• TF2 Emporium XXVIII
    5,001 replies, posted
[QUOTE=CWalkthroughs;27429935]I had plans to come back and finish my carton project seeing as I really need to learn how to modawl. [img_thumb]http://www.deviantart.com/download/193071761/its_a_milk_carton_by_cwalkthroughs-d36y74h.png[/img_thumb] And I was browsing through TF2 blog and I thought to myself, that THIS should be the texture of it: [img_thumb]http://www.teamfortress.com/images/posts/missing.jpg[/img_thumb] EDIT: Someone tell me how to make textures in Blender. I'm a fucking retard.[/QUOTE] You need to lengthen that and make the bottom a bit smaller than the rest for the correct shape. But good start Oh and do people know if the mini sentry is its own model or the lvl 1 sentry shrunk down and the light added ect? If so is it possible to replace that and not the normal lvl 1 sentry?
Someone have made the old Engi look face (like the picture), don't remember who. Did he release it ? [media]http://www.tfportal.de/gfx/screenshots/tf2/tf2_240507_03.jpg[/media]
I guess you've never played Assassin's Creed. [editline]15th January 2011[/editline] [QUOTE=BaronVonFail;27430113]You need to lengthen that and make the bottom a bit smaller than the rest for the correct shape. But good start Oh and do people know if the mini sentry is its own model or the lvl 1 sentry shrunk down and the light added ect? If so is it possible to replace that and not the normal lvl 1 sentry?[/QUOTE] It's the level 1 shrunk. Which is the reason why its gibs appear to float.
[QUOTE=NassimO PotatO;27430125]Someone have made the old Engi look face (like the picture), don't remember who. Did he release it ? [media]http://www.tfportal.de/gfx/screenshots/tf2/tf2_240507_03.jpg[/media][/QUOTE] Wasn't it murphy? I remember he's done few beta/1st trailer looking model & textures but not allot have been released. [sp]if it wasn't murphy sorry to you good sir.[/sp]
[QUOTE=NassimO PotatO;27430125]Someone have made the old Engi look face (like the picture), don't remember who. Did he release it ? [media]http://www.tfportal.de/gfx/screenshots/tf2/tf2_240507_03.jpg[/media][/QUOTE] murphy did but he hasn't released it yet [editline]15th January 2011[/editline] fuck
[QUOTE=lucky7s;27430078]At this point I need to ask something, are you guys thinking of this [img_thumb]http://www.cowboyclipart.net/graphics/3haybales.jpg[/img_thumb] or this [img_thumb]http://www.dawnsong.org/LotRO/housing/images/yard_small/HayStack.jpg[/img_thumb] The problem with the first one is that teleporters aren't as tall, and making the bale so short would probably look silly. Using the second one would solve that problem, you could just assume that the player fell inside the hay so you could have the model clip. It wouldn't look silly, but it'd probably look terrible (as in ugly to look at). I like this idea the most out of all the teleporter exit ideas so far, but I don't think it's gonna work. I think the poorly made bullseye is the best solution so far, unless someone comes up with something better...[/QUOTE] Would use the second one since it makes far more sense than stacks of already bailed hay.
Yeah, it was murphy. Sorry :/
[QUOTE=NassimO PotatO;27430125]Someone have made the old Engi look face (like the picture), don't remember who. Did he release it ? [media]http://www.tfportal.de/gfx/screenshots/tf2/tf2_240507_03.jpg[/media][/QUOTE] Someone should make a texture like that sentry, looks awesome.
Yes, I would definitely use it.
[QUOTE=CWalkthroughs;27429935]I had plans to come back and finish my carton project seeing as I really need to learn how to modawl. [img_thumb]http://www.deviantart.com/download/193071761/its_a_milk_carton_by_cwalkthroughs-d36y74h.png[/img_thumb] And I was browsing through TF2 blog and I thought to myself, that THIS should be the texture of it: [img_thumb]http://www.teamfortress.com/images/posts/missing.jpg[/img_thumb] EDIT: Someone tell me how to make textures in Blender. I'm a fucking retard.[/QUOTE] Just found this; [url]http://www.majhost.com/cgi-bin/gallery.cgi?f=225086[/url]
[QUOTE=Mio Akiyama;27430222]Would use the second one since it makes far more sense than stacks of already bailed hay.[/QUOTE] Well that's what I assumed people meant to say, but only the first one is an actual bale of hay, which is what people were calling it. I just wanted to clear up the misunderstanding. Also @Smashman: If you meant me, I did. The first one didn't make much sense to me as a landing pad, but it's been used to reduce impact in races, etc., so maybe it made sense to someone. Like I said, just trying to make things clear :)
How would I make a character stand in a pose from in-game in 3Ds Max? I'd like to model a few things and make sure they fit and don't clip etc. Thanks.
Does anyone have a link to the diamond Minecraft pickaxe replacement for the Equalizer, apparently it wasn't put in any OP so I can't find it.
Well if we are posting Medieval props might as well most this one to get some feedback. [img]http://www.treybrown.com/images/uploads/iron_maiden01.jpg[/img] Its a iron maiden if you didnt guess.
Weren't Iron Maidens one-doored? And they usually covered the face, too, I remember reading about the spikes being positioned specifically to hit the eyes and nipples of the victim, amung other parts I can't remember.
[QUOTE=lucky7s;27430359]Well that's what I assumed people meant to say, but only the first one is an actual bale of hay, which is what people were calling it. I just wanted to clear up the misunderstanding. Also @Smashman: If you meant me, I did. The first one didn't make much sense to me as a landing pad, but it's been used to reduce impact in races, etc., so maybe it made sense to someone. Like I said, just trying to make things clear :)[/QUOTE] Ok then, well I assume everything is clear now? I think the plan was to make it very similar to the hay in Assassin's Creed, very low to the ground, or in a cart. Just nothing too massive, otherwise it'll take up huge amounts of space to set up. Also, what about teleports inside? :ohdear:
[QUOTE=Smashman;27430551]Also, what about teleports inside? :ohdear:[/QUOTE] When built inside: Teleported players break through a small part of the map temporarily, and gain a headache.
Valve are very unlikely to code this. Sorry to break it to you guys.
Do you guys even realize how maps are made? For fucks sake, you shouldn't be worrying about if it's inside or not, you should be worrying about your person hitting the actual skybox. Believe or not, valve maps are somewhat optimized as are supposed to be most maps. [editline]15th January 2011[/editline] And this would also mean having to fix many things on maps aswell, becasue like I said, optimized. They have certain things with an non-render texture that you can't normally see. [editline]15th January 2011[/editline] The idea is good, it's just that there is no way it could work in anyway possible without some extreme modding.
[QUOTE=Smashman;27430643]Valve are very unlikely to code this. Sorry to break it to you guys.[/QUOTE] The catapult throw effect? It's pretty much already in, in some mods and maps like ctf_convoy(v2).
[QUOTE=lucky7s;27430078]At this point I need to ask something, are you guys thinking of this [img_thumb]http://www.cowboyclipart.net/graphics/3haybales.jpg[/img_thumb] or this [img_thumb]http://www.dawnsong.org/LotRO/housing/images/yard_small/HayStack.jpg[/img_thumb] The problem with the first one is that teleporters aren't as tall, and making the bale so short would probably look silly. Using the second one would solve that problem, you could just assume that the player fell inside the hay so you could have the model clip. It wouldn't look silly, but it'd probably look terrible (as in ugly to look at). I like this idea the most out of all the teleporter exit ideas so far, but I don't think it's gonna work. I think the poorly made bullseye is the best solution so far, unless someone comes up with something better...[/QUOTE] Have the second one, then replace the teleport's arrival particle effect with a flurry of hay, and the trail of particles players leave behind with bits of hay falling off them.
Mjeh, I just think that landing pads seems terribly useless. It would often be hard to predict exactly where the player would land when launched, and many engineers would just not bother with it at all. Replace the landing pads with something people could actually have a use for instead.
[QUOTE=Sharc;27430696]The catapult throw effect? It's pretty much already in, in some mods and maps like ctf_convoy(v2).[/QUOTE] No. The lot. The animations, the 'breaking' through the map, the landing. The aiming. Just all of it. As cool as it would be, it's just not happening.
The fall damage fits the primitive nature of the catapult anyway. [editline]15th January 2011[/editline] :ninja:
Do you not understand that this idea will not work. Stop trying to argue, there is simply no way without mass (and I mean mass) editing.
[QUOTE=AlfieSR;27430509]Does anyone have a link to the diamond Minecraft pickaxe replacement for the Equalizer, apparently it wasn't put in any OP so I can't find it.[/QUOTE] I think it never was released.
[QUOTE=Simski;27430772]Mjeh, I just think that landing pads seems terribly useless. It would often be hard to predict exactly where the player would land when launched, and many engineers would just not bother with it at all. Replace the landing pads with something people could actually have a use for instead.[/QUOTE] I assume you don't get it. The catapult is the tele entrance, and the hay is the exit. The catapult will always shoot for the hay, and without the hay the catapult won't fire. I thought this was obvious. [editline]15th January 2011[/editline] The map optimization thing is also why there will be no class that flies, or a way that a class could fly.
[QUOTE=Smashman;27430818]I assume you don't get it. The catapult is the tele entrance, and the hay is the exit. The catapult will always shoot for the hay, and without the hay the catapult won't fire. I thought this was obvious. [editline]15th January 2011[/editline] The map optimization thing is also why there will be no class that flies, or a way that a class could fly.[/QUOTE] I'm just rating dumb because my post wasn't directed at you, yet you rated me dumb.
[QUOTE=Simski;27430857]I'm just rating dumb because my post wasn't directed at you, yet you rated me dumb.[/QUOTE] Yes, fighting fire with fire always works. Can't we just get along :saddowns:
[QUOTE=Eeshton;27430875]Yes, fighting fire with fire always works. Can't we just get along :saddowns:[/QUOTE] How about we just don't start arguments with people who haven't stated that something is definitive and are just suggesting how things could be done if they were? [editline]15th January 2011[/editline] I didn't start the fight here, Smashman and the people defending him did.
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