiggly - [URL]http://i474.photobucket.com/albums/rr106/lilBrother22/whattheducklines.png[/URL])
Anyone know how to control the UV unwrapping in Blender?[/QUOTE]
Mark the seams then press U and then unwrap to unwrap it. Then in the UV editor, you can move the parts around.
[QUOTE=Demonkahh;27348300]You should make the whole thing a little smaller, it's a bit huge.[/QUOTE]
[IMG]http://i.imgur.com/eY6NA.png[/IMG]
Ok done
Updated the killicon by request (you bastard)
[img]http://www.deviantart.com/download/193047333/killicon_crundle_v1_2_by_cwalkthroughs-d36xo9x.png[/img]
Added just a inch of detail to the end of it.
Should I just leave it as it is now?
[QUOTE=ColossalSoft;27343975]Mine is prettier.
[img_thumb]http://www.majhost.com/gallery/benhenry96/Cool/final_1.png[/img_thumb][/QUOTE]
When I saw this I decided my vote for a name is Pashmina. I'm not sure why, it's not even russian, but it just seems to fit.
[QUOTE=CrazyBaconLegs;27349172]When I saw this I decided my vote for a name is Pashmina. I'm not sure why, it's not even russian, but it just seems to fit.[/QUOTE]
Does it mean solid colours?
[QUOTE=TheGrayFox;27349224]Does it mean solid colours?[/QUOTE]
I have no idea what it means, I think it's some sort of fabric.
I am making some progress with bones at least. That ring is the bottom of the torch, it's inside my face apparently.
[IMG]http://i1026.photobucket.com/albums/y322/CptNuke/item_test0007.jpg[/IMG]
:suicide:
[QUOTE=azuiswhore;27349429]I am making some progress with bones at least. That ring is the bottom of the torch, it's inside my face apparently.
[img_thumb]http://i1026.photobucket.com/albums/y322/CptNuke/item_test0007.jpg[/img_thumb]
:suicide:[/QUOTE]
Well, at least it's actually attached to Pyro now, instead of the floor.
-snip-
[QUOTE=CrazyBaconLegs;27349172]When I saw this I decided my vote for a name is Pashmina. I'm not sure why, it's not even russian, but it just seems to fit.[/QUOTE]
Ask me, I'm Russian, maybe I could make a prettier name.
[QUOTE=TheGrayFox;27349475]Well, at least it's actually attached to Pyro now, instead of the floor.[/QUOTE]
It's always been a part of the pyro... Just not in his hands.
I fucked up something with the bone. Should it have a local location or a global location in blender? How can i make the weapon's angles correspond to the bone's angles?
[QUOTE=azuiswhore;27349429]I am making some progress with bones at least. That ring is the bottom of the torch, it's inside my face apparently.
[img_thumb]http://i1026.photobucket.com/albums/y322/CptNuke/item_test0007.jpg[/img_thumb]
:suicide:[/QUOTE]
It's far quicker to test your model in the model viewer, open up the pyro, an do "load weapon" and load your torch. Saves a lot of time opening tf2 up
For the chinese minigun, i have a suggestion for a name.
Sulian Rao
[QUOTE=maxumym;27349629]Ask me, I'm Russian, maybe I could make a prettier name.[/QUOTE]
Not my model, but I figured it fit. Come up with a better one by all means, it just popped into my head is all.
[QUOTE=CrazyBaconLegs;27349704]Not my model, but I figured it fit. Come up with a better one by all means, it just popped into my head is all.[/QUOTE]
Valeria maybe. Or Marfa. I think Marfa is good.
[editline]11th January 2011[/editline]
Cuz it has the traditional ornaments and Marfa is tradintional(but rare now) name.
A few more screenshots of the minigun, still no UV maps.
[img_thumb]http://img828.imageshack.us/img828/2599/firstpersonview.png[/img_thumb]
[img]http://img13.imageshack.us/img13/5680/hoovyishoopy.png[/img]
[QUOTE=azuiswhore;27349642]It's always been a part of the pyro... Just not in his hands.
I fucked up something with the bone. Should it have a local location or a global location in blender? How can i make the weapon's angles correspond to the bone's angles?[/QUOTE]
select weapon, select bone, press Ctrl+P, choose armature deform with empty groups, assign vertices to vertex groups, ???, profit
[QUOTE=pogothemunty;27349697]It's far quicker to test your model in the model viewer, open up the pyro, an do "load weapon" and load your torch. Saves a lot of time opening tf2 up[/QUOTE]
[IMG]http://i1026.photobucket.com/albums/y322/CptNuke/Untitled-25.png[/IMG]
I guess something is really wrong with my bone usage. No matter how i rotate the model the weapon stays in that position.
[QUOTE=Hideous_;27349804]select weapon, select bone, press Ctrl+P, choose armature deform with empty groups, assign vertices to vertex groups, ???, profit[/QUOTE]
Thanks i will try that.
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