[QUOTE=UntouchedShadow;27420443]Hey can anyone help me? The standard Scout Concept Skin won't work even though I have Rabbacus' model installed. The skinner left a readme saying that if it doesn't work if you have the model installed, then it means he fucked up and that we have to figure it out ourselves. Anyone know what the problem is?[/QUOTE]
Are you using a server that's sv_pure 1?
[editline]15th January 2011[/editline]
Hold on, I'll take a look through the file for you, to see if anything is out of order.
[QUOTE=Reds;27420511]Are you using a server that's sv_pure 1?[/QUOTE]
Nope, no sv_pure. Other than that, all I know is that my Scout appears as the original concept art with the white shirt, not the red one from the skin.
Ok, he forgot to put the files in a scout folder.
When you open the zip file, go to models, then player, then put all the files inside into a new folder, called scout. That should do it.
[QUOTE=UntouchedShadow;27420443]Hey can anyone help me? The standard Scout Concept Skin won't work even though I have Rabbacus' model installed. The skinner left a readme saying that if it doesn't work if you have the model installed, then it means he fucked up and that we have to figure it out ourselves. Anyone know what the problem is?[/QUOTE]
He missed one folder...
it's tf\materials\...\player\scout
In place of dots should be a folder named "models"
Automerge, sorry.
[editline]15th January 2011[/editline]
FUCK FUCK STOP DOING IT
Sorry about this...
[QUOTE=Reds;27420580]Automerge, sorry.
[editline]15th January 2011[/editline]
FUCK FUCK STOP DOING IT
Sorry about this...[/QUOTE]
You were saying this to me???
If yes I'm kind of... sad...
[img]https://dl.dropbox.com/u/6519567/More%20stuff/110114-172611.jpg[/img]
Come oonnnn, someone do this already.
Tiki shield render
[MEDIA]http://www.youtube.com/watch?v=UE6-FuHD8O4[/MEDIA]
I compressed the video to much though.
[editline]14th January 2011[/editline]
[QUOTE=Sparkwire;27420161]its an interesting opposite.
[img_thumb]http://sparkwire.thanez.net/tf2/freezegun/freezegun_reload_wip.gif[/img_thumb][/QUOTE]
You know, if you recolor it red and change the cyan color tank to a gasoline color, it could fit the pyro even more.
[QUOTE=A B.A. Survivor;27420626][img_thumb]https://dl.dropbox.com/u/6519567/More%20stuff/110114-172611.jpg[/img_thumb]
Come oonnnn, someone do this already.[/QUOTE]
The game is like, M? I think they wouldn't mind adding a flask.
NOT LIKE THERE AREN'T JARS OF PISS AND CUM EVERYWHERE.
[QUOTE=Sparkwire;27420161]its an interesting opposite.
[img_thumb]http://sparkwire.thanez.net/tf2/freezegun/freezegun_reload_wip.gif[/img_thumb][/QUOTE]
Bah, it was ideas like this that created the Demoknight and Crossbow Medic.
I'm sorry spark, but I think Freezing weapons for Pyro is just beyond retarded.
[QUOTE=evilredheavy;27420617]You were saying this to me???
If yes I'm kind of... sad...[/QUOTE]
No, I'm not. Sorry if I looked like it.
I was crying out to the facepunch servers to stop me doubleposting.
[QUOTE=evilredheavy;27420576]He missed one folder...
it's tf\materials\...\player\scout
In place of dots should be a folder named "models"[/QUOTE]
It worked. I was able to fix it. Thanks very much.
[QUOTE=Simski;27420876]Bah, it was ideas like this that created the Demoknight and Crossbow Medic.[/QUOTE]
we are making a napalm version
[quote]8:55 PM - Spark|sparkwire: we should make a fire version
8:55 PM - Spark|sparkwire: just incase valve doesnt want an ice theme thing
8:55 PM - Spark|sparkwire: like change the cyan parts to red
8:55 PM - Spark|sparkwire: and then submit them both
8:55 PM - Spark|sparkwire: so valve can choose
8:55 PM - Spark|sparkwire: it could be like a napalm gun
8:55 PM - Davision: yea, well, i thought about tweaking it to a napalm gun before :)
8:55 PM - Spark|sparkwire: lights your enemies on fire for more damage but lasts less
8:56 PM - Spark|sparkwire: and it can be spread
8:56 PM - Spark|sparkwire: if the burning enemies touch each other
8:56 PM - Spark|sparkwire: and it shoots a jiggly gob of red clea jelly
8:56 PM - Spark|sparkwire: i can make the jelly for you if you want
8:56 PM - Spark|sparkwire: clear*
8:56 PM - Davision: it could also be a stream that also falls on the floor lighten it up for some time
8:57 PM - Spark|sparkwire: ah yes
8:57 PM - Spark|sparkwire: lkike it shoots burning napalm that is heavier
8:57 PM - Spark|sparkwire: but it sticks
8:57 PM - Davision: yea
8:57 PM - Spark|sparkwire: and lights people on fire if they walk on it
8:57 PM - Spark|sparkwire: so i think it would be a good idea to make the red version
8:57 PM - Spark|sparkwire: and let valve decide what they want to do with it
8:57 PM - Davision: yea
8:58 PM - Davision: like this napalm: [url]http://upload.wikimedia.org/wikipedia/commons/0/08/US_riverboat_using_napalm_in_Vietnam.jpg[/url]
8:58 PM - Spark|sparkwire: yea, except smaller
8:58 PM - Spark|sparkwire: you should make a clear tank
8:58 PM - Davision: yea one limited stream and then you have to reload again
8:58 PM - Spark|sparkwire: so we can add the medic uversaw thing to it
8:58 PM - Spark|sparkwire: so you can see the ammo go down
8:58 PM - Spark|sparkwire: as you use it up
[/quote]
Hey guys you can buy a real boston basher for only $17.96 :v:
[url]http://www.silvertechsecurity.net/index.php?main_page=product_info&cPath=66_69&products_id=108[/url]
[img]http://www.silvertechsecurity.net/images/Spike%20Mace%20Wooden%20Club.jpg[/img]
[editline]14th January 2011[/editline]
[QUOTE=Sparkwire;27420922]we are making a napalm version[/QUOTE]
It doesnt seem like a weapon valve would add to the game, it looks too futuristic :/
[QUOTE=Sparkwire;27420922]we are making a napalm version[/QUOTE]
Alright then.
I'd also recommend another color than white.
If you make a napalm version, Black would probably be suiting.
Mhhhmmm, the fresh smell of a terrible uv baked
[img]http://gyazo.com/6ad4bdb7cab8000a0cfac049389e77fd.png[/img]
[QUOTE=Sparkwire;27420161]its an interesting opposite.
[img_thumb]http://sparkwire.thanez.net/tf2/freezegun/freezegun_reload_wip.gif[/img_thumb][/QUOTE]
Is he reloading it with his teeth?
[QUOTE=DuncanFrost;27421175]Is he reloading it with his teeth?[/QUOTE]
Spark always animates the model first, than adds the hands in after.
oh yeah it was him who did that.
how does animating stuff in Source work anyway? do you just drag the hands around for each frame or what?
Hand rigs have tiny bone joints at certain areas of the hand, kinda like how you can pose them in GMod. Move them accordingly in certain frames, it's actually really easy once you get used to it. But it's hard to master like Spark tends to do.
Alright, so I got the creator of the Heavy Duty Rag to commit to participating in the Medieval Update and I just sent an email to Kritzkast asking them to mention it on their show this Sunday. We really need some more advertisement than just a thread in a dead section of SPUF and an offhand mention in the TF2 thread on Polycount.
More importantly, I think we need Royzo to put a link to the rules page at the top of the OP so the people who don't religiously follow this thread enough to catch the tiny announcement post by Neo on page 108 can know what's going on.
Also, here's a cauldron prop I just started working on (early WIP).
[img]http://img524.imageshack.us/img524/2012/cauldron.png[/img]
[QUOTE=Mnemosynaut;27421445]Alright, so I got the creator of the Heavy Duty Rag to commit to participating in the Medieval Update and I just sent an email to Kritzkast asking them to mention it on their show this Sunday. We really need some more advertisement than just a thread in a dead section of SPUF and an offhand mention in the TF2 thread on Polycount.
More importantly, I think we need Royzo to put a link to the rules page at the top of the OP so the people who don't religiously follow this thread enough to catch the tiny announcement post by Neo on page 108 can know what's going on.
Also, here's a cauldron prop I just started working on (early WIP).
[img_thumb]http://img524.imageshack.us/img524/2012/cauldron.png[/img_thumb][/QUOTE]
Reminds me of my old suggestion for a Pyro weapon unlock (It was too complex to ever be likely to make it into the game though).
i want an update where everyone does good tf2 themed items, like from the appropriate period and fits the time like the first couple of updates were.
[QUOTE=Mnemosynaut;27421445]Alright, so I got the creator of the Heavy Duty Rag to commit to participating in the Medieval Update and I just sent an email to Kritzkast asking them to mention it on their show this Sunday. We really need some more advertisement than just a thread in a dead section of SPUF and an offhand mention in the TF2 thread on Polycount.
More importantly, I think we need Royzo to put a link to the rules page at the top of the OP so the people who don't religiously follow this thread enough to catch the tiny announcement post by Neo on page 108 can know what's going on.
Also, here's a cauldron prop I just started working on (early WIP).
[img_thumb]http://img524.imageshack.us/img524/2012/cauldron.png[/img_thumb][/QUOTE]
Add some handles to the side and on the lid, it makes it more medieval-y
[QUOTE=Sparkwire;27421519]i want an update where everyone does good tf2 themed items, like from the appropriate period and fits the time like the first couple of updates were.[/QUOTE]
i suggested this and everyone was like 'nope we're doing electric' *tapes batteries to the heavy's fists*
[QUOTE=Sparkwire;27421519]i want an update where everyone does good tf2 themed items, like from the appropriate period and fits the time like the first couple of updates were.[/QUOTE]
Like how the Polycount update should have been :(
[QUOTE=Mnemosynaut;27421445]Alright, so I got the creator of the Heavy Duty Rag to commit to participating in the Medieval Update and I just sent an email to Kritzkast asking them to mention it on their show this Sunday. We really need some more advertisement than just a thread in a dead section of SPUF and an offhand mention in the TF2 thread on Polycount.
More importantly, I think we need Royzo to put a link to the rules page at the top of the OP so the people who don't religiously follow this thread enough to catch the tiny announcement post by Neo on page 108 can know what's going on.
Also, here's a cauldron prop I just started working on (early WIP).
[img_thumb]http://img524.imageshack.us/img524/2012/cauldron.png[/img_thumb][/QUOTE]
That would have been my job, but I was up until 1am last night just waiting for the webpage to be done and I've only been back a few hours today.
Excuses aside, I was going to really push it over the weekend, but for what you've done already I'm [b]really[/b] thankful.
[media]http://horobox.reager.org/u/iRunner_1295108115.jpg [url]http://horobox.reager.org/u/iRunner_1295106105.png[/url][/media]
Is there a fix for this?
[QUOTE=Sparkwire;27421519]i want an update where everyone does good tf2 themed items, like from the appropriate period and fits the time like the first couple of updates were.[/QUOTE]
So basically just make whatever you would normally make and then we'll release them all at once a month later instead of when they're done. Sounds really exciting.
"Hey, what are you making for the "Average Update" Update?"
"A gun. What about you?"
"A gun with a scope."
"Fucking wow."
I've got an EPIC idea for a pyro hat:
[img]http://www.tigermus.dk/THOMAS_PAGE/ghost-rider-8.jpg[/img]
And if you've seen the movie, I've got a flamethrower idea for that too.
You know when in Ghostrider, he creates a sort of "flame tornado" to defeat the wind devil dude?
Well in this case, the pyro would (in the view model) spin the chain around in such a way, as the flames come out of the middle.
OH! and it'd be on fire like that^
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