• TF2 Emporium XXVIII
    5,001 replies, posted
[QUOTE=Sparkwire;27388326][img_thumb]http://gyazo.com/98b464a9a7898564d6c266e3d6ab88ee.png[/img_thumb] :o[/QUOTE] Oh Dis is bad!
Still too tiny for Heavy's likes, that's why he looks at the gun in disgust. [editline]13th January 2011[/editline] [QUOTE=Sparkwire;27388326][img_thumb]http://gyazo.com/98b464a9a7898564d6c266e3d6ab88ee.png[/img_thumb] :o[/QUOTE] [editline]13th January 2011[/editline] Just a question, but I wanted to add some parts to a model. I merged the 2 objects, but the smoothing groups get all fucked up. What's the best way of preserving the smoothing groups in the original model?
[QUOTE=Sparkwire;27388326][img_thumb]http://gyazo.com/98b464a9a7898564d6c266e3d6ab88ee.png[/img_thumb] :o[/QUOTE] Looks good to me.
[QUOTE=murphy7;27388404][img_thumb]http://picupload.org/i/37845eb769e7.jpg[/img_thumb] Dun dun duuuun! Casual Demoman. Used Rebbacus' nude models as a base for arms and torso started detriangulating it and edited it quite alot. Later in zBrush I did a high poly model for the trousers and the shirt so we can get full normal map awesomeness. The right demoman is just with a 3dsmax viewport shader. Now I still need a permission for Rebbacus. It'll be nice if you reply on this.[/QUOTE] Please don't show anymore of this Murphy. It breaks my heart to see all of your models disappear right before release time.
[QUOTE=Reds;27388509]Please don't show anymore of this Murphy. It breaks my heart to see all of your models disappear right before release time.[/QUOTE] Not this time. I'll release it soon in murphy-time. heh. [img]http://picupload.org/i/ca36de4b3ebd.jpg[/img] You can even take his hat off! I saw that Rebbacus did the same for the nude models so I tried it here too. I needed to complete the patch strap later too.
Glad you guys seem to like the lance idea. Now we just need someone to actually make it. [QUOTE=EDDY TT;27387970]More of a projectile like the flare except minorly explosive comes into mind.[/QUOTE] I drew [url=http://img834.imageshack.us/img834/6439/heavygun.png][b]this[/b][/url] a while back, I guess it could do something like that. It was actually supposed to be some sort of rifle but I think I prefer your idea.
[QUOTE=murphy7;27388540]Not this time. I'll release it soon in murphy-time. heh. [img_thumb]http://picupload.org/i/ca36de4b3ebd.jpg[/img_thumb] You can even take his hat off! I saw that Rebbacus did the same for the nude models so I tried it here too. I needed to complete the patch strap later too.[/QUOTE] Ok... And your models really are good, it's just that all of the really good ones like the beta demo are given up on. I think some of the people in this emporium would go into comas upon seeing your folder of abandoned models. Down to this demo, I think the hatllessness of him seems a bit unnatural. He wasn't meant to take it off, so the modified head looks very awkward. Maybe after this you can finish the beta demo? Or at least give it to someone else...
[QUOTE=Reds;27388591]Ok... And your models really are good, it's just that all of the really good ones like the beta demo are given up on. I think some of the people in this emporium would go into comas upon seeing your folder of abandoned models. Down to this demo, I think the hatllessness of him seems a bit unnatural. He wasn't meant to take it off, so the modified head looks very awkward. Maybe after this you can finish the beta demo? Or at least give it to someone else...[/QUOTE] Well the hatless version was actually just a test, I will later on bodygroup the hat and the eyepatch for gmod users. About the source files; I offered a emporium ago that everyone who wants something just needs to PM me.
[QUOTE=murphy7;27388404][img_thumb]http://picupload.org/i/37845eb769e7.jpg[/img_thumb] Dun dun duuuun! Casual Demoman. Used Rebbacus' nude models as a base for arms and torso started detriangulating it and edited it quite alot. Later in zBrush I did a high poly model for the trousers and the shirt so we can get full normal map awesomeness. The right demoman is just with a 3dsmax viewport shader. Now I still need a permission for Rebbacus. It'll be nice if you reply on this.[/QUOTE] OMG thank you! I also strongly agree with what Reds said, well at first, but then i kept reading, now all i can say is that i look forward to ALL your models you're awesome
I'd be totally up for trying the lance, ofcourse if a more experienced modeller wants it, be my guest.
[QUOTE=Sparkwire;27388326][img_thumb]http://gyazo.com/98b464a9a7898564d6c266e3d6ab88ee.png[/img_thumb] :o[/QUOTE] Texture, release, add "Make it so there's giant boolets errywher" somewhere and ship it to valve.
[QUOTE=EDDY TT;27387970]More of a projectile like the flare except minorly explosive comes into mind.[/QUOTE] [img]http://upload.wikimedia.org/wikipedia/commons/thumb/1/14/TheTsarCannonJuly2004.jpg/800px-TheTsarCannonJuly2004.jpg[/img] Tsar Cannon. \edit: Is it big enough?
Sorry for breaking up the conversation, but can I post my soundpack here please? I'll post it when I get the green light. (Sorry, newbie coming through. Excuse me.)
[QUOTE=Sparkwire;27388304][img_thumb]http://gyazo.com/4844721a3fa93a83b94a8bfee174f479.png[/img_thumb] umm[/QUOTE] A minigun bling ring? Now that's awesome.
[QUOTE=Smashman;27388670]I'd be totally up for trying the lance, ofcourse if a more experienced modeller wants it, be my guest.[/QUOTE] Go for it, I was gonna have a go after exams (2 weeks), but if you want to try before then go ahead.
[QUOTE=Sparkwire;27388326][img_thumb]http://gyazo.com/98b464a9a7898564d6c266e3d6ab88ee.png[/img_thumb] :o[/QUOTE] Yes, I like this new weapon.
Okay Here's my newly-zipped soundpack. It's an Angry Birds-themed one. I was going to add a modded version of TF2's theme song, but it's difficult. Here goes: [URL]http://www.mediafire.com/?xkmndrjxb8srdka[/URL] Speaking of which, that is one sweet minigun! :D
[QUOTE=Sparkwire;27388304][img_thumb]http://gyazo.com/4844721a3fa93a83b94a8bfee174f479.png[/img_thumb] umm[/QUOTE] Heirloom-quality sterling silver of highest quality worksmanship. Ammo band composed of 200 half-carat diamonds. Perfect gift for a loved one. $200,000
[QUOTE=Flash Drive;27389101]Okay Here's my newly-zipped soundpack. It's an Angry Birds-themed one. I was going to add a modded version of TF2's theme song, but it's difficult. Here goes: [URL]http://www.mediafire.com/?xkmndrjxb8srdka[/URL] Speaking of which, that is one sweet minigun! :D[/QUOTE] Can we have some previews? A vid or some soundbites?
[QUOTE=pogothemunty;27389246]Can we have some previews? A vid or some soundbites?[/QUOTE] Yeah, sure. Here's a couple of samples from my soundpack: [url]http://www.mediafire.com/?bml7wp3d39vam8m[/url] [url]http://www.mediafire.com/?88kz49ivysr57vd[/url]
[QUOTE=murphy7;27388404][img_thumb]http://picupload.org/i/37845eb769e7.jpg[/img_thumb] Dun dun duuuun! Casual Demoman. Used Rebbacus' nude models as a base for arms and torso started detriangulating it and edited it quite alot. Later in zBrush I did a high poly model for the trousers and the shirt so we can get full normal map awesomeness. The right demoman is just with a 3dsmax viewport shader. Now I still need a permission for Rebbacus. It'll be nice if you reply on this.[/QUOTE] That looks awesome, do you plan on making more casuals? Also, if you want to get Rebbacus' attention, you're better off asking her on TF2Chan.
First strokes. [img]http://img132.imageshack.us/img132/3170/fiddlin.jpg[/img]
svdl never disappoints even on the worst UVs
[QUOTE=Svdl;27389623]First strokes. [img_thumb]http://img132.imageshack.us/img132/3170/fiddlin.jpg[/img_thumb][/QUOTE] I like this gun.
Stunning work as usual.
[QUOTE=Svdl;27389623]First strokes. [img_thumb]http://img132.imageshack.us/img132/3170/fiddlin.jpg[/img_thumb][/QUOTE] I want it. Now.
[QUOTE=Svdl;27389623]First strokes. [img_thumb]http://img132.imageshack.us/img132/3170/fiddlin.jpg[/img_thumb][/QUOTE] i didn't like that gun before but i do now
[QUOTE=Svdl;27389623]First strokes. [img_thumb]http://img132.imageshack.us/img132/3170/fiddlin.jpg[/img_thumb][/QUOTE] this owns. the ammo belt looks kinda weird though, more like a big guitar strap, are you still working on that?
[QUOTE=DuncanFrost;27389795]this owns. the ammo belt looks kinda weird though, more like a big guitar strap, are you still working on that?[/QUOTE] I was thinking it looked more like a brown seatbelt. Really looking forward to finished skin. Also as you can tell this is my first post here, been lurking this thread for about a week or so. I recently got interested enough in modeling to start learning. I really don't know where to start so right now I'm just reading this book about general modeling in Blender [url]http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Improving_Your_House#Subdividing_Faces[/url]. I'm using the latest stable version (2.49b?) x64. If you guys could direct me to any TF2-specific good guides it'd be much appreciated. My idea for the first model once I'm done with learning the basics is Mordecai's (Borderlands) knife for the sniper. Should be simple enough. Haven't thought for any stats because I don't think it'd be accepted as a contribution unless they do a pre-order promotion for Borderlands 2, which won't happen soon. And because I really don't care. I know someone made Mordecai's hat for the sniper, but has anyone done the knife? tl;dr I'm a noob requesting direction and knife idea.
Fuck me hard and fast, that's fucking scary Heavy. Screw the teamwork. The minute I see a heavy with that, I go inside spawn and go play darts or some shit >___>
Sorry, you need to Log In to post a reply to this thread.